This is just a random idea I had the other day.
It's probalby WWWAAAYYYYY too late for this in the pipeline, but I wondered for the heck of it:
What if the weapon skill lines were 'assigned' to certain classes. Those classes have would have a special 'class' interaction with them.
Like say, Templars are 'associated' with bows and sword/shield as an example. Some of the skills in those skill lines either have a special 'third' morph exclusive to templars or behave slightly differently at base. For argument sake, lets give the example that Snipe's templar morph is 'Holy shot'. It's snipe, but it always triggers burning light when it hits something (if it's available)
I feel like that'd be a nice way to both give some classes some of the 'stamina morphs' they're craving since most of the weapon skills are stamina based (mostly the older ones) while still making the weapon lines 'relevent'. I'd leave the staves out because by default most of the class abilties are magicka aligned. Obviously you would still be able to learn all of the skill lines still, there would just be a couple unique choices.
Can you imagine it?
Sorcerers hitting people with lighting charged greataxxes
DK's having special molten heroic slashes
The nightblade flurry replacing suprise attack as the dedicated spamable.
Obviously the numbers would need to be adjusted accordingly. But that's a pipe dream for now.
Just a musing I had. Would be another way to make classes feel more unique too. Though, like everything else, it would likely be a monster to balance
Edited by sindalstar on May 11, 2019 6:15AM