Agree with a lot of your views, disagree with your conclusions. What you’re saying doesn’t make sense to me:
Don’t buff damage: give us 8% merciless back
Our issue is survivability: don’t give us mitigation; change a restoration staff ability and give us back minor vitality
I haven’t actually seen the patch notes, but I’m starting to think the reason so many people have problems with these changes are:
1. They’re different and I don’t want to change my playstyle
2. People have no clue about game mechanics
If you think mitigation is only a DK, Templar, or Warden stat there’s no other way to say it: YOU ARE BAD.
Man, I’m a NB and some of the whining is getting to me, imagine how other classes must feel? To me merciless now looks OP and don’t think it’ll make it to live, it’s TOO powerful and you guys aren’t happy?
Agree with a lot of your views, disagree with your conclusions. What you’re saying doesn’t make sense to me:
Don’t buff damage: give us 8% merciless back
Our issue is survivability: don’t give us mitigation; change a restoration staff ability and give us back minor vitality
I haven’t actually seen the patch notes, but I’m starting to think the reason so many people have problems with these changes are:
1. They’re different and I don’t want to change my playstyle
2. People have no clue about game mechanics
If you think mitigation is only a DK, Templar, or Warden stat there’s no other way to say it: YOU ARE BAD.
Man, I’m a NB and some of the whining is getting to me, imagine how other classes must feel? To me merciless now looks OP and don’t think it’ll make it to live, it’s TOO powerful and you guys aren’t happy?
All I’m saying is mitigation is probably the most important pvp stat in the game, class doesn’t matter.
Think of it this way: ST dps has pretty much been standardized across classes. Put a typical sorc against a magblade and who wins? The sorc usually. Why? The NB and sorc have similar damage potential (with an edge to NB) proven with pve parses. So why is the NB retreating from the sorc?
The answer is mitigation. The sorc is running armour master, Chudan, 2x protective trait jewellery. What’s the magblade running?
Self healing even if tripled doesn’t help someone if they’re too squishy. They’re vulnerable to being bursted and become unhealable - I see it all the time in BGs.
Nerftheforums wrote: »Agree with a lot of your views, disagree with your conclusions. What you’re saying doesn’t make sense to me:
Don’t buff damage: give us 8% merciless back
Our issue is survivability: don’t give us mitigation; change a restoration staff ability and give us back minor vitality
I haven’t actually seen the patch notes, but I’m starting to think the reason so many people have problems with these changes are:
1. They’re different and I don’t want to change my playstyle
2. People have no clue about game mechanics
If you think mitigation is only a DK, Templar, or Warden stat there’s no other way to say it: YOU ARE BAD.
Man, I’m a NB and some of the whining is getting to me, imagine how other classes must feel? To me merciless now looks OP and don’t think it’ll make it to live, it’s TOO powerful and you guys aren’t happy?
Nono, I meant that direct passive mitigation is more of a dk, templar and warden feature. As said, nb doesn't need direct passive mitigation from class skills, it would break the class with all the elusiveness we have. Moreover, there are so many sets that do that already.
Nerftheforums wrote: »All I’m saying is mitigation is probably the most important pvp stat in the game, class doesn’t matter.
Think of it this way: ST dps has pretty much been standardized across classes. Put a typical sorc against a magblade and who wins? The sorc usually. Why? The NB and sorc have similar damage potential (with an edge to NB) proven with pve parses. So why is the NB retreating from the sorc?
The answer is mitigation. The sorc is running armour master, Chudan, 2x protective trait jewellery. What’s the magblade running?
Self healing even if tripled doesn’t help someone if they’re too squishy. They’re vulnerable to being bursted and become unhealable - I see it all the time in BGs.
Precisely, you said it. The sorc runs 2 defensive sets and 2 defensive traits, getting mitigation from sets is easy af in this game, no need to put it on a skill. Buffing healing is way more difficult via sets, yet it used to be one of the defining features of magicka nbs. If I had to chose between a variable damage mitigation and a flat minor vitality, I'd take the latter tbh.
To be fair @Iskiab magsorcs in BGs have nice upfront pressure thanks to the new amplitude passive even while built fairly tanky which helps to secure the delayed burst. If you want to secure your delayed burst on a magblade this patch you have to spec much harder into damage and overburst with the full combo. If you build tanky you really won't have the pressure to have a TTK other than your opponent walking into hugely telegraphed delayed burst or them running dry on rss. Which is not a path to success in open world or in BGs.
Next patch???
Nerftheforums wrote: »All I’m saying is mitigation is probably the most important pvp stat in the game, class doesn’t matter.
Think of it this way: ST dps has pretty much been standardized across classes. Put a typical sorc against a magblade and who wins? The sorc usually. Why? The NB and sorc have similar damage potential (with an edge to NB) proven with pve parses. So why is the NB retreating from the sorc?
The answer is mitigation. The sorc is running armour master, Chudan, 2x protective trait jewellery. What’s the magblade running?
Self healing even if tripled doesn’t help someone if they’re too squishy. They’re vulnerable to being bursted and become unhealable - I see it all the time in BGs.
Precisely, you said it. The sorc runs 2 defensive sets and 2 defensive traits, getting mitigation from sets is easy af in this game, no need to put it on a skill. Buffing healing is way more difficult via sets, yet it used to be one of the defining features of magicka nbs. If I had to chose between a variable damage mitigation and a flat minor vitality, I'd take the latter tbh.
Agreed but depending on how they do it it’ll be better. Think about it this way, 15% mitigation is equal to 9900 resistances. People run maybe 25k resistance and 10k pen in tanky light builds, so that’s only 15k resistances left over.
Depending on how it works, 5 stacks of merciless will be worth almost as much mitigation as your entire armour set - immune to penetration! You could even try 7 light or 6 light 1 heavy with buffer of the swift and minor protection for 33% always up immune to penetration resistances! Ignoring resistances altogether and pumping other stats.
10% buffer
15% relentless
8% minor protection
The only reason sorcs only use 2 pieces of resistance rings is that is all that will fit. I’m sure if players could slot more they would, I know I would.To be fair @Iskiab magsorcs in BGs have nice upfront pressure thanks to the new amplitude passive even while built fairly tanky which helps to secure the delayed burst. If you want to secure your delayed burst on a magblade this patch you have to spec much harder into damage and overburst with the full combo. If you build tanky you really won't have the pressure to have a TTK other than your opponent walking into hugely telegraphed delayed burst or them running dry on rss. Which is not a path to success in open world or in BGs.
Next patch???
True, magblade pve dps is reliant on blockade, twisting path and impale. All the abilities magblade pvp specs don’t use, is that the class’ fault or the player’s?
The answer is a bit of both: magblades feel like they don’t have the mitigation to get close enough to use these abilities, or the skill slot for impale with reflections, so don’t use their highest damaging abilities.
Nerftheforums wrote: »Agree with a lot of your views, disagree with your conclusions. What you’re saying doesn’t make sense to me:
Don’t buff damage: give us 8% merciless back
Our issue is survivability: don’t give us mitigation; change a restoration staff ability and give us back minor vitality
I haven’t actually seen the patch notes, but I’m starting to think the reason so many people have problems with these changes are:
1. They’re different and I don’t want to change my playstyle
2. People have no clue about game mechanics
If you think mitigation is only a DK, Templar, or Warden stat there’s no other way to say it: YOU ARE BAD.
Man, I’m a NB and some of the whining is getting to me, imagine how other classes must feel? To me merciless now looks OP and don’t think it’ll make it to live, it’s TOO powerful and you guys aren’t happy?
Nono, I meant that direct passive mitigation is more of a dk, templar and warden feature. As said, nb doesn't need direct passive mitigation from class skills, it would break the class with all the elusiveness we have. Moreover, there are so many sets that do that already.
Nerftheforums wrote: »Agree with a lot of your views, disagree with your conclusions. What you’re saying doesn’t make sense to me:
Don’t buff damage: give us 8% merciless back
Our issue is survivability: don’t give us mitigation; change a restoration staff ability and give us back minor vitality
I haven’t actually seen the patch notes, but I’m starting to think the reason so many people have problems with these changes are:
1. They’re different and I don’t want to change my playstyle
2. People have no clue about game mechanics
If you think mitigation is only a DK, Templar, or Warden stat there’s no other way to say it: YOU ARE BAD.
Man, I’m a NB and some of the whining is getting to me, imagine how other classes must feel? To me merciless now looks OP and don’t think it’ll make it to live, it’s TOO powerful and you guys aren’t happy?
Nono, I meant that direct passive mitigation is more of a dk, templar and warden feature. As said, nb doesn't need direct passive mitigation from class skills, it would break the class with all the elusiveness we have. Moreover, there are so many sets that do that already.
Isn't shadow barrier passive a "direct passive mitigation" ? And yes I know it's major buff which You can get through other sources but still on nb it's given as a passive.
Nerftheforums wrote: »All I’m saying is mitigation is probably the most important pvp stat in the game, class doesn’t matter.
Think of it this way: ST dps has pretty much been standardized across classes. Put a typical sorc against a magblade and who wins? The sorc usually. Why? The NB and sorc have similar damage potential (with an edge to NB) proven with pve parses. So why is the NB retreating from the sorc?
The answer is mitigation. The sorc is running armour master, Chudan, 2x protective trait jewellery. What’s the magblade running?
Self healing even if tripled doesn’t help someone if they’re too squishy. They’re vulnerable to being bursted and become unhealable - I see it all the time in BGs.
Precisely, you said it. The sorc runs 2 defensive sets and 2 defensive traits, getting mitigation from sets is easy af in this game, no need to put it on a skill. Buffing healing is way more difficult via sets, yet it used to be one of the defining features of magicka nbs. If I had to chose between a variable damage mitigation and a flat minor vitality, I'd take the latter tbh.
Agreed but depending on how they do it it’ll be better. Think about it this way, 15% mitigation is equal to 9900 resistances. People run maybe 25k resistance and 10k pen in tanky light builds, so that’s only 15k resistances left over.
Depending on how it works, 5 stacks of merciless will be worth almost as much mitigation as your entire armour set - immune to penetration! You could even try 7 light or 6 light 1 heavy with buffer of the swift and minor protection for 33% always up immune to penetration resistances! Ignoring resistances altogether and pumping other stats.
10% buffer
15% relentless
8% minor protection
The only reason sorcs only use 2 pieces of resistance rings is that is all that will fit. I’m sure if players could slot more they would, I know I would.To be fair @Iskiab magsorcs in BGs have nice upfront pressure thanks to the new amplitude passive even while built fairly tanky which helps to secure the delayed burst. If you want to secure your delayed burst on a magblade this patch you have to spec much harder into damage and overburst with the full combo. If you build tanky you really won't have the pressure to have a TTK other than your opponent walking into hugely telegraphed delayed burst or them running dry on rss. Which is not a path to success in open world or in BGs.
Next patch???
True, magblade pve dps is reliant on blockade, twisting path and impale. All the abilities magblade pvp specs don’t use, is that the class’ fault or the player’s?
The answer is a bit of both: magblades feel like they don’t have the mitigation to get close enough to use these abilities, or the skill slot for impale with reflections, so don’t use their highest damaging abilities.
Yes, it'd be so nice for my opponents to kindly stand in my AOEs and never dodge or block...
I did accidentally not morph Twisted Path back to refreshing for the heal recently and was vaguely impressed. Though not impressed enough to keep myself alive while missing healing.
PVE bosses just have much bigger health bars and you don't overkill as much with Impale. Perhaps the problem with magblade damage balance between PVE and PVP is Impale. So much of the spec's DPS budget is in that skill which is bad for anything other than kill stealing in PvP.
A lot of the time a magblade is most vulnerable is when we have to go melee to get a SH->Fear->AW combo off when we were ranged/shade kiting damage before. Happens to be when we would have 4-5 stack funnily enough. Yet it will be dangerous to go for it and miss which is precisely in theme for the skill and class. I think it will play very well.
Nerftheforums wrote: »All I’m saying is mitigation is probably the most important pvp stat in the game, class doesn’t matter.
Think of it this way: ST dps has pretty much been standardized across classes. Put a typical sorc against a magblade and who wins? The sorc usually. Why? The NB and sorc have similar damage potential (with an edge to NB) proven with pve parses. So why is the NB retreating from the sorc?
The answer is mitigation. The sorc is running armour master, Chudan, 2x protective trait jewellery. What’s the magblade running?
Self healing even if tripled doesn’t help someone if they’re too squishy. They’re vulnerable to being bursted and become unhealable - I see it all the time in BGs.
Precisely, you said it. The sorc runs 2 defensive sets and 2 defensive traits, getting mitigation from sets is easy af in this game, no need to put it on a skill. Buffing healing is way more difficult via sets, yet it used to be one of the defining features of magicka nbs. If I had to chose between a variable damage mitigation and a flat minor vitality, I'd take the latter tbh.
Agreed but depending on how they do it it’ll be better. Think about it this way, 15% mitigation is equal to 9900 resistances. People run maybe 25k resistance and 10k pen in tanky light builds, so that’s only 15k resistances left over.
Depending on how it works, 5 stacks of merciless will be worth almost as much mitigation as your entire armour set - immune to penetration! You could even try 7 light or 6 light 1 heavy with buffer of the swift and minor protection for 33% always up immune to penetration resistances! Ignoring resistances altogether and pumping other stats.
10% buffer
15% relentless
8% minor protection
The only reason sorcs only use 2 pieces of resistance rings is that is all that will fit. I’m sure if players could slot more they would, I know I would.To be fair @Iskiab magsorcs in BGs have nice upfront pressure thanks to the new amplitude passive even while built fairly tanky which helps to secure the delayed burst. If you want to secure your delayed burst on a magblade this patch you have to spec much harder into damage and overburst with the full combo. If you build tanky you really won't have the pressure to have a TTK other than your opponent walking into hugely telegraphed delayed burst or them running dry on rss. Which is not a path to success in open world or in BGs.
Next patch???
True, magblade pve dps is reliant on blockade, twisting path and impale. All the abilities magblade pvp specs don’t use, is that the class’ fault or the player’s?
The answer is a bit of both: magblades feel like they don’t have the mitigation to get close enough to use these abilities, or the skill slot for impale with reflections, so don’t use their highest damaging abilities.
Yes, it'd be so nice for my opponents to kindly stand in my AOEs and never dodge or block...
I did accidentally not morph Twisted Path back to refreshing for the heal recently and was vaguely impressed. Though not impressed enough to keep myself alive while missing healing.
PVE bosses just have much bigger health bars and you don't overkill as much with Impale. Perhaps the problem with magblade damage balance between PVE and PVP is Impale. So much of the spec's DPS budget is in that skill which is bad for anything other than kill stealing in PvP.
A lot of the time a magblade is most vulnerable is when we have to go melee to get a SH->Fear->AW combo off when we were ranged/shade kiting damage before. Happens to be when we would have 4-5 stack funnily enough. Yet it will be dangerous to go for it and miss which is precisely in theme for the skill and class. I think it will play very well.
Yea, I think the difference is high movement in pvp and impale for sure.
With impale it’s sub-25% and health values jump around a lot. People can jump from in and out that execute range between impale fires.
The other issue is twisting/refreshing path is a small area. With the high movement in pvp twisting is too small to be effective without combining it with Ice blockade or permafrost... something to them people in it.
Impale will become a ton better because of reflection changes. When I see a DK at low health I don’t even use it, guaranteed they’ll be spamming wings. Post patch it’ll hit hard enough that even with half the damage cut from projectiles a DK will go down.