I love this trial. I know it's just a basic Craglorn, but it's a really cool design and the HM is super fun. I'd love to run it more often for plunder and scores, but it's so full of buggy or poorly designed moments, it's kind of a pain in the butt.
1.
Right side during the first pad split: many times the team loads in dead because the NPCs are beating the snot out of you and overcharging you while you're stuck helpless in a load screen. Either the NPCs need to have a severely reduced aggro table, or players need immunity until they move or perform an action. This is a bad design that adds too much rng to score runs.
2.
Final Boss: All too often, Atros will spawn one after another until the tank is inundated by 15 of them and unable to hold them. This seems to happen most often if the last NPC is killed before the boss is aggroed. I don't know if this is a feature or a "
feature", but it's silly and broken.
3.
Space Launches:
https://xboxdvr.com/gamer/p00tx/video/71121321 Nothing more needs to be said. I can link to several other videos from several other players who have experienced the same thing. I know this is not an intended feature, and it needs to be addressed. It happens all too often, and I've only seen it in hardmode so far.
I can provide more details upon request.
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