PTS Patch Notes v5.0.4

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v5.0.4 is the final PTS patch before we launch Elsweyr and Update 22 on PC/Mac next week. We have continued to make adjustments to Dragons and Sunspire Trial, and have a few additional fixes for combat abilities. Note we’ve performed another character copy for this patch, this time for PC/Mac North American characters, to further test some fixes before we launch next week. This final patch is approximately 1.95GB in size. Thank you for all the testing and feedback; it’s been an invaluable resource!


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  • Fixes & Improvements
    • Elsweyr
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Art & Animation
      • Dungeons & Group Content
      • Exploration & Itemization
      • Housing
      • UI
Edited by ZOS_GinaBruno on May 13, 2019 3:01PM
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Animation
    • Fixed some distorted wing animations, and polished other animations on the Dragon Imp pet.
    • Adjusted the posture animations for the NPC, Hadamnargo.

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    General
    • Fixed several audio issues involving the Terrorbird and Wind Duneripper.

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    Necromancer
    • Grave Lord
      • Blastbones: Fixed an issue where the skeleton summoned from this ability and its morphs could proc item set conditionals, such as Vicious Serpent, when it died from exiting combat.
      • Reusable Parts: Fixed an issue where this passive was causing your Necromancer summons to briefly interrupt your ability casts when they died.
    • Bone Tyrant
      • Bitter Harvest:
        • Deaden Pain (morph): Fixed an issue where the Major Protection granted from this ability would end too quickly.
      • Death Scythe: The scythe’s model from this ability and its morphs no longer has extraneous handles.

    Dragons
    • Fixed an issue if you were just beyond the range of other players fighting a Dragon, it's health would become desynced.
    • Fixed an issue where Dragons did not animate when speaking at great distances.
    • Dragons now respawn faster after their defeat.
    • Fixed an issue where some Dragon attacks could not be seen at a distance.
    • Fixed an issue where Flame Wyrms failed to spawn in some locations.
    • Fixed an issue where Dragons could fail to animate important attacks for players joining an encounter in progress.

    Dragon Abilities
    • Fixed an issue where Unrelenting Force appeared to be aimed into the ground.
    • Fixed an issue where the Dragon could become unavailable for combat on the ground after a strafing run.
    • Fixed an issue where Unrelenting Force was not visible in the Death Recap.
    • Fixed an issue where the Dragon's fiery aura would not be displayed while it was active.

    Monsters
    • You will now see the attack animations when hit by the Pahmar Ravager's Slash ability.

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    Sunspire Trial
    • General
      • Sunspire Archers will no longer use NPC Necromantic Synergies.
      • Renamed Jone's Gale-Claw to Jode's Fire-Fang.
      • Made several changes to abilities on all three Dragons: 
        • Bite, snap, and breath attacks now have wider arcs in which they can be cast. 
        • Breath attacks can no longer be avoided by standing closer to the Dragon. 
        • Breath attacks are now slightly wider and larger. 
        • Breath attacks that have a range will no longer target enemies out of range.
      • Fixed an issue where Dragon breath attacks would not track their targets correctly.
    • Yolnahkriin
      • Yolnahkriin’s Flame Atronachs now correctly do damage with their Flare ability.
      • Yolnahkriin's Flame Atronachs no longer display a blue explosion when they die and are not blue-shifted.
      • Yolnahkriin’s Flame Atronachs will no longer use blue fire effects when they shouldn’t.
      • The Flame Atronach’s Lava Geyser ability will no longer deal damage if the caster dies before the effect completes.
    • Lokkestiiz
      • Lokkestiiz’s Storm Breath will now always display the correct animation.
      • Lokkestiiz's Frost Breath is no longer interrupted by Storm Atronachs spawning in.
      • Lokkestiiz's Frost Atronachs will now correctly take damage from multiple shock traps if they trigger at the same time.
    • Nahviintaas
      • Nahviintaas' Vigil Statues will now remain in combat even if the only living players are in the Time Breach.
      • Nahviintaas' Battle Fury is now more powerful in Hard Mode.
      • Nahviintaas’ Eternal Servant will now always reset when the fight does.

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    General
    • Hanging Khajiit light helmets in the world can now be taken, like other armors found in the world.
    • The following items will now have the proper required Achievement listed in the Achievement Furnisher’s store:
      • Khajiit Wagon, Ruined
      • Khajiit Wagon, Merchant
      • Column, Fatal Warning

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    Furnishings
    • Updated the visual effects for the Replica Rithana-di-Renada to prevent them from poking out of the back.

    Homes
    • Increased the variety and frequency of dragon appearances in the skies of Jode’s Embrace.  They’re still pretty rare, though!
    • Improved the audio balance in the Plane of Jode portion of Jode's Embrace.
    • Improved the reliability of visual effects in Jode’s Embrace.
    • Sealed several small gaps in the doorframes of Jode’s Embrace.

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    General
    • Adjusted the balance of some quest bosses (Euraxia, Zumog Phoom, and [Spoilery Boss Name]) to reduce their lethality for lower level players.

    Delves
    • Predator Mesa: Fixed an issue where some quest monsters could get stuck in the world.

    Daily Quests
    • Wisdom in the Winds: Fixed an issue where some of the ancient scroll cases were not within the boundaries of the quest assist pin.

    Ashen Scar
    • Fixed an issue where you wouldn’t hear a line from Mazza Mirri after completing her test.
    • Fixed an issue where it was unclear whether or not you actually needed to follow Mazza Mirri.

    Merryvale Farms
    • Razum-dar will now properly respawn while following you if your character dies.

    Museum
    • Fixed an issue where Rajhin’s Shadows were disappearing before their lines were complete.

    Riverhold
    • Fixed a rare issue where a grouped player might not be able to speak to Mizzik if both players looted the second camp item.

    The Stitches
    • Fixed an issue where Tasnasi turned invisible if your character died and revived at a Wayshrine during the boss fight.

    Main Story
    • A Rage of Dragons:
      • Cadwell will no longer use an invisible shovel. While this is not necessarily out of character for him, even Cadwell must bow to Tamriel’s very vague suggestion of the laws of physics.
      • Fixed an issue where a prompt to talk to Mulaamir would appear, but you were unable to use it due to an out of range error.
    • The Battle for Riverhold:
      • Fixed an issue where Zamarak wouldn’t respawn if you played hopscotch over a zone boundary while trying to rescue farmers.
      • Abnur Tharn will now be available at the end of this quest.
      • Bahlokdaan will no longer do a shimmy dance on the rooftop when you shoot him with the ballista.
    • [Spoilery Quest Name Here]
      • Fixed an issue that would cause Zumog Phoom to not taunt you during specific portions of his fight. 
      • Fixed an issue that would cause Skullguard Marama to not properly trigger Cadwell's stolen energy.

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    General
    • The world boss Wily Kee’va now has a proper boss bar in the UI.
    Edited by ZOS_GinaBruno on May 13, 2019 2:53PM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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