I've got a handy website for them to use
www.google.com
Even back in Morrowind it was confusing. I took the boat to Glenumbra (I was playing a Breton), and I wanted to start on the main Daggerfall Pact quest. I somehow ended up in Orsinium because I took a quest close to the harbor, which told me to board the cart. After a few hours in Orsinium, being completely confused, I went back to Glenumbra once I figured out how the wayshrine and world map worked. I saw that I had a main quest in my quest log, and I chose to follow that quest, which took me far away from the Daggerfall Pact. It was first on my second character, that someone told me about the starting Islands.
My Advice: Tell them to travel to their starting Island(s) and complete those first. It is a shame that ESO moves the starting location with every chapter.
Sanctuary_Reaper wrote: »Very much this.
The storyline arc must be very confusing for a new player.
xenowarrior92eb17_ESO wrote: »Sanctuary_Reaper wrote: »Very much this.
The storyline arc must be very confusing for a new player.
I had no issue when I started playing 5 years ago...wtf?
@xenowarrior92eb17_ESO - Because 5 years ago you started in cold harbor. You had a clear direction and the Main Quest was tied to your level as you progressed through your Alliance Quest. Now it is a mess, the Prophet does not appear as you level, but the moment you take 2 steps out of the Harborage. You can just power through them with no meaning. Given there is so much content and the game is more open now it makes sense to not have it bound to character level, but to just appear after you walk outside? No. The prophet should appear after you complete certain zone quests in your alliance arc. For people leveling alts, they would simply just need to rush to that zone and complete that particular zone quest to activate the Prophet again.
Now, the alliance zones are not clear in their order, you do not start with the main quest, you start in Vvard / SS or now Litterbox, which, those stories take place AFTER the events of Cold Harbor.
ZOS should replace the Cadwell Almenac (spelling?) with a Zone Story Arc page.
Planemeld Stories:
AD Story - Roost > Auridon > Grahtwood > Greenshade > Mal > Reaper > Cold Harbor
EP Story - Bleakrock > Bal > Stonefalls > Deshaan > Shadowfen > Eastmarch > The Rift > Cold Harbor
DC Story - Stros > Betnik > Glenumbra > Stormhaven > Rivenspire > Alik'r Desert > Bangkorai > Cold Harbor
The game should actually block a player from entering Cold Harbor until they have completed 1 of the above arcs.
Daedric Wars: Morrowind > Clockwork City > Summerset > Elswyer
Self contained stories:
Imperial City (It is part of the Planemeld story, but it is not directly attached to the arcs above)
Craglorn
Wrothgar
Hew's Bane
Gold Coast
Murkmire
Given the Daedric Wars happened after the Planemeld, the confusion is obvious. Why start in a zone after the fact?
As for the other questions I get from new players. ZOS should just remove all mundus from all base game zones and move them all into Craglorn given that entire zone is all about mundus, story, crafting sets, trials, its all mundus related. Have the player choose a starting mundus, if they wish to change their mundus, go to Craglorn. The Craglorn quest even has you charge up the stones, and free the Warrior, Thief and Mage.
@xenowarrior92eb17_ESO - Because 5 years ago you started in cold harbor. You had a clear direction and the Main Quest was tied to your level as you progressed through your Alliance Quest. Now it is a mess, the Prophet does not appear as you level, but the moment you take 2 steps out of the Harborage. You can just power through them with no meaning. Given there is so much content and the game is more open now it makes sense to not have it bound to character level, but to just appear after you walk outside? No. The prophet should appear after you complete certain zone quests in your alliance arc. For people leveling alts, they would simply just need to rush to that zone and complete that particular zone quest to activate the Prophet again.
Now, the alliance zones are not clear in their order, you do not start with the main quest, you start in Vvard / SS or now Litterbox, which, those stories take place AFTER the events of Cold Harbor.
ZOS should replace the Cadwell Almenac (spelling?) with a Zone Story Arc page.
Planemeld Stories:
AD Story - Roost > Auridon > Grahtwood > Greenshade > Mal > Reaper > Cold Harbor
EP Story - Bleakrock > Bal > Stonefalls > Deshaan > Shadowfen > Eastmarch > The Rift > Cold Harbor
DC Story - Stros > Betnik > Glenumbra > Stormhaven > Rivenspire > Alik'r Desert > Bangkorai > Cold Harbor
The game should actually block a player from entering Cold Harbor until they have completed 1 of the above arcs.
Daedric Wars: Morrowind > Clockwork City > Summerset > Elswyer
Self contained stories:
Imperial City (It is part of the Planemeld story, but it is not directly attached to the arcs above)
Craglorn
Wrothgar
Hew's Bane
Gold Coast
Murkmire
Given the Daedric Wars happened after the Planemeld, the confusion is obvious. Why start in a zone after the fact?
As for the other questions I get from new players. ZOS should just remove all mundus from all base game zones and move them all into Craglorn given that entire zone is all about mundus, story, crafting sets, trials, its all mundus related. Have the player choose a starting mundus, if they wish to change their mundus, go to Craglorn. The Craglorn quest even has you charge up the stones, and free the Warrior, Thief and Mage.
A lot of new players would have bought Morrowind or Summerset so likely that’s where they would expect to start out.
Definitely there should be clear advice about the starting zones and a way to get there. A guiding NPC would very helpful imo.
xenowarrior92eb17_ESO wrote: »Sanctuary_Reaper wrote: »Very much this.
The storyline arc must be very confusing for a new player.
I had no issue when I started playing 5 years ago...wtf?
Did you start with the Morrowind or Summerset story 5 years ago?
xenowarrior92eb17_ESO wrote: »Sanctuary_Reaper wrote: »Very much this.
The storyline arc must be very confusing for a new player.
I had no issue when I started playing 5 years ago...wtf?
Did you start with the Morrowind or Summerset story 5 years ago?