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Snares, an elegant fix

Lapin_Logic
Lapin_Logic
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Either.

Make Snare a counterplay to Expedition.
It can have a Major (30%) and Minor (8-15%).

Or

Make Expedition a True Counterplay to Snare by adding Snare immunity to Expedition skills

A Snare is only to gain ground on a fleeing target or to assist in keeping an engaged enemy in proximity to your AOE (Hurricane, Northern storm)

A Snare should not be an Immobilize, but with 60-80% snares it practically is an immobilize, so currently you can get jumped by someone, ((get immobilized)), break free, get a skill off and try to engage, ((get stunned)), break free, ((80% snare)), have moved 1/2 a Meter in 6 seconds. It does not "Feel Good" or feel like combat and counterplay.
  • Taleof2Cities
    Taleof2Cities
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    They are reducing some snares in the PTS patch notes, @Lapin_Logic, so head on over to the PTS patch notes and take a look for yourself.
  • Lapin_Logic
    Lapin_Logic
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    They are reducing some snares in the PTS patch notes, @Lapin_Logic, so head on over to the PTS patch notes and take a look for yourself.

    Yes it is nice they are starting to work through the quick sand of the perma snare battlefield, here is hoping more steps are taken next incrimental
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