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Is it me or is DK falling behind in the "balance" game?

msalvia
msalvia
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I preface this by saying I play all the roles, all the classes, and I objectively am seeing that DKs--unlike literally every other class--has one viable role: tanking.

I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer. However, every other class at least has some role flexibility--Wardens make decent tanks and healers; NBs are ok tanks and healers, excellent dps; Templars are awesome healers and magdps; sorcerers are great magdps but can tank and heal well.

But DKs? If you're not tanking, nobody wants you.

Isn't that kind of counter to the intended goal and making all classes viable for all roles?

And yeah, I know that DK dps and healers CAN work in less rigorous groups and content, but there is clearly a balance issue when DK dps get laughed out of vet trial groups for briniging subpar dps and no group utility to the table. Maybe we can get some kind of unique or interesting group buff?
  • Danksta
    Danksta
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    If you find a casual raiding group they'll let you bring whatever you want and you might still have fun. Who knows?
    BawKinTackWarDs PS4/NA

  • ccmedaddy
    ccmedaddy
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    DKs already have a unique group buff and it's called minor brutality. What DKs need is just a straight-up DPS boost so that 1)magDKs do as much DPS as the stam counterparts and 2) stamDK can compete with stamdens and stamNBs. This shouldn't be that hard to accomplish but ZOS has been reluctant to do it for some reason.
  • Davadin
    Davadin
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    msalvia wrote: »
    I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer.
    ...
    But DKs? If you're not tanking, nobody wants you.

    ok hang on, bud.

    I agree with you, yes. DK is unwanted. Just check out the other thread right on this forum.

    but "CAN'T" get into any kind of end-game content?

    No.

    We CAN.

    We're just undesirable because other class can do better in any role.

    But oh we can.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Stx
    Stx
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    DKs dont have it any worse than the other base classes. Even if zos says they want every class to be able to perform every role, it's pretty obvious that every class was meant for a specific role... DKs tank toolkit is unmatched. Templars healer kit is unmatched, and nightblades have excellent dps skills and passives. I dont know much about sorcs.

    What I do know is you can complete the toughest content in the game playing any role you want as any race and any class.

    Coming from someone who mains a templar and enjoys tanking... yeah it pisses me off that DKs get handed EVERY tool required to perform the tank role in their class kit... but that's just how the game is.
  • John_Falstaff
    John_Falstaff
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    ccmedaddy wrote: »
    DKs already have a unique group buff and it's called minor brutality. What DKs need is just a straight-up DPS boost so that 1)magDKs do as much DPS as the stam counterparts and 2) stamDK can compete with stamdens and stamNBs. This shouldn't be that hard to accomplish but ZOS has been reluctant to do it for some reason.

    The issue with Minor Brutality is that stamDK can't easily give it to the group, not without resorting to Igneous Weapons / Molten Armaments, which will just sacrifice even more damage. And the fact that DKs are so prominent as tanks means that Brutality will be there from tank anyway.
  • Xvorg
    Xvorg
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    Stx wrote: »
    DKs dont have it any worse than the other base classes. Even if zos says they want every class to be able to perform every role, it's pretty obvious that every class was meant for a specific role... DKs tank toolkit is unmatched. Templars healer kit is unmatched, and nightblades have excellent dps skills and passives. I dont know much about sorcs.

    What I do know is you can complete the toughest content in the game playing any role you want as any race and any class.

    Coming from someone who mains a templar and enjoys tanking... yeah it pisses me off that DKs get handed EVERY tool required to perform the tank role in their class kit... but that's just how the game is.

    hmmm Necros are way better tanks as wardens used to be.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
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    Used the wrong method with the wrong technique
  • Hanokihs
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    Recently dusted off a magDK I was using as a combo fire sorcerer/healer a year or two ago, and pretty much every ability I had on her was basically useless. I may as well have been flinging wet tissue paper at my enemies, and died just.... constantly. I'm also not sure why she was a vampire. Resource regen? Either way, she's a mess.

    So I agree, DK has been hit pretty hard for anything but tanking, and even then, lots of people just seem to like Wardens better.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Dragneel1207
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    wardens are like dks with burst
    Dks need some dps boost. mainly stam
  • JumpmanLane
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    Hanokihs wrote: »
    Recently dusted off a magDK I was using as a combo fire sorcerer/healer a year or two ago, and pretty much every ability I had on her was basically useless. I may as well have been flinging wet tissue paper at my enemies, and died just.... constantly. I'm also not sure why she was a vampire. Resource regen? Either way, she's a mess.

    So I agree, DK has been hit pretty hard for anything but tanking, and even then, lots of people just seem to like Wardens better.

    She was vamp 2 years ago for snare removal no doubt.
  • Runefang
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    I think you'll find most progression guilds just want competent players who don't die to mechanics and pull decent DPS. Really top end score pushers are the ones who want the best dps classes.

    That said vCR and vAS progression is typically out of reach for DK dps since you can't do even remotely good dps at range.
  • Zacuel
    Zacuel
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    Pretty much. Sometimes im tempted into speccing my do into a tank just to get the vet endgame content done. But it feels like selling out. I made and mained my dk for dps (I didn't know any better when I made him) and stubbornly stuck it out this long.

    I can solo dps test at 35k. Personal best. But as mentioned before compared to other classes that's pretty laughable.
    Edited by Zacuel on April 26, 2019 3:52AM
  • sionIV
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    Davadin wrote: »
    msalvia wrote: »
    I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer.
    ...
    But DKs? If you're not tanking, nobody wants you.

    ok hang on, bud.

    I agree with you, yes. DK is unwanted. Just check out the other thread right on this forum.

    but "CAN'T" get into any kind of end-game content?

    No.

    We CAN.

    We're just undesirable because other class can do better in any role.

    But oh we can.

    Which class is better at tanking?

  • juhislihis19
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    Yes, especially sDK.

    Wings got nerfed because some magDK's were able to "spam" wings. So this hurts stamDKs as well.

    Fact is, ZOS don't care at all about DK's. All the "buffs" they get, are fixes 2-3 years too late (Obnoxious Breath) or straight up spit on your face (1.2seconds on Magma Armor, whoop dee friggin doo).

    2 stamina morphs from 15 skills tells you everything you need to know about ZOS caring.
  • Mr_Nobody
    Mr_Nobody
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    DKs still got alot to fall to reach Templar level, lol :smiley:
    ~ @Niekas ~




  • Runefang
    Runefang
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    Mr_Nobody wrote: »
    DKs still got alot to fall to reach Templar level, lol :smiley:

    You might mean in PvP? Because in PvE they're 2nd best Magicka DPS too. The Stamplar is lack luster though.
  • Vapirko
    Vapirko
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    Have you tested on PTS? They should have gotten a DPS boost.
  • MaxJrFTW
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    DKs just got several major buffs. Only necromancers are pulling higher dps on the pts.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • technohic
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    Yeah is this counting the buffs on PTS? I feel like the buffs go unnoticed while the focus is on wings which 50% ranged damage reduction seems twice as good as the major evasion on shuffle for abilities that give root snare immunity
  • robpr
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    No matter how they buff DKs damage, if it falls behind stamblades, then everybody will shoon DK dds because all their group benefits are provided by the tank.
    mDK engulfing flames - tank can freely provide.
    minor brutality - tank uses often Obsidian Shield
    sDK breath major fracture - pierce armor.
    Bad sustain isn't helping either

    Either buff the numbers through the roof to stamdens and stamblades level or give some unique buffs to DD abilities tank would have problem to provide, like moving 10% extra fire damage to Eruption and 10% poison damage to poison claws.
  • vesselwiththepestle
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    Regarding PTS changes I don't expect them to go live like that. After all the effort by ZOS to invalidate DOT attacks as spamamble I can't imagine them making a cone aoe dot attack the best spammable for one class.

    Minor Brutality should be bound to using an Ardent Flame ability, making it natural to DK DPS so provide the buff. Alternatively at least one Earthen Heart would have to be changed to make it worthwhile for DK DPS. Perfect candidate would be Molten Armaments, which is supposed to be a buff and would even help with sustain, but isn't providing a useful buff since the end of the heavy attack rota. Additionally the Stamina aspect of "World in Ruin" is still ridiculous. The two or three poison abilities typically used by Stam DKs aren't that expensive anyway and we normally would already have a sustain related passive in Earthen Heart with Helping Hands. It's just useless to sDK dps because Earthen Heart abilities are useless. I'd just prefer a buff to all poison damage in "World in Ruin".

    Also I'd appreciate more item sets fitting to a Stam DK. ZOS tried so hard to make poison damage the focus of Stam DK, so what about a new monster set dealing poison damage? So far in the whole game there is only one monster set dealing poison damage and it is from the base game, just think how many flame damage dealing monster sets are out there. If ZOS wants Stam DK to be Poison DK then give us please the possibilty to do so!
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • MartiniDaniels
    MartiniDaniels
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    technohic wrote: »
    Yeah is this counting the buffs on PTS? I feel like the buffs go unnoticed while the focus is on wings which 50% ranged damage reduction seems twice as good as the major evasion on shuffle for abilities that give root snare immunity

    Shuffle, blade cloak etc duration of aoe damage reduction 15 seconds+
    New "wings" duration of 50% damage from projectiles - 6 seconds. Feel the difference. If it was 15 seconds all DKs will be dancing pre-ordering elsweyr.
  • Minno
    Minno
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    technohic wrote: »
    Yeah is this counting the buffs on PTS? I feel like the buffs go unnoticed while the focus is on wings which 50% ranged damage reduction seems twice as good as the major evasion on shuffle for abilities that give root snare immunity

    Shuffle, blade cloak etc duration of aoe damage reduction 15 seconds+
    New "wings" duration of 50% damage from projectiles - 6 seconds. Feel the difference. If it was 15 seconds all DKs will be dancing pre-ordering elsweyr.

    Not at 50%. I guess it's good it isn't available for all classes like evaison was because that would have really made dark flare/javelin changes useless.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Davadin
    Davadin
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    sionIV wrote: »
    Davadin wrote: »
    msalvia wrote: »
    I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer.
    ...
    But DKs? If you're not tanking, nobody wants you.

    ok hang on, bud.

    I agree with you, yes. DK is unwanted. Just check out the other thread right on this forum.

    but "CAN'T" get into any kind of end-game content?

    No.

    We CAN.

    We're just undesirable because other class can do better in any role.

    But oh we can.

    Which class is better at tanking?
    the post I quoted says "if you're NOT tanking, nobody wants you.

    so yes, if we tank, we're good. but i disagree if you say " (if we don't tank), we can't get into any kind of end-game".

    I say we can. but everybody else can better (except tanking).

    BUT..........


    *ARGUABLY* Warden, and even Sorc are competitive tankers now.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • SoLooney
    SoLooney
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    Considering a dk dps is super lackluster and dk tanks already offer the support aka minor brutality and engulfing, unless they get some major buff, they're not gonna compete

    Considering the fact that mag dks also have horrible sustain and stam dks have ok sustain
  • Grasshopper
    Grasshopper
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    SoLooney wrote: »
    Considering a dk dps is super lackluster and dk tanks already offer the support aka minor brutality and engulfing, unless they get some major buff, they're not gonna compete

    Considering the fact that mag dks also have horrible sustain and stam dks have ok sustain

    I work with some of the higher end guilds, this will change next patch, on the pts we are hitting about 70k dps with magicka DK in pve. Your time to shine is soon :smile:
    Bug and Theorycrafter since beta.
  • exeeter702
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    Stx wrote: »
    DKs dont have it any worse than the other base classes. Even if zos says they want every class to be able to perform every role, it's pretty obvious that every class was meant for a specific role... DKs tank toolkit is unmatched. Templars healer kit is unmatched, and nightblades have excellent dps skills and passives. I dont know much about sorcs.

    What I do know is you can complete the toughest content in the game playing any role you want as any race and any class.

    Coming from someone who mains a templar and enjoys tanking... yeah it pisses me off that DKs get handed EVERY tool required to perform the tank role in their class kit... but that's just how the game is.

    I would absolutely argue that statement. Aside from 1 additional synergy they can provide over nb and dk, there is nothing else thst makes them superior by default. Orbs vs shards are absolutely on par with equal pros and cons, res speed is a nice bonus sure, burst heals exist outside of bol and at least 2 are superior to bol. Aoe cleanse while very nice is not always needed in pve and in pvp non healer templars also run the ability. Hell the only thing that truly made templars the dominant healers through the games early life span were utility tools not even accociated with tje restoring light skill line.

    Dks need a little love in the healing department in pvp. In pve 1 additional reliable group synergy would place them in a completely competitive and viable postion a healers. There are no lingering issues here with classes being conceived by design to only fufill a single role at the highest level, that is a grand misconception that has lingering for many years, one thst zos has slowly (and thankfully) over the last 2 1/2 years been rectifying.
  • Ragnarock41
    Ragnarock41
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    ccmedaddy wrote: »
    DKs already have a unique group buff and it's called minor brutality. What DKs need is just a straight-up DPS boost so that 1)magDKs do as much DPS as the stam counterparts and 2) stamDK can compete with stamdens and stamNBs. This shouldn't be that hard to accomplish but ZOS has been reluctant to do it for some reason.

    Words of a person that so clearly does not play a Dk, stamDK has to go out of their standart rotation to provide minor brutality, yet a Dk tank can just spam igneous to provide it much more naturally.

    Problem with stamDk is that half of their passives are gimmicks on poison abilities, like combustion or world in ruin, that does not give the class real damage or real sustain, Its no suprise that stamDKs used claws as a spammable, and now using noxious as a spammable, cause sustain is baaaad, unless you use a poison skill.

    They could have just returned the stamina scaling to battle roar and changed WiR to be an actual dps passive like it was meant to be. But instead we got our 4th sustain passive. 4 sustain passives, yet still bad sustain.
    Edited by Ragnarock41 on April 26, 2019 6:08PM
  • Xvorg
    Xvorg
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    ccmedaddy wrote: »
    DKs already have a unique group buff and it's called minor brutality. What DKs need is just a straight-up DPS boost so that 1)magDKs do as much DPS as the stam counterparts and 2) stamDK can compete with stamdens and stamNBs. This shouldn't be that hard to accomplish but ZOS has been reluctant to do it for some reason.

    Words of a person that so clearly does not play a Dk, stamDK has to go out of their standart rotation to provide minor brutality, yet a Dk tank can just spam igneous to provide it much more naturally.

    Problem with stamDk is that half of their passives are gimmicks on poison abilities, like combustion or world in ruin, that does not give the class real damage or real sustain, Its no suprise that stamDKs used claws as a spammable, and now using noxious as a spammable, cause sustain is baaaad, unless you use a poison skill.

    They could have just returned the stamina scaling to battle roar and changed WiR to be an actual dps passive like it was meant to be. But instead we got our 4th sustain passive. 4 sustain passives, yet still bad sustain.

    Evil genius logic xD

    You can sustain, but you:

    1- Have to use poison dmg skills, pray Akatosh to proc poison status.
    2- Have to forget about using your ulti to kill enemies... no execute by the way, just return resources
    3- Have to use magicka cost skills to get 990 stamina back...
    4- Oh, here's a cost reduction to poison skills. Pretty useful for 6 skills in the whole game.
    5- You still complaint? Remember you have Major Endurance on a bad heal, the same buff you get on a potion.



    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ccmedaddy
    ccmedaddy
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    ccmedaddy wrote: »
    DKs already have a unique group buff and it's called minor brutality. What DKs need is just a straight-up DPS boost so that 1)magDKs do as much DPS as the stam counterparts and 2) stamDK can compete with stamdens and stamNBs. This shouldn't be that hard to accomplish but ZOS has been reluctant to do it for some reason.

    Words of a person that so clearly does not play a Dk, stamDK has to go out of their standart rotation to provide minor brutality, yet a Dk tank can just spam igneous to provide it much more naturally.

    Problem with stamDk is that half of their passives are gimmicks on poison abilities, like combustion or world in ruin, that does not give the class real damage or real sustain, Its no suprise that stamDKs used claws as a spammable, and now using noxious as a spammable, cause sustain is baaaad, unless you use a poison skill.

    They could have just returned the stamina scaling to battle roar and changed WiR to be an actual dps passive like it was meant to be. But instead we got our 4th sustain passive. 4 sustain passives, yet still bad sustain.
    Eh.. I was responding to OP's request that DKs get a unique group buff of their own and simply pointing out that DKs already have one.

    I have 2 DKs and am well aware that stamDKs' PvE rotation doesn't proc it, but that is not an issue unique to stamDKs (stamsorcs, stamdens, and magdens also suffer from the same issue) nor is it one of the main reasons stamDKs are frowned upon in end-game raids. If stamDKs did as much dps as stamdens, no one would care what kind of buff they bring to the group.
  • Minalan
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    It's definitely you. Not the falling behind thing.

    Did you read the patch notes, or were those crayons just too delicious?
    Edited by Minalan on April 26, 2019 7:52PM
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