AcadianPaladin wrote: »For me the game is story-driven and does a good job. The biggest complaint in that area I have is disrupting the story by forcing new characters to start in the flavor of the month newest chapter instead of where they should - at the beginning of the game in Coldharbour with transition to the starting zone of their home alliance. Experienced players can hold their nose through the flavor of the month tutorial then port to one of their houses, find the mysterious stranger and do the proper tutorial. Newer players, however, are left understandably confused and lost when they emerge for the tutorial of the month.
Though the fix (starting options) has been suggested since the first chapter came out and seems simple enough. . . it has not been implemented.
I consider ESO to have always been story driven. Which is why I consider the Season of the Dragon's "overarching" story to be a greatly overhyped "feature" for this year. It's my belief that the only reason "story" is being so greatly hyped this year is to distract everyone from the fact that this year isn't bringing any new significant features on the same scope as those brought in previous years.
And seeing how an "interconnected" story is being hyped so very much this year, lets look at what it's brought us so far, these first two quarters:
- Completing Q1's story amounted in the change of a single line later when talking to Abnur Tharn when he essentially says "you" helped gather the Wrathstone instead of "someone".
- The early hype of "Tamriel uniting to fight the dragons" ended up being merely the Elsweyr prepper dailies where you went to random alliance zones to train a khajiit by having it follow you while you smashed mobs.
Yes, ESO is story driven, and that's a great thing, but if it's going to be their primary focus this year it needs to be done in a manner truly as big as the hype, and never at the expense of real features. Sure, they might manage to surprise me in this year's last two quarters, but given how weak this year as been so far with regards to total new features brought, I'm not holding my breath.
Unfortunately not.
It definitely started off that way with the whole Molag Bal and planemeald saga but ever since the story has been all over the place.
No one knows the lineal order of the story, its all mixed and ambigious.
Shame really tbh
Completely agree, after 1T the narrative become a mess. And no good enough explanation why is given since then.It was. Until they decided to force people to start from the last part of the story with every chapter release.
Ridiculous game design decision, certainly not acceptable for a story driven game.