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Please give the stam dk something

ochsinator
ochsinator
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I’ve spend the whole time I’ve been playing the game on my stam dk learning to play the damn thing and grinding gear.

I have it to the point where I have fun and get kills in pvp I can put up good damage running SnB and 2h in bgs getting like 500k on average I’ve put up 1m before good games are around 700k.

Pvp I have him doing like 33k dps which is not the best but it’s good and I can do pretty much everything in the game and I could grind out and switch my set up a bit and get to 40k but I just don’t have time rn so when I play I’ve just been hopping in bgs.

I feel like we need a skill that makes people actually think between going mag dk or stam dk within class skills.

Right now ven claw is mean does good damage and noxious breath is pretty good just got better. But both those skills just don’t stack up to what the mag dk has.

Yes we have weapon skills that mag dks won’t use. This is why I’m asking for one more stam skill or a few more skills that scale off highest stat or both. That way it doesn’t take away form the mag dk. Giving us a stam inhale or armor or whip or chains just one or those wouldn’t ruin the mag dk experience. And if not that making some of those skills or others scale off of max stats literally wouldn’t effect mag dks at all.

Stam dks have been complaining about not having any class skills despite literally being a KNIGHT implying we aren’t a magic casting character. So people who make one like that brawler fighter play style and it’s being robbed of us.

  • Davadin
    Davadin
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    forget it.

    ZOS clearly intended Dragon Knight to be a magic-based class. Kinda like melee range Sorcerer.

    That's the "aesthetic" of the class.

    Stamina-based Dragon Knight is just a "bonus", no matter what the class skill guide skill says....

    I'm converting to MagDK in June to play the way "it's meant to be played" by ZOS.





    ZOS: "play however u want to play regardless of class" :trollface:
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • ochsinator
    ochsinator
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    Davadin wrote: »
    forget it.

    ZOS clearly intended Dragon Knight to be a magic-based class. Kinda like melee range Sorcerer.

    That's the "aesthetic" of the class.

    Stamina-based Dragon Knight is just a "bonus", no matter what the class skill guide skill says....

    I'm converting to MagDK in June to play the way "it's meant to be played" by ZOS.





    ZOS: "play however u want to play regardless of class" :trollface:

    I made a Templar to get my “knight fix” in I might do the same with mag dk
  • juhislihis19
    juhislihis19
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    Yeah, abandon sDK ship. The new Necro has 5 stamina morphs, FIVE. And stamdks arent even glanced at. 2 stam morphs is laughable (both dots lol).

    Shame on you ZOS. Really unprofessional handling!
  • usmcjdking
    usmcjdking
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    Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.

    Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.
    0331
    0602
  • ochsinator
    ochsinator
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    usmcjdking wrote: »
    Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.

    Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.

    This this this this yes makes the knight play style make sense
  • Tasear
    Tasear
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    actually they did, but it needs a new animation no?

    Inferno: This ability and its morphs now operate like the Flames of Oblivion morph, where they will scale with your highest offensive stats. Also increased the power of these abilities by 5%.
  • psychotic13
    psychotic13
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    Tasear wrote: »
    actually they did, but it needs a new animation no?

    Inferno: This ability and its morphs now operate like the Flames of Oblivion morph, where they will scale with your highest offensive stats. Also increased the power of these abilities by 5%.

    This, i plan to try cauterize and imagine it would be pretty strong with major mending ect. up. Dont know why everyones crying about stamDK, got more than stamsorc did.
  • Davadin
    Davadin
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    usmcjdking wrote: »
    Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.

    Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.

    i'd love this.

    take away my spammables if we can be the heavy-attack class......
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • ochsinator
    ochsinator
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    Davadin wrote: »
    usmcjdking wrote: »
    Move 40% heavy attack damage increase to Igneous Weapons. Now a team buff.

    Give molten armaments increased HA/LA damage to enemies under 50% HP, increased to a value of 150%. Only buffs self.

    i'd love this.

    take away my spammables if we can be the heavy-attack class......

    Right like I would be okay with no spammable of this rework happened
  • casparian
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    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • ochsinator
    ochsinator
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    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    Damn really this is ridiculous
  • Ragnarock41
    Ragnarock41
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    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    ^

    And you know whats the best part? This will result with a noxious breath nerf.

    Edit: Also its really sad that people can't even see the irony in this situation. Double slotting molten whip and spamming noxious breath AS A SPAMMABLE.

    Why is this happening? Let me tell you, its because the world in ruin change made poison dots super cheap for Dk. Useless if you use them as dots since they were already very cheap. Powerful if you're using them as a spammable, hence why we are at this spot right now.

    At this rate stamDK will have an actual identity at like 2025 or something. Hopefully.

    Edited by Ragnarock41 on April 17, 2019 4:50PM
  • Davadin
    Davadin
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    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.
    43931845.jpg
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    ^

    And you know whats the best part? This will result with a noxious breath nerf.
    tenor.gif
    Edited by Davadin on April 17, 2019 4:50PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • kringled_1
    kringled_1
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    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.
  • Xvorg
    Xvorg
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    kringled_1 wrote: »
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.

    TBH, puncture is a better spammable than whip. Even a stam whip will be bad compared to ransack or pierce armor.

    It is such a great skill, easy to weave and providing one of the best debuffs in the game, just for less than 2k stam.

    That's why I support the idea of making the stamDK the best class using weapon lines. We already have extra reach, so something like a % chance applying a bleed on a direct dmg skill or increased dmg on glyphs would be much useful than the poison crap of today.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Davadin
    Davadin
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    kringled_1 wrote: »
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.

    u dont see the irony?

    channel skills, spammable?

    it's ridicolous, and i'm being nice.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • kringled_1
    kringled_1
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    Puncture
    Davadin wrote: »
    kringled_1 wrote: »
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.

    u dont see the irony?

    channel skills, spammable?

    it's ridicolous, and i'm being nice.

    I wasn't recommending them. That's just my interpretation of the various developer notes, both on them trying to enforce using the DOT skills as a DOT only, and the changing of the times on these channels/casts. I don't think they really understand how much of their player base will avoid most channels as much as possible.
  • juhislihis19
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    Breath as spammable loool. Even using Venomous Claw as spammable (a dot!!) is just ridiculous.

    Xvorg wrote: »
    kringled_1 wrote: »
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.

    TBH, puncture is a better spammable than whip. Even a stam whip will be bad compared to ransack or pierce armor.

    It is such a great skill, easy to weave and providing one of the best debuffs in the game, just for less than 2k stam.

    That's why I support the idea of making the stamDK the best class using weapon lines. We already have extra reach, so something like a % chance applying a bleed on a direct dmg skill or increased dmg on glyphs would be much useful than the poison crap of today.

    Puncture is good, but with the new changes to Breath, I think it will outdamage Pucnture..?


    Passive something like increasing melee damage or weapon damage by slotting Ardent Flame skills would do just fine IMO instead of ridiculous poison AOE damage passive.
  • Alucardo
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    Xvorg wrote: »
    kringled_1 wrote: »
    casparian wrote: »
    Currently on the PTS stamDKs are slotting Molten Whip for the bonus effect and using Noxious Breath -- Noxious Breath -- as a spammable.

    That might be the worst class design the game has seen yet. This can't be ZOS' vision for stamDK.

    I believe their vision is that you should be using flurry, uppercut, or snipe as a spammable. I don't know why they really favor cast time /channel skills.

    TBH, puncture is a better spammable than whip. Even a stam whip will be bad compared to ransack or pierce armor.
    Nah, use heroic slash. You get the major fracture from noxious, which will DEFINITELY be worth running when it gets buffed. Heroic hits harder, reduces your damage taken and generates a nice amount of ult.. it's worth the extra cost.
  • ochsinator
    ochsinator
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    Actually I think that included in the morph of ven claw you should get a 5 percent weapon damage increase and on venomous you should get minor savagery while slotted
  • Onefrkncrzypope
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    Bruh sssshhhh. I don't like a breath spammable but putting it on the forums will get the dev attention and you won't even be able to us that....
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • JumpmanLane
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    Bruh sssshhhh. I don't like a breath spammable but putting it on the forums will get the dev attention and you won't even be able to us that....

    Amen lol
  • Davadin
    Davadin
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    ochsinator wrote: »
    Actually I think that included in the morph of ven claw you should get a 5 percent weapon damage increase and on venomous you should get minor savagery while slotted

    this will shut up all the stamDK cries.....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Zacuel
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    I like the heavy attack thing. Cc and hit really hard.

    I shouldn't have played ds3 before making my dk because that's how I wish mine was like.
  • ochsinator
    ochsinator
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    Zacuel wrote: »
    I like the heavy attack thing. Cc and hit really hard.

    I shouldn't have played ds3 before making my dk because that's how I wish mine was like.

    Thanks hilarious but I feel you like just swing a big a weapon around brawling fools
  • Xogath
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    I don't know what everyone would find so appealing about a heavy attack build.. it would be far too lazy, boring, and unintuitive. Furthermore, with the amount of time it takes heavy attacks with, say, 2H weapons to fire.. it just wouldn't work well.

    What the Stamina DKs need is a decent, class-based spammable, as well as synergy among their skills.

    So, currently, we have Venomous Claw and Noxious Breath as frequently-used class abilities.. okay, well, let's play on that. They both put a DoT on the target, which isn't bad in itself, but.. should not be the staple of any class at all.

    The only class I feel would be acceptable to have a severely DoT-heavy arsenal would be Magicka Necro, Magicka Sorc, and both variations of Nightblade. But I digress..

    Since Venomous Claw and Noxious Breath are basically the only two really "dragon themed" abilities we have, they should synergize with one another in SOME way. Noxious Breath also applies Major Fracture, so why not make Venomous Claw extend the duration of both Major Fracture AND the Noxious Breath DoT when used on a target that has the debuffs? At the same time, when those debuffs are present on a target, it could have some effect on Venomous Claw, be it a damage increase, Stamina regen, Stamina return, etc.

    At this point nothing else is going to suffice; Stamina-based DKs need a bit of a rework to feel like their own class.
  • Ragnarock41
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    Xogath wrote: »
    I don't know what everyone would find so appealing about a heavy attack build.. it would be far too lazy, boring, and unintuitive. Furthermore, with the amount of time it takes heavy attacks with, say, 2H weapons to fire.. it just wouldn't work well.

    What the Stamina DKs need is a decent, class-based spammable, as well as synergy among their skills.

    So, currently, we have Venomous Claw and Noxious Breath as frequently-used class abilities.. okay, well, let's play on that. They both put a DoT on the target, which isn't bad in itself, but.. should not be the staple of any class at all.

    The only class I feel would be acceptable to have a severely DoT-heavy arsenal would be Magicka Necro, Magicka Sorc, and both variations of Nightblade. But I digress..

    Since Venomous Claw and Noxious Breath are basically the only two really "dragon themed" abilities we have, they should synergize with one another in SOME way. Noxious Breath also applies Major Fracture, so why not make Venomous Claw extend the duration of both Major Fracture AND the Noxious Breath DoT when used on a target that has the debuffs? At the same time, when those debuffs are present on a target, it could have some effect on Venomous Claw, be it a damage increase, Stamina regen, Stamina return, etc.

    At this point nothing else is going to suffice; Stamina-based DKs need a bit of a rework to feel like their own class.

    maybe should have made claws a true spammable and made noxious a pure dot. As things stand out right now, people use noxious as a spammable, which feels very wrong to me. Claws spammable at least had a visual appeal.

    But most importantly claws as an ability felt good to use as a spammable, It has a fast and cool animation that is iconic to stamDk, At times I was using it over rending slash despite losing dps cause It was really satisfying to use, and that is something a lot of weapon spammables lack at the moment.

    Other than that, as far as PvE rotation goes Dk could use an actual execute.Maybe make stonefist a melee stam execute or something, I don't know at this point, but I feel like anything beats noxious spammable and double slotting molten whip, as far as class identity and feeling goes.

    as for the heavy attack rotation, while it wasn't exciting or fun, It was something unique to the class. I agree weapons like 2h&fire staff have painfully long heavy attack times, but while the meta changed to light attack, they did leave DK in the dark since the class shined with heavy attacking obviously. Igneous weapons and molten armaments desperately need some changes ,as both morphs are badly outdated.

    And one of these morphs could be used to throw stamDK a bone, as we don't even have a way to proc our own class passives. It doesn't have to be a meta changer, it just need to be decent enough to slot. And igneous weapons, is not decent enough.
    Edited by Ragnarock41 on April 20, 2019 6:58AM
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