The problem is that the narrow windows are all bugged and don't light up during daytime. Only the wider corner windows. They really should fix this bug and the house will improve tremendously!!!
Try placing a Culanda and a Varla stone together inside (yes, inside, the light will still bleed through) the thickest part of the wood pillars. The blue and the yellow will offset each other to a degree and produce a slightly more natural light.
Try placing a Culanda and a Varla stone together inside (yes, inside, the light will still bleed through) the thickest part of the wood pillars. The blue and the yellow will offset each other to a degree and produce a slightly more natural light.
I tried that - didn't like the quality of the light, even when combined.
It's quite harsh and not warm, at all.
Currently for a great deal of lighting I have been using something called Remnant of Argon which I guy from the furniture vendor in Murkmire. They are expensive but give a huge amount of light and you can buy a pedestal to place them on.
I believe there are lights called Magma Geodes small/large that drop in Depths of Malatar that give even more light and these should be purchasable at guild stores.
If you want something a little different but looks good that you can probably craft yourself (plan dropped in witches festival) use a Hagraven Cauldron and bury it in a floor or wall and it will gives a cool green light to the room.
Neither of the upstairs bedrooms exist in the exterior mesh, and most of the windows do not match with what is shown outside. And there are two small tower structures outside, that do not exist inside the palace. I've had to build new structures outside to have at least some plausibility exist between the exterior and the interior.
The moral of the story here is, that any changes they make that would benefit you, will undoubtedly screw someone else's design and setup. Thus ZOS should be really cautious with going and doing edits to old homes. Adding better collision (and let's face it, lot of the older homes really could do with a collision mesh once over), and fixing possible gaps, is generally fine, but messing with the ambient things like light or sound, or moving stuff or adding unmovable items, may result in a lot of angry customers.
Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.The moral of the story here is, that any changes they make that would benefit you, will undoubtedly screw someone else's design and setup. Thus ZOS should be really cautious with going and doing edits to old homes. Adding better collision (and let's face it, lot of the older homes really could do with a collision mesh once over), and fixing possible gaps, is generally fine, but messing with the ambient things like light or sound, or moving stuff or adding unmovable items, may result in a lot of angry customers.
Perhaps, but I think there are far, far more people who would just be happy to get some light in there.
I would even be happy if they, suddenly and without warning, retrofitted windows to the Alinor townhouse.
Yes, I would have to remove/move a fireplace from one room and a large painting from the other; but, I would still be ecstatic to finally have the windows that should have been there from the start.
Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.
I said my piece on this, or so I thought. But since you took the extra step and tagged me, I'll give you a retort:Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.
It's also extra hilarious that the lore description of the palace mentions that Hubalajad wanted to catch the light of the sun better (hence, Dawnlight)... but it's one of the darkest homes with most of its windows not catching any light at all.
And they keep doing the same thing in Elsweyr. This is what a daytime inn room looks like in sunny, warm Elsweyr. It's darker than a dark elf house in a dim zone full of volcanic ashstorms, for crying out loud. Those windows are again, objectively bugged. Very disappointing.
That's a long post for what is essentially a single argument 'It's built inside a cliff'. My post actually said that I'm glad you make it work for yourself so I didn't see why your angry rebuttal was warranted, but no, it's not a 'matter of opinion' and yes, you are objectively wrong.[Snipped the text because it was too long to quote]Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.
It's also extra hilarious that the lore description of the palace mentions that Hubalajad wanted to catch the light of the sun better (hence, Dawnlight)... but it's one of the darkest homes with most of its windows not catching any light at all.
And they keep doing the same thing in Elsweyr. This is what a daytime inn room looks like in sunny, warm Elsweyr. It's darker than a dark elf house in a dim zone full of volcanic ashstorms, for crying out loud. Those windows are again, objectively bugged. Very disappointing.
And they keep doing the same thing in Elsweyr. This is what a daytime inn room looks like in sunny, warm Elsweyr. It's darker than a dark elf house in a dim zone full of volcanic ashstorms, for crying out loud. Those windows are again, objectively bugged. Very disappointing.
I said my piece on this, or so I thought. But since you took the extra step and tagged me, I'll give you a retort:Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.
It's also extra hilarious that the lore description of the palace mentions that Hubalajad wanted to catch the light of the sun better (hence, Dawnlight)... but it's one of the darkest homes with most of its windows not catching any light at all.
And they keep doing the same thing in Elsweyr. This is what a daytime inn room looks like in sunny, warm Elsweyr. It's darker than a dark elf house in a dim zone full of volcanic ashstorms, for crying out loud. Those windows are again, objectively bugged. Very disappointing.
The windows are not objectively bugged, they are objectively stuck inside a cliff face. Buried in solid rock and the fact that they do not emit light makes a lot more sense than them permitting sunlight to pass. The windows that are objectively broken, are the ones that do emit light, even though they are buried under tons of solid rock, and one could make the argument that ZOS should go and remove sunlight from them.
I said my piece on this, or so I thought. But since you took the extra step and tagged me, I'll give you a retort:Pretty much, yeah. Like, I'm glad you personally got used to bugged windows and made them work for you @Hymzir, but those windows are objectively bugged. It's not a subjective aesthetic choice, its a broken feature of the house. Also, if you want a dark house where you can control the light with lamps, night time exists ingame so you already have the option for unlit windows in any house. But people who prefer daytime and would actually like their windows to let in some light in there don't have that option.
It's also extra hilarious that the lore description of the palace mentions that Hubalajad wanted to catch the light of the sun better (hence, Dawnlight)... but it's one of the darkest homes with most of its windows not catching any light at all.
And they keep doing the same thing in Elsweyr. This is what a daytime inn room looks like in sunny, warm Elsweyr. It's darker than a dark elf house in a dim zone full of volcanic ashstorms, for crying out loud. Those windows are again, objectively bugged. Very disappointing.
The windows are not objectively bugged, they are objectively stuck inside a cliff face. Buried in solid rock and the fact that they do not emit light makes a lot more sense than them permitting sunlight to pass. The windows that are objectively broken, are the ones that do emit light, even though they are buried under tons of solid rock, and one could make the argument that ZOS should go and remove sunlight from them.
You may disagree with this, and prefer the light in your subjective reality, but in my subjective reality I prefer there to be no light from the fake windows. There is no right or wrong here, just differing opinions. It's all virtual reality after all.
I'm sure there are plenty of people who share your opinion and would like more ambient light in the place, but I'm sure there are also people who would find sunlight shining through solid rock distracting. Besides, the windows in the place are rather small, and there aren't all that many of them. Even if the place was build on top of a hill, it wouldn't get all that much light anyway. It does not feature gigantic panorama windows or skylights.
Maybe there are more people in camp light, than there are in camp dark, as far as this place goes, but this is the way it has been for well over a year now, and in my mind that is teh way it should continue to be. Note that I do consider several other houses to have way too low light levels given the amount of windows and the layout of the building. It just happens that Dawnlight is one of the places where the dim light levels actually makes sense. And I like things making sense, maybe you do not care, but I do.
As for suggesting I only visit the place during night is down right bonkers... Why don't you just use Culanda stones to light up the place. Just push them past the windows and you have more than enough light. What? Not satisfied with my suggestion? Well, I am equally unsatisfied with your suggestion.
I don't know about you, but I spent plenty of time checking out the place before I bought it, and considered the pros and cons. I even spent couple of days on the PTS testing things out before committing to getting that place. And I am fine with the light levels in that place. I bought it because it was what it was, not what I thought it was, or what I hoped it might be. I did offer feedback back when it was first featured on the PTS, and then waited to see what, if any, changes ZOS was going to introduce to the place. Turns out they didn't do all that much. They did extend the safe waters of the beach, so that you wont be instantly murdered by slaughter fish when you touch the water, but that was about it.
When it was finally made available on the live serves, I once again spend plenty of time checking out the place before buying. To make sure I was okay with the way it was, that I was okay with the pros and cons of the place. Only after I was certain I knew what I was buying, did I actually commit the crowns. If you are unhappy about the light levels inside the place, then maybe you should've done the same before buying it.
Should ZOS change it after all this time, make more of the windows emit light that are buried inside a rock face, then I will be asking for my a refund, since the product I bought would no longer be what I actually bought. I'd also be asking refunds for a host of other things I bought specifically for that place.
Of course ZOS could, if they actually cared about issues like this, just introduce sunlight emitters. They could make sunlight and window pieces and stick them in the special furnishing category (not like we are getting much use from that category of items at the moment) That way each player could set the ambient sunlight levels to what ever they themselves preferred. Or just add an actual function in to housing that lets you set the ambient light levels within your homes.
But look, I am not gonna drag this on any longer. I have a differing opinion from yours. Tait's all. Deal with it. Maybe you don't care about thing like impossible windows, but I do. In fact I would much like it if they removed certain windows from the place altogether, or at least turned their light emissions off, since they make absolutely no sense given the layout of the structure. I am not, however, going to ask ZOS to do so, since those lights and windows maybe crucial to some other players design. I work around those issues, and was willing to do so when I bought the place. To me the pros outweighed the cons.
In general I believe, that the prudent course of action, is to not change things once they are released. They are what they are, and one man's aggravating problem maybe the key selling point for someone else. If you can't work around the issues any given house has, then my advice is to not buy it.
And as for light levels and the dimly lit cavernous halls, I urge you to focus your efforts into improving lighting conditions of unreleased houses. Like the one's coming up with Elsweyr. They are not yet released, and thus their final state is not yet set in stone, and there are no people who have yet bought them and who could be miffed by changes to them. Mucking with released houses is a far trickier proportion, and there are always bound to be more than one point of view on such issues.
P.S. - as for the lore and Hulabajad's fixation with the morning sun... As I noted earlier, maybe the pale is designed to be dark for precisely that reason. When you wake up early in the morning, the place is dark so that the effect of emerging to meet the light of dawn is enhanced. The view from the towers atop the building is pretty nice. In fact I made (or am working on it at the moment) a rooftop garden for precisely such things. Watching the sun rise over the sea from the rooftop is pretty awesome sight. See that's the thing with lore, there's always bound to be more than one interpretation as to what it means. And I am happy with my take on the lore behind the place.
Hulabajad's first palace is build atop a frigging hill, and it shares the same layout as Dawnlight palace, so logic dictates that that place gets lot more morning light than the palace build in the shadow of a cliff, half buried inside the rock. So maybe the appreciation is about how the morning sun rises above the sea, and the dawn's light is supposed to be appreciated on the easterly pointed steps that rise from the sea. Makes more sense than sitting inside the place trying to appreciate the light through small windows.
In fact, as I am writing this response, I am also watching the sun rise ingame, standing on top of th northern tower of the seagate. And the thing is... The sun is rising from a north eastern direction... It does create a spectacular glow on the open sea, but it is rising from the wrong direction. The palace is located south west of the cliff on which Hulabajads first palace is located. Most of teh actual palace is still within the shadow of the cliff face, and you only really get a good look of the event while standing on the outer walls. So Dawnlight most certainly is not located in a place that is better for catching the light of the morning sun... You'd get lot better view of the rising sun from the palace atop the hill...So that's a bit of a let down really.
Ultimately, it's just flavor text that was 'prolly not all that carefully though out, and the place itself is just an asset flip, so it most certainly was not actually designed around appreciating light. It is what it is, and brightly lit is not it.
That's a long post for what is essentially a single argument 'It's built inside a cliff'. My post actually said that I'm glad you make it work for yourself so I didn't see why your angry rebuttal was warranted, but no, it's not a 'matter of opinion' and yes, you are objectively wrong.
It's a long established fact that the interiors of the buildings have nothing to do with the exteriors. You're welcome to check them out. Missing balconies, odd hallway and room configurations that shouldn't look that way but do, mysterious towers and structures that are nowhere to be found. So your argument of 'those windows are dark because of cliffs' is ridiculous. Those windows are simply bugged.
My suggestion of night time was quite reasonable - it costs you literally nothing to have a dim house, you simply have to wait and wow, you magically have a dark house where you can play around with your lights. So your suggestion wasn't comparable at all. If we want a lit house however, we need to spend several hundreds of slots on lighting furniture. The culanda lights are not only a limited time item from the expensive luxury vendor, but their light is entirely unnatural even when combined with the varla lights. And 'just use culanda lights' isn't an answer to bugged windows, and how about we shouldn't need to find workarounds that take up slots, when it's clearly a matter of a bug - some windows on the same wall on the same side of the palace light up while some others next to them don't.
I'll destroy your argument with one picture:
<snip - for the pics, check the original post above >
So as you can see from every screenshot of Dawn's Light Palace it's whenever you have a narrow window that they are bugged. The square wider windows are not bugged
And yet your argument continues to be objectively wrong, by any law of logic we can think ofIt is not an objective truth. That's my point.That's a long post for what is essentially a single argument 'It's built inside a cliff'. My post actually said that I'm glad you make it work for yourself so I didn't see why your angry rebuttal was warranted, but no, it's not a 'matter of opinion' and yes, you are objectively wrong.
It's a long established fact that the interiors of the buildings have nothing to do with the exteriors. You're welcome to check them out. Missing balconies, odd hallway and room configurations that shouldn't look that way but do, mysterious towers and structures that are nowhere to be found. So your argument of 'those windows are dark because of cliffs' is ridiculous. Those windows are simply bugged.
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My subjective take is, that windows should not emit light if they are essentially fake windows, just decorative elements with no real function.
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And it is not a long established fact that interiors of buildings have nothing to do with the exterior. It is a fact that ZOS plays fast and loose with these matters, and that the larger the building is, the more likely it is to have mismatching interiors And this is something I have been criticizing ZOS since housing was released.
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The notion that none of the houses have matching interiors and exteriors get's brought up a lot, but it isn't actually true.
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And claiming that the interiors have nothing to do with the exteriors is hyperbole.
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Your suggestion is that I should only use my house, a house that cost over hundred bucks, only during the night. Really? Do you have nay idea how silly that sounds?