Just had a horrible dungeon experience...

Esoriel
Esoriel
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I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.
  • SoLooney
    SoLooney
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    You learned the hard way about dlc dungeons

    So I suggest you run the base dungeons before you try the dlc ones
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    SoLooney wrote: »
    You learned the hard way about dlc dungeons

    So I suggest you run the base dungeons before you try the dlc ones

    But unless you choose the "FG1" way, random normal is... random. The extra XP is made for people wishing to collect XP - like the OP. Making normal DLC dungeons too hard for newbies is a big design mistake, I don't know how else to see it.

  • ProfessorKittyhawk
    ProfessorKittyhawk
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    That's why it's good to join a guild who runs that sort of content so you can maybe run one of the harder dungeons with someone who has run them before and can teach you the mechanics and have the patience to give constructive criticism and advice when you die or wipe. PUGs don't tend to be kind to new players, just people wanting a quick run for their loot.
  • MartiniDaniels
    MartiniDaniels
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    Majority of DLC dungeons are of fine difficulty for newbies, in normal. I'll say it's just Moonhunter keep and Frostvault which require at least couple of experienced people to complete them even in normal.
  • therift
    therift
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    An option to exclude DLC dungeons from Random Dungeon Finder is one of the most frequently requested improvements to PvE group content.

    Your experience is a perfect example for why an exclusion option should be implemented in the next Update.

    The sad result is that a returning player had a terrible experience shortly after deciding to give ZoS's product a second chance. In any other industry, this would be considered negligent management of customer satisfaction.

    The video game industry has much to learn. Every major publisher has made at least one major rookie blunder in the past year alone. It's as if they operate their businesses in a vacuum from the rest of the planet.
  • Wifeaggro13
    Wifeaggro13
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    Esoriel wrote: »
    I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

    I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.

    Go get proper hear crafted 75% of your performance will be based on this
  • therift
    therift
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    Esoriel wrote: »
    I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

    I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.

    Go get proper hear crafted 75% of your performance will be based on this

    Gear is irrelevant when a player returns to the game after a long break, uses the game's grouping tool, and is placed in content that requires recent, extensive experience with the game's mechanics.

    This is not WoW. You cannot be carried by gear.
  • spacebandit
    spacebandit
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    First time I did frostvault was on normal with 4 dps. We died several times but completed it.
    Cp will come fast and all normals will be easy to you.

    Usually on normal anything 1 or 2 good players can carry a group. Sounds like you just got replacements that were just like you. New and learning.
    Edited by spacebandit on April 21, 2019 5:55PM
  • Slunksters
    Slunksters
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    I'm confused about one thing. One shot mechanics in normal frostvzault ?

    When? Where? Unless talking about jumping off the ledge on the final boss, not going into skeever phase on the same boss, normal has nothing hiting that hard.
    Did you use food ?
  • Slunksters
    Slunksters
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    First time I did frostvault was on normal with 4 dps. We died several times but completed it.
    Cp will come fast and all normals will be easy to you.

    Usually on normal anything 1 or 2 good players can carry a group. Sounds like you just got replacements that were just like you. New and learning.

    First time I did frostvault was on release day in a vet blind run xD took us ages because the laser boss was glitched and the shield wouldn't work lost of the time and the lazers would just kill us through it.
  • Slunksters
    Slunksters
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    One thing I fully agree with you is those 2 last dungeon are mechanic heavy.
  • Esoriel
    Esoriel
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    therift wrote: »
    An option to exclude DLC dungeons from Random Dungeon Finder is one of the most frequently requested improvements to PvE group content.

    Your experience is a perfect example for why an exclusion option should be implemented in the next Update.

    The sad result is that a returning player had a terrible experience shortly after deciding to give ZoS's product a second chance. In any other industry, this would be considered negligent management of customer satisfaction.

    The video game industry has much to learn. Every major publisher has made at least one major rookie blunder in the past year alone. It's as if they operate their businesses in a vacuum from the rest of the planet.

    I completely agree. I wouldn't have even known it to be a good idea for me to exclude a dungeon from it even if I could because I had not experienced a dungeon too hard for me yet. It just felt like I was pushed into the major league while still in training and experiencing the easier stuff. Since me and my friend have started playing our most common complaint about the game in any given situation has been lack of information and us saying things like "how were we supposed to know that" or "I wish we knew that before getting into this" and things like that.
  • Riejael
    Riejael
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    I heavily believe that all normal dungeons are capable of being done by anyone 10-CP160.

    However... that is going by the assumption that level and gear for the most part don't really play as much as a factor in normal. If you are an inexperienced player, or like the OP, where you have bit of time off the game. Some of the DLC dungeons could be a bit rough.

    So I don't like the idea of limiting by level or CP level. I mean if I have 1200 CP and gold BiS gear, take a break for a year and play one of the new DLC dungeons that came out while I was away. I'd likely see some issues.

    I wouldn't mind seeing a new queue system. Where you can get daily rewards for normal vanilla dungeons, and again from DLC dungeons. Cause I don't know about you all, but seeing Fungal Grove, Wayrest Sewers, and Elden Hollow for the upteenth time is a bit annoying since the way group finder works.

    With two queues it would diversify the dungeons a bit more.
  • Artim_X
    Artim_X
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    SoLooney wrote: »
    You learned the hard way about dlc dungeons

    So I suggest you run the base dungeons before you try the dlc ones

    But unless you choose the "FG1" way, random normal is... random. The extra XP is made for people wishing to collect XP - like the OP. Making normal DLC dungeons too hard for newbies is a big design mistake, I don't know how else to see it.

    The way I see it the extra XP and items gained from running a random dungeon is a reward for those who are willing to deal with any dungeon they are given. For instance, an experienced dungeoneer who is leveling up their main, alt, or new skills. Also purple arcane willpower jewelry used to sell for 10k+ at guild stores.

    In my experience normal moonhunter keep is the only one that is overtunned for inexperienced players due to werewolf mobs that one shot just about anyone who isn't prepared.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
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      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
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    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
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    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Jhalin
    Jhalin
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    While an ESO+ opt out would be a decent feature, for now you always have the option of leaving the dungeon. You can spend the 15 minute penalty doing other aspects of the game and then requeue for the daily random afterwards

    Alternatively you can ask the group to vote kick you so you incur no penalty and can requeue right away.

    DLC dungeons are mechanic heavy and are designed for coordinated groups more than pugs. They’re fun when you’re ready to try something more difficult, not so much when you’re just after quick exp.
    Edited by Jhalin on April 21, 2019 6:06PM
  • SoLooney
    SoLooney
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    SoLooney wrote: »
    You learned the hard way about dlc dungeons

    So I suggest you run the base dungeons before you try the dlc ones

    But unless you choose the "FG1" way, random normal is... random. The extra XP is made for people wishing to collect XP - like the OP. Making normal DLC dungeons too hard for newbies is a big design mistake, I don't know how else to see it.

    Dungeon finder whether it is random or chosen, is a grab bag. You might get an easy dungeon, you might get a challenging dlc one. And usually pugs are pretty awful so it's usually a bad experience for the entire group

    OP can join a guild and run with them or hes gonna have to put up with the random finder.
  • kratier
    kratier
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    yup the DLC dungeons are over complicated, gimmicky 1 shot trash mechanics that are never fun, the tank and healers always quit the second they realize its a dlc dungeon

    if you want good themepark dungeons, go play ffxiv
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    I've had days where I've gotten the same random dungeon two or three days in a row. So it's a crapshoot. There should be an option to turn off DLC dungeons. Most people are just wanting a quick run and gun dungeon like the base game dungeons. Nothing too involved or difficult.
  • VaranisArano
    VaranisArano
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    DLC dungeons can come up in the Daily Random Normal Dungeon anytime once you hit level 45.

    If you aren't experienced with running dungeons, I would encourage you to run specific dungeons, starting with the easier ones like Fungal Grotto or Spindleclutch, and working your way up until you feel comfortable with running the DLCs.
  • Didgerion
    Didgerion
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    Esoriel wrote: »
    I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

    I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.

    There is a lot of mechanics you need to learn even for the old dungeons.
    Queuing up as a healer or a tank is a lot of responsibility imo. You need to know very well the game mechanics, what to agro and when to drop burst heals....otherwise expect lots of wipes.

    The best bet is to start with a DPS role. The probability your party will fail will be a lot lower - providing the other 3 team members know what they are doing.
  • RebornV3x
    RebornV3x
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    Also to add to this discussion there's a rare middle ground in this game I find content either way to easy or too hard and that's a problem this doesn't help new players at all.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • jmgrant44ub17_ESO
    jmgrant44ub17_ESO
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    If people start dropping ESO Plus for a few months ZOS will find a way to fix it.
  • AhPook_Is_Here
    AhPook_Is_Here
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    I agree, just like life, games should also be a parade of endless victories. They need to find a way to adjust content so it is always appropriate to the skill level of the player. Imagine just giving a 100% damage boost to people who can't figure out how to weave right, that would be great for their experience and enjoyment. collecting player data is easy, and running a buff function off of poor performance would go a long way to fix player dissatisfaction.
    “Whatever.”
    -Unknown American
  • quadraxis666
    quadraxis666
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    Should experienced vet players not be considered for DLC that they are also paying for?

    I understand OP's point of view don't get me wrong, but there's a bunch, and I mean a BUNCH of content in ESO+ that's accessible to inexperienced/new players, eg: Thieves Guild, Dark Brotherhood & Psijic Order questlines, SEVEN additional zones of overland content (Wrothgar, Hew's Bane, Gold Coast, Murkmire, Vvardenfell, Summerset, Clockwork City) the PvPvE zone Imperial City, craft bag, monthly crowns and more.

    The Trials, Dungeons & Arenas are the ENDGAME, designed to be hard, designed to be taken on by experienced players.

    The last thing this game needs is any more dumbing down because it's "too hard".

    It's not too hard, you just aren't good enough for the big challenges yet. Normal mode DLC dungeons are a walk in the park compared to their veteran versions, and thousands of players have still beaten them without difficulty so if you're struggling on normal, you need to work on your own player skill before saying it's the dungeon difficulty that's the problem.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Jhalin wrote: »
    While an ESO+ opt out would be a decent feature, for now you always have the option of leaving the dungeon. You can spend the 15 minute penalty doing other aspects of the game and then requeue for the daily random afterwards

    Alternatively you can ask the group to vote kick you so you incur no penalty and can requeue right away.

    DLC dungeons are mechanic heavy and are designed for coordinated groups more than pugs. They’re fun when you’re ready to try something more difficult, not so much when you’re just after quick exp.

    However on some days if you requeue immediately you can end up in the same group. I've had it happen to me both after leaving a group without penalty because some left before me and after kicking a player. The GP needs to prevent a player from returning to a group they left.
  • carlos424
    carlos424
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    DLC dungeons are harder and more mechanic-heavy. But like everything else, once you’ve done it a few times, it will get easier. We’ve all been in this type of situation, while coming up through the ranks. In 6 months you will look back and laugh about this post.
  • LuxLunae
    LuxLunae
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    Esoriel wrote: »
    I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

    I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.

    Amazing....some many months ago I was queued into a party to do WGT ^_^. It was like 2 new players and me and a another guy who was like 200 cp lvls lower than me... we got to the 3 fire people... I was always the last one standing ... I told them

    " Don't worry my first time here was I died and died and died...this place is usually for later..."

    Then while I was typing " Don't worry I know we can get passed this part, but there will be a point where we will have to quit...It's best you get experience on these so when you come back you kinda know what to do"....

    The person typed in " I QUIT ESO!!! WHY THE HELL WOULD THEY PUT A DUNGEON WHERE NEWER PLAYERS CANT EVEN DO? THIS GAME IS STUPID AND WAS A WASTE OF MY MONEY!!"

    Then they logged and I never saw them after that....

    I told the other two "well i guess this is where we end it... don't worry though...you are all not at fault...this thing sometimes even gets me and I am at max CP...Don't even tell me about ICP...."

    It was soon after that zos put level restrictions on some dungeons (I am almost certain they did..)
  • AlnilamE
    AlnilamE
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    OP, if you are on PC NA, I have a guildie who is running Frostvault normal on his tank regularly to farm the motifs. He is always happy to explain the mechanics of the DLC dungeons and he's got many a group of newbies through Ruins of Mazzatun, Cradle of Shadows and Scalecaller Peak.

    The Moot Councillor
  • Jeremy
    Jeremy
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    Esoriel wrote: »
    I started playing ESO again about 3 weeks ago after not having played for 5 years. I didn't play very much and for long when then game came out so I am still a new player to the game. I have been really enjoying the game since coming back. So much so that I decided to get ESO Plus a couple days ago. I was about 20 CP behind my friend and wanted to do a few dungeons to try to catch up to their level. I have done a few dungeons so far and feel like they are on the right level as my character and what I am ready for at this point. This morning I logged in and qued for a random normal dungeon as healer and got Frostvault and then everything went down hill from there. Once I got to the first boss I quickly felt like I was put into a situation I was nowhere near ready for. I died several times to 1 hit attacks which is never fun at all and after a few attempts 3 people left and we had to reform the group. After the group reformed we were able to kill the boss and move on. At the second boss it was even worse for me. I died several times again instantly and just decided I was not supposed to be here at my current player experience so I left. I had asked the group why the bosses are this hard and had explained that I am a new player and feel like these bosses are way out of my league. They said that new DLC dungeons are always harder than original content. My concern to that is how is that supposed to work out with new players who have ESO Plus and access to these dungeons? I que'd for a random dungeon thinking I would get something on the level as the other dungeons I have done so far and instead got put into a situation I was in no way ready for. I didn't feel like I should be there at all and felt like it was content for more experienced players. Is this something people have brought to light? I don't understand why a new dungeon on normal difficulty should be THAT much harder than older dungeons just because its new. Making them more fun and entertaining sure, but that much harder I think at least for new players is not right. I feel like the difficulty of normal dungeons regardless if they are new content should not make players feel like they are in a situation that is out of their league.

    I just wanted to share my experience and see if other new players have experienced the same thing. I have really enjoyed the game since I came back but I have noticed a few things along the journey that I feel need to be improved or changed.

    This is why DLC and none-DLC dungeons need to be separated in two different categories.

    But in direct response to your OP - Frostvault is just a horrible dungeon period. It seems intentionally designed to annoy you.
    Edited by Jeremy on July 23, 2019 12:57AM
  • Smasherx74
    Smasherx74
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    Get a meta build and learn the mechanics of the dungeon.
    Master Debater
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