You learned the hard way about dlc dungeons
So I suggest you run the base dungeons before you try the dlc ones
I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.
I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.
Wifeaggro13 wrote: »I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.
I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.
Go get proper hear crafted 75% of your performance will be based on this
spacebandit wrote: »First time I did frostvault was on normal with 4 dps. We died several times but completed it.
Cp will come fast and all normals will be easy to you.
Usually on normal anything 1 or 2 good players can carry a group. Sounds like you just got replacements that were just like you. New and learning.
An option to exclude DLC dungeons from Random Dungeon Finder is one of the most frequently requested improvements to PvE group content.
Your experience is a perfect example for why an exclusion option should be implemented in the next Update.
The sad result is that a returning player had a terrible experience shortly after deciding to give ZoS's product a second chance. In any other industry, this would be considered negligent management of customer satisfaction.
The video game industry has much to learn. Every major publisher has made at least one major rookie blunder in the past year alone. It's as if they operate their businesses in a vacuum from the rest of the planet.
anitajoneb17_ESO wrote: »You learned the hard way about dlc dungeons
So I suggest you run the base dungeons before you try the dlc ones
But unless you choose the "FG1" way, random normal is... random. The extra XP is made for people wishing to collect XP - like the OP. Making normal DLC dungeons too hard for newbies is a big design mistake, I don't know how else to see it.
anitajoneb17_ESO wrote: »You learned the hard way about dlc dungeons
So I suggest you run the base dungeons before you try the dlc ones
But unless you choose the "FG1" way, random normal is... random. The extra XP is made for people wishing to collect XP - like the OP. Making normal DLC dungeons too hard for newbies is a big design mistake, I don't know how else to see it.
I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.
I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.
While an ESO+ opt out would be a decent feature, for now you always have the option of leaving the dungeon. You can spend the 15 minute penalty doing other aspects of the game and then requeue for the daily random afterwards
Alternatively you can ask the group to vote kick you so you incur no penalty and can requeue right away.
DLC dungeons are mechanic heavy and are designed for coordinated groups more than pugs. They’re fun when you’re ready to try something more difficult, not so much when you’re just after quick exp.
I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.
I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.
I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.
I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.