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DawnBreaker of Smiting buffed!!!!!!!!! WOW

Moosey27
Moosey27
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I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.
  • Firstmep
    Firstmep
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    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% of stam pvp users also use this ability beacuse there arent really any viable alternatives.

    That being said, i dont think it needed a buff, to be honest.
    Edited by Firstmep on April 17, 2019 5:37PM
  • Koolio
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    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% use it because they done have another choice.

    Dk use because leap barely works
    Stam Sorc has nothing else
    Stam Warden doesn’t really either
    Stamplar uses it because they have changed Crescent Sweep every patch

    Stam Blade was the only one that had a Stam ultimate that could be reliably used
  • Moosey27
    Moosey27
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    Firstmep wrote: »
    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% of stam pvp users also use this ability beacuse there arent really any viable alternatives.

    That being said, i dont think it needed a buff, to be honest.

    so, this is ok why? make a new ability that stam can use? Instead of overpowering one that ruins the game. dawnbreaker neededa nerf 4 years ago. All they have to do is remove it from the game, and then stam can find something else to use. There are other skills that stam can use. It's just that dawnbreaker has been use so much because it's been broke for years.
    Edited by Moosey27 on April 17, 2019 5:48PM
  • Davadin
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    Koolio wrote: »
    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% use it because they done have another choice.

    Dk use because leap barely works
    Stam Sorc has nothing else
    Stam Warden doesn’t really either
    Stamplar uses it because they have changed Crescent Sweep every patch

    Stam Blade was the only one that had a Stam ultimate that could be reliably used

    hey i heard Leap getting a fix and a buff.

    in any case, i got leap on front bar, DB on back bar anyway LOL
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
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    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Minalan
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    I'm using this on my magsorc FFS it's so good.

    And they just buffed it? :lol::wink:

    OMG I don't even...
  • casparian
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    It got a slight overall damage buff, as you mention. It also got a significant burst damage nerf. Read the patch notes again :)
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • kratier
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    wait really? more pigeon holing? literally every build already has this slotted
  • Gilvoth
    Gilvoth
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    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    i believe it is because the devs are doing what the class reps want instead of what the entire eso community wants.
    thats just my belief, its not a fact, and i have no proof. and i could be wrong, but i dont think i am wrong.

  • Alucardo
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    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason?
    Yeah, because they have bugger all else to choose from. Give us more options and we'll stop using it. Nerf it and we'll revolt for lack of options. I hate you.
  • SoLooney
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    The damage from this was fine to begin with. I mostly use this for the stun and it's a relatively cheap ulti. Good damage on those vampire and werewolf pvpers

    Skill shouldnt have been touched, esp when coordinated groups all dawnie at the same time, can wreck people
  • kaithuzar
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    Berserker strike & ballista work perfectly fine, players use dawnbreaker b/c it’s OP/too strong
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  • Morgul667
    Morgul667
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    This patch does not make sense to me
  • Burtan
    Burtan
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    This was done because Dawnbreaker has been given a 2 second delay before the damage over time portion of the ultimate begins to deal damage. This results in less burst. The damage increase allows Dawnbreaker to still be a strong aoe burst ultimate which is very much needed in cyrodiil.
    Edited by Burtan on April 17, 2019 11:58PM
  • juhislihis19
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    Davadin wrote: »
    Koolio wrote: »
    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% use it because they done have another choice.

    Dk use because leap barely works
    Stam Sorc has nothing else
    Stam Warden doesn’t really either
    Stamplar uses it because they have changed Crescent Sweep every patch

    Stam Blade was the only one that had a Stam ultimate that could be reliably used

    hey i heard Leap getting a fix and a buff.

    in any case, i got leap on front bar, DB on back bar anyway LOL

    Honestly, it seemed like ZOS increased the Leap radius because they couldn't fix the bug which made Leap miss for no reason.

    Has anyone tested Leap yet on PTS? Is it actually 'fixed'?
  • Thanatos_inside
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    sense to be vampire? get 1 shot from this one or die by zaan?
  • Maulkin
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    While the damage got slightly buffed, it will take a full two seconds before the first tick of the DoT hits you now and the stun duration is slightly decreased too. The initial hit was only buffed by ~6%

    8JLwXLr.png

    They made it so the ability ranks up in dmg with every level, which any skill should. But they could have just decreased the base values slightly and rank 4 could be same as it is now.

    It's a bit weird they did that, but I don't think it will make any difference in PvP really.

    Edited by Maulkin on April 18, 2019 12:06PM
    EU | PC | AD
  • Garack
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    All you want as community zos takes and revert it and they do the exact opposite... :s
  • Galarthor
    Galarthor
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    It's so OP that even on my mag builds I am using it.

    It's damage is comparable to Meteor, even though I am not optimzied for stam / physical damage. It costs less. It doesn't hell "here I come". And at least in the case of my magSorc, there aren't any viable alternatives.

    Plus, if you don't want to run Flame Reach you pretty much need the Dawnbreaker for its stun, b/c Rune Cage is utterly useless.
  • Vapirko
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    It’s good as is. The buff is very surprising and doesn’t make any sense.
  • casparian
    casparian
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    I'm really surprised at the reaction to this (though it's the forums, so I guess I shouldn't be). This change is a nerf to Dawnbreaker.

    Right now on live, when I hit you with DBOS, you get damaged by the initial hit and the initial DOT tick at the same time. That is going away -- the initial DOT tick will now have a two second delay. This will make getting hit with DBOS much more survivable than it currently is, because the buff to the initial hit adds less than half the damage that losing the initial DOT tick takes away.

    My current stamplar build, for example, will hit you for about 1.7k less in the first second, after both the burst buff and the DOT delay nerf are taken into account.

    The damage over the full 6 seconds will be slightly higher than it is on live, and this will be a problem if you're one of those people who don't break CC, or who don't heal up after being hit. But realistically, those people are already dying to Dawnbreaker and will keep dying to whatever hits them. Non-potatoes will find DBOS less threatening in Elseweyr.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Kadoin
    Kadoin
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    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    I use it on my mag chars and got 50% weapon crit just to use it on unsuspecting players :D Its extremely punishing and with all the mag DoTs is great. 16% buff? :D time to use it even more.
  • Vapirko
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    casparian wrote: »
    I'm really surprised at the reaction to this (though it's the forums, so I guess I shouldn't be). This change is a nerf to Dawnbreaker.

    Right now on live, when I hit you with DBOS, you get damaged by the initial hit and the initial DOT tick at the same time. That is going away -- the initial DOT tick will now have a two second delay. This will make getting hit with DBOS much more survivable than it currently is, because the buff to the initial hit adds less than half the damage that losing the initial DOT tick takes away.

    My current stamplar build, for example, will hit you for about 1.7k less in the first second, after both the burst buff and the DOT delay nerf are taken into account.

    The damage over the full 6 seconds will be slightly higher than it is on live, and this will be a problem if you're one of those people who don't break CC, or who don't heal up after being hit. But realistically, those people are already dying to Dawnbreaker and will keep dying to whatever hits them. Non-potatoes will find DBOS less threatening in Elseweyr.

    Ahhh good to know. That makes way more sense lol, did not read it thoroughly enough. Seems like there will be a fair amount of damage that’s getting reworked this way. Seems like pvp will be less “explosive” deaths. Seems to be a good thing imo. Also might help with lag when getting hit with a ton of abilities.
  • Izaki
    Izaki
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    Davadin wrote: »
    Koolio wrote: »
    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% use it because they done have another choice.

    Dk use because leap barely works
    Stam Sorc has nothing else
    Stam Warden doesn’t really either
    Stamplar uses it because they have changed Crescent Sweep every patch

    Stam Blade was the only one that had a Stam ultimate that could be reliably used

    hey i heard Leap getting a fix and a buff.

    in any case, i got leap on front bar, DB on back bar anyway LOL

    Better the other way round no? More Wpn Damage on front bar and a ranged ultimate on the back bar
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • Morgul667
    Morgul667
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    Does not make any sense
  • jhall03
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    casparian wrote: »
    I'm really surprised at the reaction to this (though it's the forums, so I guess I shouldn't be). This change is a nerf to Dawnbreaker.

    Right now on live, when I hit you with DBOS, you get damaged by the initial hit and the initial DOT tick at the same time. That is going away -- the initial DOT tick will now have a two second delay. This will make getting hit with DBOS much more survivable than it currently is, because the buff to the initial hit adds less than half the damage that losing the initial DOT tick takes away.

    My current stamplar build, for example, will hit you for about 1.7k less in the first second, after both the burst buff and the DOT delay nerf are taken into account.

    The damage over the full 6 seconds will be slightly higher than it is on live, and this will be a problem if you're one of those people who don't break CC, or who don't heal up after being hit. But realistically, those people are already dying to Dawnbreaker and will keep dying to whatever hits them. Non-potatoes will find DBOS less threatening in Elseweyr.

    ''This is exactly what I thought when I read the patch notes. It just goes to show the wide range of understanding of this game that forum users have.
  • Strider__Roshin
    Strider__Roshin
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    Koolio wrote: »
    Moosey27 wrote: »
    I don't know what the Devs are doing buffing this ability to a 16% damage increase?!? Do they not realize that 96% of the stam (PvP) users use this ability for a reason? This needed a nerf not a buff. Not understanding someone that is a Dev please explain this.

    96% use it because they done have another choice.

    Dk use because leap barely works
    Stam Sorc has nothing else
    Stam Warden doesn’t really either
    Stamplar uses it because they have changed Crescent Sweep every patch

    Stam Blade was the only one that had a Stam ultimate that could be reliably used

    Only DKs and Necros have a good Stam Ult now. Incap got gutted.
  • Kikke
    Kikke
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    casparian wrote: »
    I'm really surprised at the reaction to this (though it's the forums, so I guess I shouldn't be). This change is a nerf to Dawnbreaker.

    Right now on live, when I hit you with DBOS, you get damaged by the initial hit and the initial DOT tick at the same time. That is going away -- the initial DOT tick will now have a two second delay. This will make getting hit with DBOS much more survivable than it currently is, because the buff to the initial hit adds less than half the damage that losing the initial DOT tick takes away.

    My current stamplar build, for example, will hit you for about 1.7k less in the first second, after both the burst buff and the DOT delay nerf are taken into account.

    The damage over the full 6 seconds will be slightly higher than it is on live, and this will be a problem if you're one of those people who don't break CC, or who don't heal up after being hit. But realistically, those people are already dying to Dawnbreaker and will keep dying to whatever hits them. Non-potatoes will find DBOS less threatening in Elseweyr.

    This.
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    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • bardx86
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    You get stunned before and after the damage. this is skill is OP and broken
  • Burtan
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    bardx86 wrote: »
    You get stunned before and after the damage. this is skill is OP and broken

    You only get stunned on the initial hit. Its very far from OP imo, Dawnbreaker is just the only choice of aoe ultimate for a lot of specs since the only weapon skill with an aoe ultimate is dual wield and that ultimate sucks big time since the dot is purged or suppressed very easily and doesn't do much damage to begin with.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    GO DAWN OR GO CRY !
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