ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.
How are you casting Shrouded Daggers without an enemy? It's a greyed out skill unless you have a target.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Does it? Shrouded Daggers doesn't require a hit to gain Major Brutality.
How are you casting Shrouded Daggers without an enemy? It's a greyed out skill unless you have a target.
I meant if it was dodged.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.
ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.
GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.
I don't think your comments are harsh as much as they are irrelevant regarding this topic. If we all adhered to "ZOS' rules" then we wouldn't spend time advocating for changes and better/more fun gameplay.
ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »GrumpyDuckling wrote: »ShadowKyuubi wrote: »The only class without a source of major brutality are Templars. Every other class has an ability they can slot for it.
Dragon Knights - Igneous Weapons
Sorcerers - Surge
Nightblades - Drain Power
Wardens - Bull Netch
Nightblade Drain Power requires melee range and an enemy.
Necromancers will also be missing this, leaving 3 of 6 classes without a skill they can use at range to grant major brutality.
I forgot Necromancers were a thing. I guess, just play a Sorc, DK, or Warden then. That or wear Dreugh King.
Burning a 5 piece set on a buff that is easy to acquire and strong for half of the classes isn't ideal in a game where your character is significantly defined by a maximum of 12 pieces of armor.
I mean yeah, if you want major brutality, these are your options without potions. As of right now, I wouldn't expect another source of Major Brutality to come into play for quite a while as ZoS will be too focused on the Necromancer in the next patch. It may sound harsh, but you have to learn to play by ZoS's rules, and these are the rules they have set. Either drink potions or play one of the three classes stated above.
I don't think your comments are harsh as much as they are irrelevant regarding this topic. If we all adhered to "ZOS' rules" then we wouldn't spend time advocating for changes and better/more fun gameplay.
Okay, if you want the answer to why it is not on the bow line. Every skill in the bowline already has a utility attached to it. Be it self heal, maim, retreat, immobilize, ect... Adding another utility, like Major Brutality to one of the existing skills would be considered, for lack of a better term, unbalanced.
I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
It's not ideal but it works OK ...
AcadianPaladin wrote: »Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
It's not ideal but it works OK ...
AcadianPaladin wrote: »Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
It's not ideal but it works OK ...
Mine runs 5M/2H/0L. Helm and Cuirass are heavy.
@AltyrannDo you have that active on both bars at all times?Mine runs 5M/2H/0L. Helm and Cuirass are heavy.AcadianPaladin wrote: »Same here. My bowbow NB is not my favorite of my three bowbows but she does run Dreugh King Slayer. Tough set to put together and still stay medium armor NB. Mine runs medium 5/1/1 so the DKS is both bows, cuirass and two rings. And had to retrait at least one of the rings. As you say, not ideal but it works OK.I have a Bowblade that runs DKS for Major Brutality which frees up a skills slot and allows me to use potions for other buffs.
It's not ideal but it works OK ...
DeadlyRecluse wrote: »Honestly they should just throw major brutality on evil hunter.
And change entropy to work without a target. I hate entropy so much.
DeadlyRecluse wrote: »Honestly they should just throw major brutality on evil hunter.
And change entropy to work without a target. I hate entropy so much.
That might be a way to keep it from overloading a bow skill, though it would mean evil hunter then gets two major buffs I think.