Is it possible to limit all large aoe healing abilities, set buffs and effects to just the players in your group and then allow single target heals and vigor to affect those outside of your group (ward ally, breath of life, etc)
When you end up in a keep fight and there are dozens of spring aoe’s on the ground they are calculating every time 1-40people run through or sit in it.
Mainly considering this change so as to mitigate the overwhelming power that faction stacking can have since group size is capped to 24 and often times you now see hordes of 24-50 going objective to objective trying to strong arm and over power those that they outnumber.
They already have the benefit of numbers, more ults, skills, damage output that their healing shouldn’t be so massive as well. And potentially reduce server strain with less numbers if this is how the state of pvp should be.