forget it.
ZOS clearly intended Dragon Knight to be a magic-based class. Kinda like melee range Sorcerer.
That's the "aesthetic" of the class.
Stamina-based Dragon Knight is just a "bonus", no matter what the class skill guide skill says....
I'm converting to MagDK in June to play the way "it's meant to be played" by ZOS.
ZOS: "play however u want to play regardless of class"
usmcjdking wrote: »Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.
Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.
actually they did, but it needs a new animation no?
Inferno: This ability and its morphs now operate like the Flames of Oblivion morph, where they will scale with your highest offensive stats. Also increased the power of these abilities by 5%.
usmcjdking wrote: »Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.
Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.
usmcjdking wrote: »Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.
Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.
i'd love this.
take away my spammables if we can be the heavy-attack class......
Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
Ragnarock41 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
^
And you know whats the best part? This will result with a noxious breath nerf.
Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
kringled_1 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
kringled_1 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
kringled_1 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
u dont see the irony?
channel skills, spammable?
it's ridicolous, and i'm being nice.
kringled_1 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
TBH, puncture is a better spammable than whip. Even a stam whip will be bad compared to ransack or pierce armor.
It is such a great skill, easy to weave and providing one of the best debuffs in the game, just for less than 2k stam.
That's why I support the idea of making the stamDK the best class using weapon lines. We already have extra reach, so something like a % chance applying a bleed on a direct dmg skill or increased dmg on glyphs would be much useful than the poison crap of today.
Nah, use heroic slash. You get the major fracture from noxious, which will DEFINITELY be worth running when it gets buffed. Heroic hits harder, reduces your damage taken and generates a nice amount of ult.. it's worth the extra cost.kringled_1 wrote: »Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.
That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
TBH, puncture is a better spammable than whip. Even a stam whip will be bad compared to ransack or pierce armor.
Onefrkncrzypope wrote: »Bruh sssshhhh. I don't like a breath spammable but putting it on the forums will get the dev attention and you won't even be able to us that....
ochsinator wrote: »Actually I think that included in the morph of ven claw you should get a 5 percent weapon damage increase and on venomous you should get minor savagery while slotted
I don't know what everyone would find so appealing about a heavy attack build.. it would be far too lazy, boring, and unintuitive. Furthermore, with the amount of time it takes heavy attacks with, say, 2H weapons to fire.. it just wouldn't work well.
What the Stamina DKs need is a decent, class-based spammable, as well as synergy among their skills.
So, currently, we have Venomous Claw and Noxious Breath as frequently-used class abilities.. okay, well, let's play on that. They both put a DoT on the target, which isn't bad in itself, but.. should not be the staple of any class at all.
The only class I feel would be acceptable to have a severely DoT-heavy arsenal would be Magicka Necro, Magicka Sorc, and both variations of Nightblade. But I digress..
Since Venomous Claw and Noxious Breath are basically the only two really "dragon themed" abilities we have, they should synergize with one another in SOME way. Noxious Breath also applies Major Fracture, so why not make Venomous Claw extend the duration of both Major Fracture AND the Noxious Breath DoT when used on a target that has the debuffs? At the same time, when those debuffs are present on a target, it could have some effect on Venomous Claw, be it a damage increase, Stamina regen, Stamina return, etc.
At this point nothing else is going to suffice; Stamina-based DKs need a bit of a rework to feel like their own class.