EpicRekkoning wrote: »Completing the dungeon in normal = one key and blue transmute frag
Completing the dungeon on vet = two keys and purple transmute frag
Completing the dungeon on hm = two keys and gold transmute frag. Additionally, add a chance for gold jewelry to drop from hm dlc completions
.Completing the dungeon on hm = two keys and gold transmute frag.
Lightspeedflashb14_ESO wrote: ».Completing the dungeon on hm = two keys and gold transmute frag.
Yes please, FG1 on pledge days would be busy for me.
So to lock rewards behind HMs, something that are made for people that do high-end content will lock the majority of the playerbase out of said rewards. Just look at how people reacted too Perfected gear from trials. Those that can get it loves it, those that cant get it hates it. Will be the same here. Or the mount from Sunspire xD
EpicRekkoning wrote: »Completing the dungeon in normal = one key and blue transmute frag
Completing the dungeon on vet = two keys and purple transmute frag
Completing the dungeon on hm = two keys and gold transmute frag. Additionally, add a chance for gold jewelry to drop from hm dlc completions
runkorkoeb17_ESO wrote: »So naive:D
To rly think ZoS will give you gold jew from runing pledges.
Wont happen. Dont even hope :P
For transmute geodes, I would go green (N), blue (V), purple (HM). Gold should be for HM trials.
EpicRekkoning wrote: »Completing the dungeon in normal = one key and blue transmute frag
Completing the dungeon on vet = two keys and purple transmute frag
Completing the dungeon on hm = two keys and gold transmute frag. Additionally, add a chance for gold jewelry to drop from hm dlc completions
I doubt this would help.
The reason people avoid DLC dungeons is because of their alternative design - which tend to rely more heavily on one-shot mechanisms than the base dungeons making them a chore to learn and complete - especially with pugs.
Most people play games to have fun - not so they can die over and over while trying to learn some silly pattern or gimmick. And I frankly don't blame them. It's poor and frustrating game design in my opinion, though some are worse at it than others.
If they want more people to do their DLC dungeons they need to move away form all the instant death gimmicks and get back to the core game play that makes this game fun to begin with. Otherwise they could offer a half dozen keys and transmute geodes. I still doubt it would entice people to suffer through them.
AbysmalGhul wrote: »DLC dungeons and the standard dungeons are the same thing. They all have mechanics that can wipe you if you don't know what to do. I don't know why everyone thinks DLC dungeons are "one-shot" dungeons. It's lazy thinking for arguments
Normal - Rewards armor / weapon sets
Veteran - Rewards Monster Helmets
HM - Rewards Achivements (all) Titles (all) Skins or personalities with Nodeath / speedrun achivs (Hist, Horns, dragon bones and wolfhunter)
When they moved skins too veteran for the Wrathstone DLC, then the incentive too do HM got trashed. Unless you want the title or are a achievement farmer...
I believe that they had it correct before Wrathstone, but there was an issue with this as well. They have stated them-self that HM's are there so the 'best of the best' can get some challenge out of the new content. For lets be truthful, the only truly 'hard' fights in these DLC's dungeons are the HM.
So to lock rewards behind HMs, something that are made for people that do high-end content will lock the majority of the playerbase out of said rewards. Just look at how people reacted too Perfected gear from trials. Those that can get it loves it, those that cant get it hates it. Will be the same here. Or the mount from Sunspire xD