GeorgeBlack wrote: »
BXR_Lonestar wrote: »I played a game where the core gameplay was effectively destroyed for PVP balance purposes - Destiny - and I would hate to see that happen here.
I don't play PVP super hardcore, but Cyrodil's experience offers something different that no other game offers. Seiging castles and keeps with your guild mates is a TON of fun and these kind of changes would almost annihilate the benefits of playing as a coordinated team. I don't think that would be a good thing for the game. Not only that, but it would seem to hurt players playing key roles such as healers running with a zerg, Sorcs laying down AOE damage and AOE stuns, etc.
If you want small, concentrated battles, more 1v1's, etc., then that is what Battlegrounds and duels are for. If you don't like the chaos that comes with running with/fighting against big zergs, then perhaps you should focus your play on those areas instead?
IMO, they should just keep it as is in Cyrodil. If you want more small-scale battles, then perhaps you should shift where you focus your play.
GeorgeBlack wrote: »Are created because AoE:
Dmg
Heal
Debuff
CC
require minimum effort to perform, since unlike other games the cost of casting an AoE ability is low in relation with the impact and/or absence of cooldown
I think that we should remove from PvP all AoE:
Dmg
Heal
Debuff
CC
Gear proc
except for Ultimates and Ground AoE DoT
No more mindless ballgroups.
Im sure that people will jump in saying "but my fav ability,item etc etc works with AoE. I dont like what you are saying"
Well... the game isnt in a very healthy spot atm
BXR_Lonestar wrote: »I played a game where the core gameplay was effectively destroyed for PVP balance purposes - Destiny - and I would hate to see that happen here.
I don't play PVP super hardcore, but Cyrodil's experience offers something different that no other game offers. Seiging castles and keeps with your guild mates is a TON of fun and these kind of changes would almost annihilate the benefits of playing as a coordinated team. I don't think that would be a good thing for the game. Not only that, but it would seem to hurt players playing key roles such as healers running with a zerg, Sorcs laying down AOE damage and AOE stuns, etc.
If you want small, concentrated battles, more 1v1's, etc., then that is what Battlegrounds and duels are for. If you don't like the chaos that comes with running with/fighting against big zergs, then perhaps you should focus your play on those areas instead?
IMO, they should just keep it as is in Cyrodil. If you want more small-scale battles, then perhaps you should shift where you focus your play.
i agree with you 100% and disagree with OP 100%...
...but it's funny u mentioned BG coz if ur matched with a PREMADE group, that's effectively an unstoppable mini zerg....
I thought one of the reasons people hopped was because skills which slow you whilst casting have no effect whilst you're in the air, as well as being able to adjust camera angles without turning the character.GeorgeBlack wrote: »
No, i am saying that i dont jump ever. On open fights it is annoying, because it is not about using skills or attacks/heals but about avoiding to be targetable.