Question for zerglings?

  • TequilaFire
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    So why are you running away?
    You aggro the bear then face it.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    How to deal with zerg…

    This is how.
    vW8RBt6.png
  • zyk
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    How to deal with zerg…

    This is how.
    vW8RBt6.png

    You'd think so, but when I played Titanfall, those heathens had the nerve to zerg me down with mechs. And I was like "just looking for good fights bro :("
  • Haashhtaag
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    The best part of getting zerged down is when it’s 10-15 people chasing the 1 person and that 1 person makes it back to his group of 3-4 friends and that group of 4-6 completely poops on the zerglings. Poetic justice.
  • Riejael
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    zyk wrote: »
    Sure, I'll shamelessly zerg down opponents. The notion that this shouldn't happen is silly on so many levels.

    I actually think it's kind of cool that some communities have an emergent ruleset they play according to, but they need to respect that not everyone cares for that. Keep your poop to yourselves pls.

    So much this.

    There is alot of ignorance in multiplayer gaming, especially revolving around PVP. For some reason, people think that if they engage an opponent in an open world setting, that they should only have to deal with that one opponent. Because lets face it, I seriously doubt the OP of this thread was randomly mining off in some random corner and got chased out of the blue by 20 people. Instead what happened is he was with his team's zerg and went around all squirrely like and decided to poke at someone who appeared to be straggling.

    If he wanted a duel, dueling someone outside Cyrodil would have been best. But he picked a fight with an entire faction.

    Now back to the ignorance part. For some reason people think fights ought to be fair. That if they poke at a zerg with say 4 people, the zerg should only send 4 out while the rest watch and wait their turn. Or that some mechanic should be implemented to break up groups of players.

    In either case, both are immoral expectations as they expect others to conform to what they want instead of everyone having the freedom to play how they wish.

    So here's the actual ignorance, these players don't realize the third aspect they need to have to be successful. I'm going to list the Three Aspects required for successful PVP.

    What you know.
    What you have.
    Who you know.

    What you know is your individual knowledge of the game and the contest at hand. This is commonly known as Player Skill. This is knowing builds, rotations, layouts of areas, mechanics, and how to utilize these.

    What you have is your character's skills, gear, and potential. This is all the stuff you earn as you play the game.

    Who you know is your ability to lead, coordinate, follow, and general likability and charisma. This affects how people work alongside you, if they work with you at all.

    The third Aspect is commonly overlooked or ignored. But it is just as important as the gear on your character, and your individual skill and experience. For example, lets say I have a CP500 character in purples fighting a character with CP1000 and in gold gear. The player is more experience than I. In a 1v1 engagement he will likely win. But if he's a jerk to people and typically runs solo because no one likes him, while me and 3 friends run together. We're going to ream him in a 4v1.

    Another reason Aspect Three is so important is it can take years to build up. For example, everyone here has no more than 5 years experience playing ESO. Everyone here has a limit to how much gear they can get (doesn't get higher than gold). But I've personally been gaming with my group of friends for over 10 years now. One of which we grew up together and have been gaming for over 30 years together. You can imagine some of the dirty stuff we're capable of doing to opponents in PVP games.

    If I've spent years getting a group together and we play multiple games together, that should count for something. If a guild leader makes a PVP oriented guild and trains and works with his people, that ought to count for something. If some random dudes in a faction decide to team up to take down keeps and earn AP, that ought to count for something.

    Going at it solo is a personal choice. One that ensures you have the freedom to go where you want, when you want. That choice has a consequence. Those of us who have sacrificed that freedom to go with a consensus of a group, or the leadership of someone appointed to make decisions also get something as well.

    To put it shortly, zerging is no different than bringing optimized golded meta sets to the battle. Numbers of players are just as much of a legit tactic as bringing the best gear you can and the experience along with it. Some players are better social players, having charisma over manual dexterity and use that strength to excel.
  • Silverhand2156
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    I'm willing to bet the OP is one of those "solo players" who plays "solo" collectively with a bunch of other "solo players" ;)
  • Shardaxx
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    To see if you can catch them. It's annoying when people run away, running them down is great fun.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • VagabondAngel
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    We used to have an organised raid on the PC EU server who would wait in stealth with 20 people to chase down single players. They shall remain nameless and colourless.... Their leader would bravely jesus beam and javelin you from the back of the group too. Its legendary tactics, man.

    If you ai'n't been zerged, you doin' it wrong.

    Edit: Sorry, 12 players. There were only ever 12, even if the whole faction was there too. B)
    Edited by VagabondAngel on May 6, 2019 2:15PM
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • degarmo_ESO
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    In general, I've heard they just really dislike you, OP. Something about being an obtrusive tool.

    You get killed from a larger force that chases you because they don't want you screwing with them later, and you're worth AP, nominal or not, and maybe they just have bloodlust.

    I get where you're coming from though, because in general PvP is a civil and fair place where everyone is polite and kind.

    All sarcasm intended.
  • Tan9oSuccka
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    I'm willing to bet the OP is one of those "solo players" who plays "solo" collectively with a bunch of other "solo players" ;)

    Yeah. The “small scale” guys taking empty enemy home keeps and pulverizing solo players or small groups investigating.

    They’re the same guys that cry “zerggggg!” When a larger force comes and wipes them.
  • Cage_Lizardman
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    What goes through your mind trying to run away from 20 people anyway? Just stay and die and respawn, it's faster.
  • Krec
    Krec
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    I don't think this is confined to zergs. It isn't like you run into a 3-man and they wait patiently to fight you one at a time. They all jump you, regardless of the group size.
  • JadonSky
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    To many times have we left 1 man alive where he ended up ganking some of us later when we get to a real fight. Better to just kill the one player off especially if it's a NB ganker. Plus sometimes the chase is all part of the fun :smiley:
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    This again? It's PVP for crying out loud. Everyone not in your alliance is Kill on MF'ing Sight. Period. If you are in an area where you are outnumbered 20 to 1 and get run over, well, you were in a tactically unwise position in a freak'n war zone, and death was the result.

    An organized raid of skilled players will almost certainly ignore a single individual. But despite the belief that everyone is just riding a zerg train or has some personal vendetta against you, or get's their jollys of fighting outnumbered people, the reality is cyro is mostly made up of individuals with no thought to plans or strategy. They are simply looking at the map and going where the action is. And most of the time, the side with the greater numbers wins.
  • frozzzen101
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    chris211 wrote: »
    what makes 20 zerglings chase down one guy endlessly? what goes through their mind when they are chasing down one person like that I don't understand?

    We need to farm our 25000 monthly ap to get 50 transmutation stones and you are 200 of it mate :)
  • geonsocal
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    giphy.gif
    Edited by geonsocal on May 6, 2019 6:36PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ZonasArch
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    Op, you got owned. They got you and now you're upset. We understand that, but no need to flood forums with pointless questions, right?

    Either get better at fighting, or running/hiding. Both will ultimately mean your survival if you get good enough, and that means you won, even if you don't banish the Zerg to Oblivion.

    L2p, in a way. All this boils down to. And I doubt the Zerg was a Zerg and was chasing you. More likely just a coincidental group of individuals trying to snag a kill.
  • ccmedaddy
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    There wouldn't be 1vX without thirsty zerglings like them so I don't see what the issue is.
  • purple-magicb16_ESO
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    I get that it's pvp and that there's an advantage to outnumbering your opponents. But the real question is, are they really getting a great sense of accomplishment by doing this? The answer is obviously yes or they wouldn't be doing it. This clearly indicates the level of challenge that they are comfortable with which may also be an indicator of their level of skill. I know sometimes seek the low lying fruit myself but it would never provide me with enough of a sense of accomplishment to keep me in the game.
    I don't comment here often but when I do, I get [snip]
  • Marcus684
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    If I win a 1v1 it feels awesome! If me and someone else take out an obviously more skilled opponent 2v1 I get a mild sense of satisfaction. If 13 players and I take out a scrub NB ganker, I get on my mount and ride off without hardly a thought other than “Now he can’t gank one of my team mates for a little while.” All of these scenarios make me feel so much better than losing, so I’m going to try to make them happen as often as I can. /story
  • TequilaFire
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    We all get run over by a large group of players from time to time in Cyrodiil.
    I just face them and take as many with me as I can, it is fun to see how long I can remain standing.
  • geonsocal
    geonsocal
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    We all get run over by a large group of players from time to time in Cyrodiil.
    I just face them and take as many with me as I can, it is fun to see how long I can remain standing.

    I've fluctuated between the whole going out in a blaze of glory (most times I won't even waste an ult), and, slinking off the back of the keep and riding away...

    over time though I've noticed "getting away" ends up involving a lot more work than simply fighting and re-rezzing elsewhere...
    Edited by geonsocal on May 6, 2019 8:03PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Minno
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    needs context. For example, if the solo is the last one left that the zerg sees after they beat another large group, they could assume the solo player is going to drop a camp (better safe than sorry line of thinking on their part.) But they could also recognize your name after you zerged them and are giving back some revenge. Or they don't care and will zerg you anyway.

    Either way, bulk up on some speed and pull them apart 1 by 1 like kneeding bread.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MartiniDaniels
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    Idk what you call a zergling? I play mostly solo, sometimes with several friends and never with lfg, but if I see other players chasing somebody, i will join, why not? Humans are hunters by nature, you see a game, you chase it. And if this is skilled player, it's game worse chasing, no guarantee your alliance mates will catch it without your help. Maybe it's not only player and there are others in ambush or simply coming reinforcements.
  • geonsocal
    geonsocal
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    if I see other players chasing somebody, i will join, why not? Humans are hunters by nature, you see a game, you chase it. And if this is skilled player, it's game worse chasing, no guarantee your alliance mates will catch it without your help. Maybe it's not only player and there are others in ambush or simply coming reinforcements.

    I've run myself straight in to an ambush and some lethal ults on more than a few occasions...

    I'm especially vulnerable to this when I first log on and i'm excited to get fighting...

    once I've calmed down a bit after playing for a while, I'm usually smart enough to not go chase a single player or so behind a bunch of rocks and trees...especially around the outposts...

    those first five minutes or so of play time - yeah, bad things can happen when you start chasing...
    Edited by geonsocal on May 6, 2019 8:42PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • p00tx
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    It depends. If it's one person just passing by, I don't really care (that's not what I'm looking for when running a group) and will give the order to leave them be. If it's one person jumping around in the distance, trying to get someone to come fight them, I'll generally tell the group to leave them alone. If that person takes a few heavy shots at the group to get our attention, I may or may not decide to go squash them. It depends on my mood and whether or not that person has been a nuisance before. If it's a cloaked up snipe spammer exploiting snipe desync to get cheap kills, I will end them, even if I have to chase them halfway across the map with an entire zerg at my back.

    I run solo more often than in group these days, and I'm not dumb enough to try to take on a zerg by myself. I can only assume other players posses the same levels of battle awareness, and if I see someone acting in a manner that runs contrary to good sense, I have to assume they either want a quick blood spawn or they really wanted attention and thought running solo into a zerg was the best way to do it.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • MartiniDaniels
    MartiniDaniels
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    geonsocal wrote: »
    if I see other players chasing somebody, i will join, why not? Humans are hunters by nature, you see a game, you chase it. And if this is skilled player, it's game worse chasing, no guarantee your alliance mates will catch it without your help. Maybe it's not only player and there are others in ambush or simply coming reinforcements.

    I've run myself straight in to an ambush and some lethal ults on more than a few occasions...

    I'm especially vulnerable to this when I first log on and i'm excited to get fighting...

    once I've calmed down a bit after playing for a while, I'm usually smart enough to not go chase a single player or so behind a bunch of rocks and trees...especially around the outposts...

    those first five minutes or so of play time - yeah, bad things can happen when you start chasing...

    Exactly. There are so many streaking away sorcs out there who will turn around and unleash frag proc+ulti followed by zaan proc on you when you are approaching them mounted and un-buffed :D So I don't understand OP, chase is always fun, from both sides.
  • Kel
    Kel
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    I get that it's pvp and that there's an advantage to outnumbering your opponents. But the real question is, are they really getting a great sense of accomplishment by doing this? The answer is obviously yes or they wouldn't be doing it. This clearly indicates the level of challenge that they are comfortable with which may also be an indicator of their level of skill. I know sometimes seek the low lying fruit myself but it would never provide me with enough of a sense of accomplishment to keep me in the game.

    It's not about accomplishments, it's about winning, as it should be.

    When you play in Cyrodiil, you either win, or you die...


    I swear I heard that somewhere before...🤔
  • Demra
    Demra
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    Are you implying you have never done this yourself in cyrodiil? Really?
  • evoniee
    evoniee
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    well if you 1vx you cant be in the main location and play in other side of map like resource
    tower, but still you need to know your position too.

    remember 1vx can be achieved if there is xv1.
    you can choose your target when the time just right.
    you can hide then retake the flag again if some big zerg that you cant handle.
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