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Transmutation, We have Traits, Why not Armor Type as well?

  • Matthew_Galvanus
    Matthew_Galvanus
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    idk wrote: »
    It’s a can of worms, @Matthew_Galvanus ... a pandora’s box.

    Easy to implement into the game? Probably.

    Having the Combat Team trying to re-balance the game after? A nightmare.

    why would it need rebalancing? If you limit items that can be transmuted to only ones that have a light, medium, and heavy version of the same item, then it should be fine.

    for instance, a dungeon set that is exclusively light can;t be transmuted into a medium or heavy armor type because no such armor exists, whereas a set item that you crafted can be transmuted because the item exists in all armor types.

    This part is more likely to be a greater challenge for Zos to implement for starters. I doubt the db fields and filters are setup for this as it would not be needed otherwise.

    I agree with @Taleof2Cities overall on this. Even if Zos could easily implement this and for some reason added it to the game. The next thread we would see in the forums would be some yank saying it is ridiculous that we can change the armor weight of some pieces but not all pieces.

    It is a slippery sloap, Pandora's box leading to combat balance issues and why Zos would likely not want touch this idea.

    I can definitely see how that could wind up being a problem. As i've said before this thread has come from a place im currently residing in, a very frustrated player who has dumped so many keys into the undaunted chests and gotten no set piece i've actually wanted or needed.

    It just seems silly that we can't change the armor type to what we need, and if not transmutation, then at the very least give us the ability to exchange it, take a shoulder piece and x amount of keys and exchange it for another shoulder but with a different armor type (like illambris heavy into ilambris medium/light).

    im just trying to figure out what was going through the minds of Zos when they decided getting monster sets should be lottery based.
  • Matthew_Galvanus
    Matthew_Galvanus
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    Mitrenga wrote: »
    So you would like to throw away all the work on balancing and set item creation that ZoS worked on? How about the theorycrafters and players who spent their time/gold? Such an implementation would ruin the game. No need to farm anything, no need to work for anything except to get some transmutation stones. Empty dungeons, empty overland areas, dolmens, trials. Hell no need for item sets except a few meta ones..

    Game is really easy as it is and please don't dumb it down anymore.

    there will always be a need for keys, so long as they continue to force us to open loot chests with keys for a random monster shoulder, please don't be a drama queen. We need something to give players this kind of option, it should never takes me days, weeks, or even months to get ONE shoulder piece i need with the armor type i desire.

    the fact that it does completely strips the fun out of the equation as dungeon diving becomes a mandatory chore and not something you do on a whim
  • sharquez
    sharquez
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    I mean for the most part we can run most set combos anyway, this would just open up the last bits of build diversity. I see no glaring issue with being able to reweight armor.
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