Kill the matriarch and FFS, stun on cooldown. Pretty sure I have seen that duo before and yes, they are tough, but they are not unbeatable.
I don’t think Nightblades hate sorcs. I play a magNB and am in the sorc isn’t OP side.
The reason NBs bring up sorcs so often is because sorcs are often compared to magblades. People call magblades half sorcs, so you’re going to naturally compare yourself to them. Like a sorc without burst.
MagNBs have no burst? You’re joking, right? I get blown up in 2 seconds or less by magNBs more than any other build, except maybe stamWardens with their Sub/DB/spin-to-win combo, albeit probably because you can’t mitigate what you can’t see coming.
Sanguinor2 wrote: »
MagNBs have no burst? You’re joking, right? I get blown up in 2 seconds or less by magNBs more than any other build, except maybe stamWardens with their Sub/DB/spin-to-win combo, albeit probably because you can’t mitigate what you can’t see coming.
Magblade has burst, but unless you are getting calu ganked its burst that is very easily avoided since it depends on merciless Landing and the loud Audio cue in Addition to the Long travel time even in melee makes it very easily avoidable unless you are lagging or cc break doesnt work/is delayed.
Unfadingsilence wrote: »PhoenixGrey wrote: »That's probably the best open world sorc on our server who returned to the game recently.
We can have a conversation about balance when someone else comes closer to that level of gameplay. I believe people need to walk the talk before looking down upon someone else's outnumbered clips
https://youtu.be/JvWd39_xsM8
I'd say your wrong but close
Enjoy a real 1v20
Sanguinor2 wrote: »
MagNBs have no burst? You’re joking, right? I get blown up in 2 seconds or less by magNBs more than any other build, except maybe stamWardens with their Sub/DB/spin-to-win combo, albeit probably because you can’t mitigate what you can’t see coming.
Magblade has burst, but unless you are getting calu ganked its burst that is very easily avoided since it depends on merciless Landing and the loud Audio cue in Addition to the Long travel time even in melee makes it very easily avoidable unless you are lagging or cc break doesnt work/is delayed.
When I get blown up by a magNB, there is always zero warning. I hear that weird, metallic burst combo sound, the NB appears next to me, I break free with maybe 20% health showing, and a second later I’m dead. Maybe I’ll get a burst heal to fire, but even then it rarely matters. Maybe it’s lag, maybe it’s only a rare handful of top-tier magNBs that can do this, but it’s pretty consistent, even if I’m running 5+ Impen and 25-30k resists.
pat_thetic wrote: »
Nah, afraid not mate. Could wreck you with any class. If you can't counter a particular class, just continue to do as all whiney pvpers do, cry until a nerf comes and the next class beats you down and you harass them because you can't adapt
Seriously? I can play against pet sorcs... i have adapted my playstyle MANY TIMES on multiple classes. It is PET STACKING (we’re talking multiple pets on one team, not just one pet sorc) that’s a problem in BGs. I know how to counter pet stacked groups; what I’m saying is that short of making a premade group specifically to take them out that maximizes AOE damage, it’s not happening when there’s up to sixteen pets on the screen at a time. How do you propose I deal with a pet stacking premade that has gone full cheese by stacking four pets per sorc? When I’m solo queued 99% of the time?
There’s whining, and then there’s pointing out legitimate balance problems. Learn the difference between the two before you start throwing out insults and telling people to “git gud” like you’re twelve years old.
Unfadingsilence wrote: »PhoenixGrey wrote: »That's probably the best open world sorc on our server who returned to the game recently.
We can have a conversation about balance when someone else comes closer to that level of gameplay. I believe people need to walk the talk before looking down upon someone else's outnumbered clips
https://youtu.be/JvWd39_xsM8
I'd say your wrong but close
Enjoy a real 1v20
Then there needs to be a cooldown on summoning pets after they die.
Bad idea. First of all, that would be the only skill in the entire game that has an internal cooldown other than the GCD all skills share. Secondly, there already is a cast time of 1.5 seconds in which the casting Sorc is mildly snared. You can interrupt the cast (crushing shock / bash) which results in a stun. That’s sufficient.
Then there needs to be a cooldown on summoning pets after they die.
Bad idea. First of all, that would be the only skill in the entire game that has an internal cooldown other than the GCD all skills share. Secondly, there already is a cast time of 1.5 seconds in which the casting Sorc is mildly snared. You can interrupt the cast (crushing shock / bash) which results in a stun. That’s sufficient.
david_m_18b16_ESO wrote: »
If someone can't prevent a sorc from re-summuning he is terribad