DisgracefulMind wrote: »I want a 4th faction that can kill the three other factions, but you lost me at "PvE version of Cyrodiil". No. Cyrodiil is a PvP zone.
ServerusEcru wrote: »DisgracefulMind wrote: »I want a 4th faction that can kill the three other factions, but you lost me at "PvE version of Cyrodiil". No. Cyrodiil is a PvP zone.
Let me explain what I meant by PvE campaign. Every Faction has a PvE campaign story. The Aldmeri Dominion has the story with Queen Ayrenn who is using a Khajiit spy to infiltrate against her enemies. The Daggerfall Covenant has the story with the High King Emeric who after winning the war against King Ranser is possessed by a Daedra spirit and loses hope in his Kingdom and the Ebonheart Pact has the story revolving around Jorunn The Skald-King who gave up his life as a bard to become a great King. What I am suggesting is to make this fair for the Imperials and create a new faction with its own unique story similar to the other three; revolving around the Imperial Legion (showing what happened before the Alliance war: like a period peace which has been done very good in ESO actually), so they can have some lore as well for that race.
Now...that is only one element. On the PvP side which I did not go into depth with was how the fourth faction will work and look. The Imperial Legion will have its own hub (with two secured gates protecting their scrolls), similar to the other three. And being that Cyrodiil is so huge, there is enough space to slide that fourth faction in. There will be seven connected home keeps, two scrolls (offensive and defensive) and one outpost as well for the Imperials. You can make the Imperial Legion color black since they are in a sense the bad guys in lore having allied with the Daedra and Dremora to protect the throne and keep in mind players will be able to play a Daedra or Dremora as an option in that faction. This will not only create more opportunity for PvP but it will introduce new amazing builds (so that faction can be balanced and face the others) and make the playing field even. Besides no one really wants to be on an odd playing field.
@ZOS_JessicaFolsom please consider this and pass these ideas along to your amazing team.
bosmern_ESO wrote: »I've been an advocate for a Cyrodiil 2.0 about a year after IC came out that would drastically change Cyrodiil. We defeated Molag bal so his overall influence in Cyrodiil should be a lot less, specially in IC. Maybe keep Deadra in the sewers but the districts should be more cleared out. Would also be able cool for them to add a bunch of faction controlled outposts and stuff like caravans players can capture for their alliance.
It would be cool to have an Imperial faction or the Alliance under one banner begin to make an appearance in Cyrodiil too. I dont agree with a PvE cyrodiil tho, i think it would make more sense to have you just choose a faction to area to start in and occasionally abnar tharn will have quests for you
DisgracefulMind wrote: »I want a 4th faction that can kill the three other factions, but you lost me at "PvE version of Cyrodiil". No. Cyrodiil is a PvP zone.
ServerusEcru wrote: »DisgracefulMind wrote: »I want a 4th faction that can kill the three other factions, but you lost me at "PvE version of Cyrodiil". No. Cyrodiil is a PvP zone.
Let me explain what I meant by PvE campaign. Every Faction has a PvE campaign story. The Aldmeri Dominion has the story with Queen Ayrenn who is using a Khajiit spy to infiltrate against her enemies. The Daggerfall Covenant has the story with the High King Emeric who after winning the war against King Ranser is possessed by a Daedra spirit and loses hope in his Kingdom and the Ebonheart Pact has the story revolving around Jorunn The Skald-King who gave up his life as a bard to become a great King. What I am suggesting is to make this fair for the Imperials and create a new faction with its own unique story similar to the other three; revolving around the Imperial Legion (showing what happened before the Alliance war: like a period peace which has been done very good in ESO actually), so they can have some lore as well for that race.
Now...that is only one element. On the PvP side which I did not go into depth with was how the fourth faction will work and look. The Imperial Legion will have its own hub (with two secured gates protecting their scrolls), similar to the other three. And being that Cyrodiil is so huge, there is enough space to slide that fourth faction in. There will be seven connected home keeps, two scrolls (offensive and defensive) and one outpost as well for the Imperials. You can make the Imperial Legion color black since they are in a sense the bad guys in lore having allied with the Daedra and Dremora to protect the throne and keep in mind players will be able to play a Daedra or Dremora as an option in that faction. This will not only create more opportunity for PvP but it will introduce new amazing builds (so that faction can be balanced and face the others) and make the playing field even. Besides no one really wants to be on an odd playing field.
@ZOS_JessicaFolsom please consider this and pass these ideas along to your amazing team.
I have always been an advocate of "monster play" as that was my favorite part of LotRo
basically have Daedra as monster options for players as a 4th faction, their essentially single bar archetype builds like WW, and would consist of things like
-basic fighter Dremora
-tanky Daedroth
-CC / summoner spider deadra
-healer twilight
-rogue dremora
-etc.
I loved monster play in LotRo (creep Warg) and the basic design was similar to cyro. would be my one wish to see that kind of play in ESO
DisgracefulMind wrote: »
I do like the idea of an Imperial Legion faction for PvP, I could care less about a PvE storyline. I think it would be extremely attractive to the small-scale community. As long as the idea isn't heavily PvE oriented, it would be wonderful. I don't necessarily want to play as a Daedra or Dremora though; too many balancing issues come with that sort of thing.
The problem with mercenary factions is the people want them want to farm 100% of the players instead of just 2/3 of them. As a class rep I know said, "If they ever made a mercenary faction, that faction would win every campaign."
ZoS is in the business of making casuals happy, which is why they'll never do it, as fun as it would be.
White wabbit wrote: »
Guess your trolling with your reply
How about imperial legion is just a mercenary faction.
Group sizes capped at 8 and everyone else outside of group is an enemy to fight.
Your resurrection locations are the various imperial camps in cyro.
These groups cannot emp, they cannot hold more than one objective per individual group.
They cannot store scrolls anywhere.
Once you become a mercenary you are locked into that option for the entirety of the campaign that you chose.
To the ep, dc, ad loyalists these 1-8 man’s running around their keeps and forces are no different than one of the two other factions that they fight. But for the legion players they can now attack everyone as pvp is their main interest.
Every interaction is a potential battle for them.
How about imperial legion is just a mercenary faction.
Group sizes capped at 8 and everyone else outside of group is an enemy to fight.
Your resurrection locations are the various imperial camps in cyro.
These groups cannot emp, they cannot hold more than one objective per individual group.
They cannot store scrolls anywhere.
Once you become a mercenary you are locked into that option for the entirety of the campaign that you chose.
To the ep, dc, ad loyalists these 1-8 man’s running around their keeps and forces are no different than one of the two other factions that they fight. But for the legion players they can now attack everyone as pvp is their main interest.
Every interaction is a potential battle for them.
There would be more mercenary groups then any other.
Bedsides that the game is not setup for a 4th faction.
ServerusEcru wrote: »
The original idea for Cyrodiil was to have the elder races be loyal to their respective factions, thus since players voiced about being able to play with their friends, Zos opened it to where any race can play in any faction if they buy the race token or the Imperial Edition. What this kind of did was kill the lore and original intent of the game. But it pleased the people. Me being a fan of the lore and of the people, I worry about the Imperials as race. They have no secured homeland and they have no faction, pretty much being isolated from the content that was created for all the other races.
What if we created a fourth faction called: The Imperial Legion which will include a new campaign for that faction?
Who are The Imperial Legion?
The Imperial Legion is the main army of the Empire of Cyrodiil, or what remains of it.