MartiniDaniels wrote: »ZOS needs some kind of "Undaunted camp quests", where different mechanics and game nuances will be explained and shwon in practice. Creating new artificial limitations won't do any good. If player was clueless at CP40, he will be the same clueless at CP160 if he don't have somebody/something to teach them.
MartiniDaniels wrote: »ZOS needs some kind of "Undaunted camp quests", where different mechanics and game nuances will be explained and shwon in practice. Creating new artificial limitations won't do any good. If player was clueless at CP40, he will be the same clueless at CP160 if he don't have somebody/something to teach them.
yes either CP 150 or 160 it's the same thing, BUT at 160 he can make use of the items dropped other than decon or vendor. He know he can now start using sets so can farm them. Joining at 150, has ltierally no use.
Chrysoprase wrote: »I don't know what the solution is, but this is definitely a problem. It's not the players' fault. They're doing their best with what they know and have. But there are a lot of dungeons that are simply not puggable unless everyone is familiar with it and knows what they're doing. Obviously DLC dungeons are the prime example of this, but the II dungeons are bad as well. I'm not sure that increasing the requirement will help because there will always be players who don't know what they're doing at any CP.
MartiniDaniels wrote: »ZOS needs some kind of "Undaunted camp quests", where different mechanics and game nuances will be explained and shwon in practice. Creating new artificial limitations won't do any good. If player was clueless at CP40, he will be the same clueless at CP160 if he don't have somebody/something to teach them.
yes either CP 150 or 160 it's the same thing, BUT at 160 he can make use of the items dropped other than decon or vendor. He know he can now start using sets so can farm them. Joining at 150, has ltierally no use.
Joining in 160 has no use either, upgrading from blue to purple (excluding jewelry) is super cheap
There is significant benefit in ALL L50 players doing vet dungeons as this is how you obtain Undaunted passives
The second issue is that OP is wrong. There is significant benefit in ALL L50 players doing vet dungeons as this is how you obtain Undaunted passives. Doing nFG1 only gives you a certain amount of Undaunted points. Doing vFG1 can result in much higher Undaunted benefits.
45 opens undaunted dailiesMartiniDaniels wrote: »
I vPUG even the DLC. Sometimes you just have to kick but, I would rather teach some green boots the mechs of the dungeoni pug non-dlc vets around 2 times almost daily.
oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
Kali_Despoine wrote: »oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
ib4 if your pther toons have it done
FrancisCrawford wrote: »Kali_Despoine wrote: »oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
ib4 if your pther toons have it done
How onerous would it be to do one normal run per dungeon per character?
FrancisCrawford wrote: »Kali_Despoine wrote: »oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
ib4 if your pther toons have it done
How onerous would it be to do one normal run per dungeon per character?
FrancisCrawford wrote: »Beyond character-level gates like those already in place, there's one other way to gate dungeon access that would be easy and helpful: Dungeon achievements.
In particular, I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
Agenericname wrote: »[...] Sometimes we just need to be a little patience. We were all new at some point. People learn, they grow stronger (we hope), its healthy for the game.FrancisCrawford wrote: »Kali_Despoine wrote: »oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
ib4 if your pther toons have it done
How onerous would it be to do one normal run per dungeon per character?
Make this account bound, pretty pointless on an max cp necromancer.FrancisCrawford wrote: »Beyond character-level gates like those already in place, there's one other way to gate dungeon access that would be easy and helpful: Dungeon achievements.
In particular, I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
Agenericname wrote: »[...] Sometimes we just need to be a little patience. We were all new at some point. People learn, they grow stronger (we hope), its healthy for the game.FrancisCrawford wrote: »Kali_Despoine wrote: »oh hells no. I level toons all the time. I would hate to have to do thisFrancisCrawford wrote: »I suggest that the game restrict Groupfinder vet dungeon access to characters who already have the "Vanquisher" (i.e. normal-mode) achievement for the same dungeon.
ib4 if your pther toons have it done
How onerous would it be to do one normal run per dungeon per character?
let's say u are at CP 24, go into a vet dungeon. What do you learn? You will just constantly die or barely do any damage, all you do is getting carried. This may not be a problem, but what do you gain from this? Gear will become obsolete soon enough, exp is the same as another faster activity, and if you aren't paying attention to mechanics you might even risk getting kicked.