Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
Get Rid of ALL Percentages. Use Flat Values
Akvari Dragonguard reduces ultimate cost %20. Make it a flat 40~50 reduced Ult cost.
Worm, Hircines maybe %4 reduced skill cost should be about 200 less resource cost.
Empower makes next light attack do %40 more damage. An extra 1500 damage should suffice maybe.
Incapacitating Strike makes target take %20 more damage for 6 seconds. Should give an extra 300 weapon/spell damage for 6 seconds.
Warhorn increases Stam and magic %10 for 30 seconds and gives the force increasing critical damage %15 for 8 seconds....that’s gonna need someone better with math to figure that one out?
The entire champion point system.....it needs a complete overhaul anyways right?
Crit
Crit is so convoluted in many ways. Sets give and extra 833 Crit ? 1966 Crit ? Long as I been playing still don’t know what that even is. All I know is more is better.
Mundus Stones. Thief gives you an extra %10 Crit or so. Shadow makes your critical damage do %10 more damage or so. What even is that? Whatever, it’s good.
Crit resistance comes in a flat value. Still not much idea what that even is?