Matthew_Galvanus wrote: »Taleof2Cities wrote: »It’s a can of worms, @Matthew_Galvanus ... a pandora’s box.
Easy to implement into the game? Probably.
Having the Combat Team trying to re-balance the game after? A nightmare.
why would it need rebalancing? If you limit items that can be transmuted to only ones that have a light, medium, and heavy version of the same item, then it should be fine.
for instance, a dungeon set that is exclusively light can;t be transmuted into a medium or heavy armor type because no such armor exists, whereas a set item that you crafted can be transmuted because the item exists in all armor types.
This part is more likely to be a greater challenge for Zos to implement for starters. I doubt the db fields and filters are setup for this as it would not be needed otherwise.
I agree with @Taleof2Cities overall on this. Even if Zos could easily implement this and for some reason added it to the game. The next thread we would see in the forums would be some yank saying it is ridiculous that we can change the armor weight of some pieces but not all pieces.
It is a slippery sloap, Pandora's box leading to combat balance issues and why Zos would likely not want touch this idea.
So you would like to throw away all the work on balancing and set item creation that ZoS worked on? How about the theorycrafters and players who spent their time/gold? Such an implementation would ruin the game. No need to farm anything, no need to work for anything except to get some transmutation stones. Empty dungeons, empty overland areas, dolmens, trials. Hell no need for item sets except a few meta ones..
Game is really easy as it is and please don't dumb it down anymore.