Dagoth_Rac wrote: »Updating 5 classes is a lot more difficult and time-consuming than updating 1 class.
How about instead of nerfing Necromancer, ZOS updates/reworks all the other classes to be on the same level?
Instead of dragging the new class down to level with all the other classes, why not revamp and update what we have?
I keep hearing people ask for buffs instead of nerfs when balancing. Can someone explain why the difference matters? Are people having some kind of pve problems?
VaranisArano wrote: »I keep hearing people ask for buffs instead of nerfs when balancing. Can someone explain why the difference matters? Are people having some kind of pve problems?
Nobody likes to feel like they are getting less powerful - and if someone is trying to progress in harder PVE content, it's easy to feel like you actually just need more power, not nerfs.
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Dagoth_Rac wrote: »Updating 5 classes is a lot more difficult and time-consuming than updating 1 class.
They only need to revamp 4
Seriously though the new class should be the new standard
Dagoth_Rac wrote: »Updating 5 classes is a lot more difficult and time-consuming than updating 1 class.
They only need to revamp 4
Seriously though the new class should be the new standard
I can very much agree with this and this is the primary reason why I made this post. I really dig how the new class a clear defined "dmg, tank, heal" tree. Meanwhile you got things like Sorc that are all over the place with that their skill trees are supposed to be about.
Ahlteffour wrote: »New idea for next year's theme. History and themes for all the classes. Dedicate a month long event to each of the classes leaving the other half of the year for events and such. Starting with the old classes.
Do a history, special class related events and necessary revamps to the class during it's highlighted month. It would encourage class play (maybe overly so) but it would give a chance for many to experience classes they might not play a lot and understand some of the major issues that go with each one.
A year for the players.
Just a thought.
I wish they would ditch classes for à la carte skill trees. Classes feel regressive and outdated to me.
Ahlteffour wrote: »New idea for next year's theme. History and themes for all the classes. Dedicate a month long event to each of the classes leaving the other half of the year for events and such. Starting with the old classes.
Do a history, special class related events and necessary revamps to the class during it's highlighted month. It would encourage class play (maybe overly so) but it would give a chance for many to experience classes they might not play a lot and understand some of the major issues that go with each one.
A year for the players.
Just a thought.
I could agree! Part of me also would like them to add a way, much like ffxiv, to swap classes on a singular character like in any ES game.
I wish they would ditch classes for à la carte skill trees. Classes feel regressive and outdated to me.
Taleof2Cities wrote: »
Yawn.
Wasn't someone asking when this thread would get interesting?
I'd be curious how much PTS time the OP has logged on the new class ...
SydneyGrey wrote: »Not really sure how it's a "nerf" when necromancer hasn't been released yet. The whole point of putting it on the test server is so that people can play it to help balance it, as well as to find bugs.