In my experience thus far, apparently it has also applied to combat in Delves, whether the delve is, or may be, an aspect of a Quest which the character is pursuing.Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Although I have not looked at the corresponding Map symbol for either of those instances, if they are not Trials, then they are Dungeons and not Delves. See PC & Mac Patch Notes v4.2.5:kirstlou79 wrote: »They do not count vMA as a trial and so pets will take damage there and might need to be healed if you have the matriarch morph. I guess it might be the same for vDSA.
Familiars ("combat pets") will need to be healed only if the above exemption has not been introduced in the megaserver software as it should have been. Its absence is a bug.Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Shadowshire wrote: »@SaltySudd @KillsAllElves
As I replied in the SaltySudd thread about summoning familiars and activating their special abilities:
PC & Mac Patch Notes v4.2.5 are the patch notes for Murkmire Update 20, but they are not named as such in the Patch Notes directory of this forum. They contain the following comment:In my experience thus far, apparently it has also applied to combat in Delves, whether the delve is, or may be, an aspect of a Quest which the character is pursuing.Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
When any of your familiars are killed in combat while in a Dungeon, Trial, or Group Arena, please report it in-game (<F1> or /bug Feedback). Note that attaching a screenshot documents the date and time as well as the location where the event occurred.
Thank-you for your remarks. I don't quite understand your comment "the second boss resets if you have any pets". Does the Boss re-spawn immediately after being killed when one or more "combat pets" were summoned for the fight?Katastrophia wrote: »My main character is a warden and my bear dies in pledge dungeons all the time. I quit running him since he got nerfed plus it was a pain in vet fang lair as the second boss resets if you have any pets. That includes combat pets, Betty/bull Netch or even a night blades shade. We’ve submitted a ticket and only get a response and referred to the forum which says that anything that’s not targetable ( things listed above ) will reset the boss if the boss tries to target it. So they still die.
KillsAllElves wrote: »My pets die in normal dungeons. I did read the patch notes awhile ago, and it did say sorc pets will be immortal in dungeons and trials.