Me and a few guildmates were talking about the anticipated upcoming changes for Earth Gore which, for the time being, appears that it will now be limited to a single target heal and it will try to target the person with the lowest health. If the goal was to make sure EVERY class, regardless of role, not use this helmet, then limiting this to a single target proc will basically guarantee that you will never see Earth Gore again in PVE or PVP. All of its utility will have been decimated.
I get that the way Earth Gore is now may be a problem and that the set has become so crutch that even stam characters are using it as a free lifesaver for themselves and in small groups, so Zos is trying to look at ways to remove the Crutch. I'm not against changes, but I've already played one game (Destiny) where in the rush to break up/change the meta for PVP, the company basically broke the sandbox for both PVP and PVE - and I'm worried something along those lines may happen here as well. With that said, I think changes could be made to how Earth Gore works so that it wasn't a crutch in PVP, but it still maintains its utility across both modes for the role players who were intended to use it.
One idea we discussed was that Zen could make Earth Gore's heal scale off of the casting player's magika pool and make the scaling so that at the lower threshholds of a mag pool, it would not offer significant healing. This would force all stam characters using Earth Gore as a free life every 35 seconds to move away from the set, since the healing offered would no longer outweigh utility from other sets. IMO, these are the players that Zen should really be trying to force to change, without doing harm to dedicated healers in either mode.
Mag characters could still use it effectively, but then those mag characters have to make a utility choice of damage/utility vs. having a strong heal. When faced with this kind of choice, most players would want the extra kill potential, and would rather leave the Earth Gore on a designated healer instead - which is where it should be. And if the change wasn't enough to force non-healers away from using Earth Gore, then the solution is to buff damage sets so that the decision between kill potential and survivability is a bigger choice.
IMO, I think this kind of balancing change warrants consideration at least because the goal should not be to destroy Earth Gore entirely because of its abuse in one mode when the helm has great utility for healers in both PVE and PVP. Rather, the goal should be to only push people who are using it as a crutch away from it while preserving its utility for people who have dedicated themselves to the healing craft in either mode. What do you guys think?