VaranisArano wrote: »Disclaimer: I play several Stam Sorcs.
Or if you'd prefer a different explanation, Stam Sorcs and Stam DKs are envious of how much use MagDKs and MagSorcs get out of their class's signature skills. Most of the DK tanking skills cost magicka. Most of the sorcerer's skills, likewise. On one hand, the magicka focus makes a lot of sense- those are caster classes, and ZOS originally designed the classes for everyone to use magicka. On the other hand, we've seen ZOS do a really good with stamina for the warden and now necro, so its a little more annoying when players consider that their class seems to not be getting the same sort of attention or opportunities
Stamsorc has no spammable hence is using weapon skills
Stamsorc complajn because they have nothing for a long time
What's so bad about them being forced to used weapon skills? Seriously those are as close to knight/warrior classes as we get...why wouldn't they be focused on on 2handers and a sword and shield? I'm confused about the class identity argument and think people just want their own animation or something. Help me to understand these differing perspectives
What's so bad about them being forced to used weapon skills? Seriously those are as close to knight/warrior classes as we get...why wouldn't they be focused on on 2handers and a sword and shield? I'm confused about the class identity argument and think people just want their own animation or something. Help me to understand these differing perspectives
p_tsakirisb16_ESO wrote: »What's so bad about them being forced to used weapon skills? Seriously those are as close to knight/warrior classes as we get...why wouldn't they be focused on on 2handers and a sword and shield? I'm confused about the class identity argument and think people just want their own animation or something. Help me to understand these differing perspectives
What is the issue with weapon skills on Sta Sorc and Sta DK?
Those 2 are the only one I am using 2H also, the rest are DW btw. There is issue right now we need to use crushing weapon, but not after next month. Especially with the upcoming changes to Cleave/Carve/Brawler, using a master 2H weapons (like Maul for the extra penetration), using Cleave as spammable (has shorter animation duration which can be more easily weaved than 2h crushing weapon) it will send our 2H damage through the roof.
Hell having looked at it on PTS, it feels that we could lose the 2nd bonus from Monster Helm and not care about it given the damage changes there. In addition with Briar + Levi it would work wonders.
GeorgeBlack wrote: »What's so bad about them being forced to used weapon skills? Seriously those are as close to knight/warrior classes as we get...why wouldn't they be focused on on 2handers and a sword and shield? I'm confused about the class identity argument and think people just want their own animation or something. Help me to understand these differing perspectives
The problem is not about the weapon skills.
The problem is that we cannot use Class tools since they all cost magika.
StamDKs need a couple more stamina tools to feel like a dragon knight. A couple of the following:
Stamina Wings (unique skill)
Stamina Talons (group tool)
Stamina Deep Breath (AoE tool)
Stamina Stone Fist (class CC)
Stamina Chain (gap closer)
Then the other problem is our passives. As things are our passives need to help with all abilities be it resource managment or damage bonus. Not just the usage of class abilities. They are all magika.
John_Falstaff wrote: »@Solariken , because, you know, it is green magicka. If you'll look around, then you'll find that all stamina specs are still casters, they just use different resource - it's not unlike the difference in D&D between wizards and, say, sorcerers or monks; one uses mana, another uses innate strength or what have you. Stamina specs in ESO aren't just grunts, it's a fantasy game, not a medieval warfare simulator. Everyone has supernatural power, stamina spec just draws from different energy pool, so shouldn't lock stamina into the meager diversity of swashbuckling.
John_Falstaff wrote: »@Solariken , because, you know, it is green magicka. If you'll look around, then you'll find that all stamina specs are still casters, they just use different resource - it's not unlike the difference in D&D between wizards and, say, sorcerers or monks; one uses mana, another uses innate strength or what have you. Stamina specs in ESO aren't just grunts, it's a fantasy game, not a medieval warfare simulator. Everyone has supernatural power, stamina spec just draws from different energy pool, so shouldn't lock stamina into the meager diversity of swashbuckling.
Right @John_Falstaff, but doesn't that strike you as silly?
Why does there need to be a "stamina morph" of magic abilities? I'll admit that even some of the weapon lines have some ridiculous/magical mechanics.
Stamina specs should be designed around physical and mental fortitude, not slinging re-colored spells.
I'm totally on board with scaling damage on highest resource as a sort of band-aid fix for retaining class identity, but when you get into things like summoning shalks and cliff racers using your "stamina" it gets a little stupid in my opinion.
John_Falstaff wrote: »@Solariken , because, you know, it is green magicka. If you'll look around, then you'll find that all stamina specs are still casters, they just use different resource - it's not unlike the difference in D&D between wizards and, say, sorcerers or monks; one uses mana, another uses innate strength or what have you. Stamina specs in ESO aren't just grunts, it's a fantasy game, not a medieval warfare simulator. Everyone has supernatural power, stamina spec just draws from different energy pool, so shouldn't lock stamina into the meager diversity of swashbuckling.
Right @John_Falstaff, but doesn't that strike you as silly?
Why does there need to be a "stamina morph" of magic abilities? I'll admit that even some of the weapon lines have some ridiculous/magical mechanics.
Stamina specs should be designed around physical and mental fortitude, not slinging re-colored spells.
I'm totally on board with scaling damage on highest resource as a sort of band-aid fix for retaining class identity, but when you get into things like summoning shalks and cliff racers using your "stamina" it gets a little stupid in my opinion.
If I had to guess, I would say that the Sorcerer class was originally created for magicka type of combat only.
It still performs better with magicka builds.