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Major Brutality for Bows

Altyrann
Altyrann
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Any chance that major brutality could be accessible within the bow skill line? For casual play it would be nice not to depend on potions for those classes which don't have major brutality within their toolkit (Templar, Nightblade at range, Necromancer). This is covered in both DW and 2H trees but bow seems to have missed out.
  • ShadowKyuubi
    ShadowKyuubi
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    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch
  • GrumpyDuckling
    GrumpyDuckling
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    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.
  • Danksta
    Danksta
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    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.
    BawKinTackWarDs PS4/NA

  • Altyrann
    Altyrann
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    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
  • GrumpyDuckling
    GrumpyDuckling
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    Danksta wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.

    How are you casting Shrouded Daggers without an enemy? It's a greyed out skill unless you have a target.
  • Altyrann
    Altyrann
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    Danksta wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.

    It does. Drain Power (and Sap Essence) grant their buffs only when an enemy is hit.
  • Danksta
    Danksta
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    Danksta wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.

    How are you casting Shrouded Daggers without an enemy? It's a greyed out skill unless you have a target.

    I meant if it was dodged.
    BawKinTackWarDs PS4/NA

  • Altyrann
    Altyrann
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    Danksta wrote: »
    Danksta wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.

    How are you casting Shrouded Daggers without an enemy? It's a greyed out skill unless you have a target.

    I meant if it was dodged.

    Not sure about the dodge bit, but for a bow based setup the melee range makes the skill a bit of a non starter anyway.
  • ShadowKyuubi
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
  • GrumpyDuckling
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
  • Altyrann
    Altyrann
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    I'm aware of ways round this, but would like to see an alternative that didn't rule out half the classes in the game or require sacrificing a 5 piece bonus given what that involves sacrificing. It would not grant any power not available via potions but would greatly increase accessibility for casual play.
  • ShadowKyuubi
    ShadowKyuubi
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.

    I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.
  • GrumpyDuckling
    GrumpyDuckling
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.

    I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.

    I don't think your comments are harsh as much as they are irrelevant regarding this topic. If we all adhered to "ZOS' rules" then we wouldn't spend time advocating for changes and better/more fun gameplay.
  • Altyrann
    Altyrann
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.

    I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.

    Making a suggestion for a change and seeing out the rationale for it can't hurt. As I stated, I'm very well aware of my options as things stand currently.
  • SirAndy
    SirAndy
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    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.

    It's not ideal but it works OK ...
    ninja.gif
  • Altyrann
    Altyrann
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    SirAndy wrote: »
    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.

    It's not ideal but it works OK ...
    ninja.gif

    I knew we invited the DKs to the group for a reason!
  • Liww
    Liww
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    lets trade it for snipe mhmmm great idea OP
  • ShadowKyuubi
    ShadowKyuubi
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.

    I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.

    I don't think your comments are harsh as much as they are irrelevant regarding this topic. If we all adhered to "ZOS' rules" then we wouldn't spend time advocating for changes and better/more fun gameplay.

    Okay, if you want theanswer to why it is not on the bow line. Every skill in the bowline already has a utility attached to it. Be it self heal, maim, retreat, immobilize, ect... Adding another utility, like Major Brutality to one of the existing skills would be considered, for lack of a better term, unbalanced.
    Edited by ShadowKyuubi on April 29, 2019 10:01PM
  • ShadowKyuubi
    ShadowKyuubi
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    Altyrann wrote: »
    The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.

    Dragon Knights - Igneous Weapons
    Sorcerers - Surge
    Nightblades - Drain Power
    Wardens - Bull Netch

    Nightblade Drain Power requires melee range and an enemy.

    Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.

    I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.

    Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.

    I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.

    I don't think your comments are harsh as much as they are irrelevant regarding this topic. If we all adhered to "ZOS' rules" then we wouldn't spend time advocating for changes and better/more fun gameplay.

    Okay, if you want the answer to why it is not on the bow line. Every skill in the bowline already has a utility attached to it. Be it self heal, maim, retreat, immobilize, ect... Adding another utility, like Major Brutality to one of the existing skills would be considered, for lack of a better term, unbalanced.

  • Altyrann
    Altyrann
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    Liww wrote: »
    lets trade it for snipe mhmmm great idea OP

    You could have snipe grant the buff as an additional effect or even offer it on something in the Fighters' Guild, similar to Entropy.
  • GrumpyDuckling
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    Altyrann wrote: »
    Liww wrote: »
    lets trade it for snipe mhmmm great idea OP

    You could have snipe grant the buff as an additional effect or even offer it on something in the Fighters' Guild, similar to Entropy.

    https://forums.elderscrollsonline.com/en/discussion/418582/add-major-brutality-to-snipe-to-make-it-a-better-pve-option-i-think-its-worth-discussing
  • AcadianPaladin
    AcadianPaladin
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    SirAndy wrote: »
    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.

    It's not ideal but it works OK ...
    ninja.gif

    Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.
    PC NA(no Steam), PvE, mostly solo
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
    It's not ideal but it works OK ...
    ninja.gif
    Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.

    Mine runs 5M/2H/0L. Helm and Cuirass are heavy.
    :smile:
  • GrumpyDuckling
    GrumpyDuckling
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    Dreugh King does work okay, it's just not fun to burn 5 pieces to get a buff that some classes get easily, or be forced into using another weapon, or burn through potions.

    ESO would be more fun for all classes and builds if we could actually play how we want (not have conditional barriers to making the build we want because certain skill lines don't provide the specific buffs we seek).
    Edited by GrumpyDuckling on April 30, 2019 12:07AM
  • Altyrann
    Altyrann
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    SirAndy wrote: »
    SirAndy wrote: »
    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
    It's not ideal but it works OK ...
    ninja.gif
    Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.

    Mine runs 5M/2H/0L. Helm and Cuirass are heavy.
    :smile:

    Do you have that active on both bars at all times?
  • SirAndy
    SirAndy
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    Altyrann wrote: »
    SirAndy wrote: »
    SirAndy wrote: »
    I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
    It's not ideal but it works OK ...
    ninja.gif
    Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.
    Mine runs 5M/2H/0L. Helm and Cuirass are heavy.
    :smile:
    Do you have that active on both bars at all times?
    @Altyrann
    Yes, i do. DKS bow/bow + Cuirass + 2x jewelry so the 5 piece bonus survives weapon swap.
    I actually have the gear (and skill points spent) to switch to dual wield on one bar.
    Thank the divines for transmutation, getting all that gear was a horrible grind.

    I run a heavy monster helmet since i have no use for magicka at all on that build, hence the 5/2/0.
    smile.gif
  • DeadlyRecluse
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    Honestly they should just throw major brutality on evil hunter.

    And change entropy to work without a target. I hate entropy so much.
    Thrice Empress, Forever Scrub
  • Altyrann
    Altyrann
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    Honestly they should just throw major brutality on evil hunter.

    And change entropy to work without a target. I hate entropy so much.

    That might be a way to keep it from overloading a bow skill, though it would mean evil hunter then gets two major buffs I think.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Altyrann wrote: »
    Honestly they should just throw major brutality on evil hunter.

    And change entropy to work without a target. I hate entropy so much.

    That might be a way to keep it from overloading a bow skill, though it would mean evil hunter then gets two major buffs I think.

    It would. Put it on Circle of Protection instead, make it AOE major brutality for all who stand in it, for 20 seconds. With maybe 4-8 seconds outside of it as well. Also lower the cost by 25%
  • Maulkin
    Maulkin
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    I would change Magnum shot for this. Instead of knocking yourself back, which is a dubious skill buff at best, I would have it extract power from the target and grant major brutality.

    So you’d have a choice to make between the healing of Draining Shot or the Major Brutality of Magnum Shot.
    EU | PC | AD
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