Dueling is pretty new to the game, so I would suspect they have at least discussed have some kind of game mode that's 1v1. I really like this idea, as the only place dueling is really supported in-game is guild events.
It has been talked about, by players at least, in the past. I've always been in favor of something similar to WoW's Arena system, with two teams facing off against one another (I'd also prefer BGs themselves to be between two teams, rather than three). Whether or not it'll ever happen, none of us can say, but I for one certainly hope that it does.
Unless they can punish defensive builds 2/3's would be chalk full of Reactive, Meridia's, Guard, earthgore bots + permafrosts.
WoW arenas were balanced with certain expectations of what a class can do offensively, and defensively. ESO lacks WoW's cooldowns to cap defensive power.. with so much power handed to players through sets, you'd likely end up with more of a tank meta than we're seeing today.
Unless they can punish defensive builds 2/3's would be chalk full of Reactive, Meridia's, Guard, earthgore bots + permafrosts.
WoW arenas were balanced with certain expectations of what a class can do offensively, and defensively. ESO lacks WoW's cooldowns to cap defensive power.. with so much power handed to players through sets, you'd likely end up with more of a tank meta than we're seeing today.
What we need is a custom lobby so that we can use the communities already in place to organize events and matches. Custom lobbies will allow us to do group vs group BGs with friends so that we can self enforce any rules we want. Stale mates won’t be a problem if everyone in the custom lobby knows each other.
With two teams that wouldn’t be the case. With two teams, not dying is just as important is getting kills. Even 3v3s in no Cp would end up being vulnerable to full no death stalemates because there would be no punishment for building tanky - you’d just tie.
We’ve seen this play out in the GvG community and in dueling. Sets and builds that cause stalemates are banned from dueling, and in GvG we’ve had to ban using more than one remembrance because it leads to 20 min + fight durations before a single person dies.
Fake Remedy wrote: »What we need is a custom lobby so that we can use the communities already in place to organize events and matches. Custom lobbies will allow us to do group vs group BGs with friends so that we can self enforce any rules we want. Stale mates won’t be a problem if everyone in the custom lobby knows each other.
Exclusive lobbies? Are you sure that's a healthy community alternative to what we have at the moment?
SacredEarth wrote: »With two teams that wouldn’t be the case. With two teams, not dying is just as important is getting kills. Even 3v3s in no Cp would end up being vulnerable to full no death stalemates because there would be no punishment for building tanky - you’d just tie.
I trust your expertise on this, but I need to see it for myself. If you build tanky, and cant do damage, then you cant pressure. Surely, a more balanced team would overcome one built purely for survival.We’ve seen this play out in the GvG community and in dueling. Sets and builds that cause stalemates are banned from dueling, and in GvG we’ve had to ban using more than one remembrance because it leads to 20 min + fight durations before a single person dies.
Are you speaking of non CP builds in the GvG matches? I have read through the discord a bit, wondering how you get your Qs to work in BGs. Guessing at your MMR with premades that the pool of people playing is small enough that you get your queues to work. Back to the point, I find it distressing that you guys have proven this already...
I recall watching 3v3 WoW arena battles at the highest level going for a long time before resource pools are low enough for a kill. I would take a slower wearing down of defenses over a burst meta anyday... I tried to build a no CP health tank with Armor Master, Alessian and TK on a stam sorc... I couldn't do any damage so would eventually get overwhelmed. I tried wearing all heavy on my templar healer and had sustain issue, not to mention weak heals. I have learned a lot since then but it still seems like in non-cp it is difficult to be able to do damage, heal and sustain while being ultra tanky...
Fake Remedy wrote: »What we need is a custom lobby so that we can use the communities already in place to organize events and matches. Custom lobbies will allow us to do group vs group BGs with friends so that we can self enforce any rules we want. Stale mates won’t be a problem if everyone in the custom lobby knows each other.
Exclusive lobbies? Are you sure that's a healthy community alternative to what we have at the moment?
The people who would be removed from the groupfinder are not the people that the devs want queueing up against new PvPers anyway. I don’t think it’ll hurt the population at all.SacredEarth wrote: »With two teams that wouldn’t be the case. With two teams, not dying is just as important is getting kills. Even 3v3s in no Cp would end up being vulnerable to full no death stalemates because there would be no punishment for building tanky - you’d just tie.
I trust your expertise on this, but I need to see it for myself. If you build tanky, and cant do damage, then you cant pressure. Surely, a more balanced team would overcome one built purely for survival.We’ve seen this play out in the GvG community and in dueling. Sets and builds that cause stalemates are banned from dueling, and in GvG we’ve had to ban using more than one remembrance because it leads to 20 min + fight durations before a single person dies.
Are you speaking of non CP builds in the GvG matches? I have read through the discord a bit, wondering how you get your Qs to work in BGs. Guessing at your MMR with premades that the pool of people playing is small enough that you get your queues to work. Back to the point, I find it distressing that you guys have proven this already...
I recall watching 3v3 WoW arena battles at the highest level going for a long time before resource pools are low enough for a kill. I would take a slower wearing down of defenses over a burst meta anyday... I tried to build a no CP health tank with Armor Master, Alessian and TK on a stam sorc... I couldn't do any damage so would eventually get overwhelmed. I tried wearing all heavy on my templar healer and had sustain issue, not to mention weak heals. I have learned a lot since then but it still seems like in non-cp it is difficult to be able to do damage, heal and sustain while being ultra tanky...
No. Even in 1v1s, it’s easy for people to build to stalemate. In 3v3s, even in no CP, it would be easy to do. Like... really really easy. In a three team game, those teams lose because they don’t get any kills. In a two team game, then their opponents won’t get any kills either.
WoWs combat is very different than ESO. Eso doesn’t have cooldown timers on powerful defensive abilities. Instead players must choose to use defensive or offensive abilities, and using one often means they can’t use the other for a while (ie if they pop a resto ult then they can’t immediately use a meteor).
Fake Remedy wrote: »What we need is a custom lobby so that we can use the communities already in place to organize events and matches. Custom lobbies will allow us to do group vs group BGs with friends so that we can self enforce any rules we want. Stale mates won’t be a problem if everyone in the custom lobby knows each other.
Exclusive lobbies? Are you sure that's a healthy community alternative to what we have at the moment?
The people who would be removed from the groupfinder are not the people that the devs want queueing up against new PvPers anyway. I don’t think it’ll hurt the population at all.SacredEarth wrote: »With two teams that wouldn’t be the case. With two teams, not dying is just as important is getting kills. Even 3v3s in no Cp would end up being vulnerable to full no death stalemates because there would be no punishment for building tanky - you’d just tie.
I trust your expertise on this, but I need to see it for myself. If you build tanky, and cant do damage, then you cant pressure. Surely, a more balanced team would overcome one built purely for survival.We’ve seen this play out in the GvG community and in dueling. Sets and builds that cause stalemates are banned from dueling, and in GvG we’ve had to ban using more than one remembrance because it leads to 20 min + fight durations before a single person dies.
Are you speaking of non CP builds in the GvG matches? I have read through the discord a bit, wondering how you get your Qs to work in BGs. Guessing at your MMR with premades that the pool of people playing is small enough that you get your queues to work. Back to the point, I find it distressing that you guys have proven this already...
I recall watching 3v3 WoW arena battles at the highest level going for a long time before resource pools are low enough for a kill. I would take a slower wearing down of defenses over a burst meta anyday... I tried to build a no CP health tank with Armor Master, Alessian and TK on a stam sorc... I couldn't do any damage so would eventually get overwhelmed. I tried wearing all heavy on my templar healer and had sustain issue, not to mention weak heals. I have learned a lot since then but it still seems like in non-cp it is difficult to be able to do damage, heal and sustain while being ultra tanky...
No. Even in 1v1s, it’s easy for people to build to stalemate. In 3v3s, even in no CP, it would be easy to do. Like... really really easy. In a three team game, those teams lose because they don’t get any kills. In a two team game, then their opponents won’t get any kills either.
WoWs combat is very different than ESO. Eso doesn’t have cooldown timers on powerful defensive abilities. Instead players must choose to use defensive or offensive abilities, and using one often means they can’t use the other for a while (ie if they pop a resto ult then they can’t immediately use a meteor).
i agree. as i said in other threads healing and dmg mitigation go hand in hand for ur survivability. if its survivability vs dmg . survivability wins. i know builds that can tank up to 3 ppl in no cp i made my own build for that matter. put that build to a 3 man team and u wont get them to even 50 % of their hp pool and its worst in cp pvp. ZOS gotta look at the trinity. if u want to tank u shouldnt be able to heal a *** at the same time. u should be able to go for defensive builds as dps and healer to a certain extend but ur defenses or damage or heal should suffer more depending on what route u choose.
maybe cutting resources further would also solve this not sure how this should be fixed.
It's not like balancing couldn't be done along the way. In fact, having an arena-styled system with two teams will make it much easier to see what some of the imbalances are, and what needs to be done to correct them.No. Even in 1v1s, it’s easy for people to build to stalemate. In 3v3s, even in no CP, it would be easy to do. Like... really really easy. In a three team game, those teams lose because they don’t get any kills. In a two team game, then their opponents won’t get any kills either.
It's not like balancing couldn't be done along the way. In fact, having an arena-styled system with two teams will make it much easier to see what some of the imbalances are, and what needs to be done to correct them.No. Even in 1v1s, it’s easy for people to build to stalemate. In 3v3s, even in no CP, it would be easy to do. Like... really really easy. In a three team game, those teams lose because they don’t get any kills. In a two team game, then their opponents won’t get any kills either.
Dueling is pretty new to the game, so I would suspect they have at least discussed have some kind of game mode that's 1v1. I really like this idea, as the only place dueling is really supported in-game is guild events.
SacredEarth wrote: »Since starting this thread, and hearing how there would be stalemates with no/low kills, I have been watching for evidence and I don't fully see it. keep in mind I am in pugs playing against pugs lacking the coordination of heals, buff-stacking and set synergy that would surely be used on an arena team.
Put a match timer(10-15 min) on them and if no one dies in the time allotted then give the match to the team with the most damage or some set of scoring parameters that would encourage a balanced team.
Why not try it out and see? If you don't like the idea don't Queue for it. I just think it would be a lot of fun.
Dunning_Kruger wrote: »SacredEarth wrote: »Since starting this thread, and hearing how there would be stalemates with no/low kills, I have been watching for evidence and I don't fully see it. keep in mind I am in pugs playing against pugs lacking the coordination of heals, buff-stacking and set synergy that would surely be used on an arena team.
Put a match timer(10-15 min) on them and if no one dies in the time allotted then give the match to the team with the most damage or some set of scoring parameters that would encourage a balanced team.
Why not try it out and see? If you don't like the idea don't Queue for it. I just think it would be a lot of fun.
There is a streamer @Thogard who does BG ladders with strong organize players. They even implement rules to help reduce issues with stalemates on max defensive ults abilities class stacking etc. in ESO since there is no dampening and defense scales ridiculously high; at high arena play it would be stalemate drawn out game boredom.
SacredEarth wrote: »Dunning_Kruger wrote: »SacredEarth wrote: »Since starting this thread, and hearing how there would be stalemates with no/low kills, I have been watching for evidence and I don't fully see it. keep in mind I am in pugs playing against pugs lacking the coordination of heals, buff-stacking and set synergy that would surely be used on an arena team.
Put a match timer(10-15 min) on them and if no one dies in the time allotted then give the match to the team with the most damage or some set of scoring parameters that would encourage a balanced team.
Why not try it out and see? If you don't like the idea don't Queue for it. I just think it would be a lot of fun.
There is a streamer @Thogard who does BG ladders with strong organize players. They even implement rules to help reduce issues with stalemates on max defensive ults abilities class stacking etc. in ESO since there is no dampening and defense scales ridiculously high; at high arena play it would be stalemate drawn out game boredom.
I joined the discord a month or so ago. I don't think I am at that level yet, and also, it seemed a bit toxic in there... unfortunately.
SacredEarth wrote: »Dunning_Kruger wrote: »SacredEarth wrote: »Since starting this thread, and hearing how there would be stalemates with no/low kills, I have been watching for evidence and I don't fully see it. keep in mind I am in pugs playing against pugs lacking the coordination of heals, buff-stacking and set synergy that would surely be used on an arena team.
Put a match timer(10-15 min) on them and if no one dies in the time allotted then give the match to the team with the most damage or some set of scoring parameters that would encourage a balanced team.
Why not try it out and see? If you don't like the idea don't Queue for it. I just think it would be a lot of fun.
There is a streamer @Thogard who does BG ladders with strong organize players. They even implement rules to help reduce issues with stalemates on max defensive ults abilities class stacking etc. in ESO since there is no dampening and defense scales ridiculously high; at high arena play it would be stalemate drawn out game boredom.
I joined the discord a month or so ago. I don't think I am at that level yet, and also, it seemed a bit toxic in there... unfortunately.
It’s the least toxic discord there is o.O we ban people just for accusing others of Premading lol
SacredEarth wrote: »Dunning_Kruger wrote: »SacredEarth wrote: »Since starting this thread, and hearing how there would be stalemates with no/low kills, I have been watching for evidence and I don't fully see it. keep in mind I am in pugs playing against pugs lacking the coordination of heals, buff-stacking and set synergy that would surely be used on an arena team.
Put a match timer(10-15 min) on them and if no one dies in the time allotted then give the match to the team with the most damage or some set of scoring parameters that would encourage a balanced team.
Why not try it out and see? If you don't like the idea don't Queue for it. I just think it would be a lot of fun.
There is a streamer @Thogard who does BG ladders with strong organize players. They even implement rules to help reduce issues with stalemates on max defensive ults abilities class stacking etc. in ESO since there is no dampening and defense scales ridiculously high; at high arena play it would be stalemate drawn out game boredom.
I joined the discord a month or so ago. I don't think I am at that level yet, and also, it seemed a bit toxic in there... unfortunately.
It’s the least toxic discord there is o.O we ban people just for accusing others of Premading lol