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Nightblades, lets talk!

ItsNebula
ItsNebula
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Nightblade
Assassination
Death Stroke: This ability and the Incapacitating Strike morph will no longer apply Major Defile to the target.
Incapacitating Strike (morph): This morph will now apply Minor Mangle to the target for the duration of the stun if cast with 120 or more Ultimate.

[edited to remove baiting commentary]
Edited by ZOS_RikardD on April 16, 2019 6:22PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Outside of the SA change that make no sense imo(not complaining about the loss of Major fracture) stamblade will be probabily fine in both pve and pvp so not much to complain.

    Im more upset for the mageblade change :neutral:

  • ItsNebula
    ItsNebula
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    Outside of the SA change that make no sense imo(not complaining about the loss of Major fracture) stamblade will be probabily fine in both pve and pvp so not much to complain.

    Im more upset for the mageblade change :neutral:

    yeah.. MagBlades have been eating the [edited to remove profanity] lately :( already the worst class open world imo
    Edited by ZOS_RikardD on April 16, 2019 6:22PM
  • Iskiab
    Iskiab
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    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
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    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    It already is unless you play solo dolo.
  • MassiveFumes
    MassiveFumes
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    Magnb didn't deserve this
  • Kadoin
    Kadoin
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    Magnb didn't deserve this

    The mag classes probably be balanced in bad ways because of proc and meta sets. If you don't use them, prepare to get shafted. It's sad...
  • Iskiab
    Iskiab
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    Insco851 wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    It already is unless you play solo dolo.

    Not really. I can’t see every stam spec not using caltrops now though.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ItsNebula
    ItsNebula
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    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
  • LordTareq
    LordTareq
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    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    Cloak is only too strong against scrubs.
  • ItsNebula
    ItsNebula
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    LordTareq wrote: »
    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    Cloak is only too strong against scrubs.

    Cloak is to strong against one.
    Low on HP? Roll dodge once to avoid the next attack, then cloak away and heal up. Rinse and repeat.
    The SECOND you take away cloak from a NB, that shows who the skilled NBs are from the sh’t bags
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    You guys are like a broken record replied to a thread with this stupid suggestion few min ago lol

    How is hard to understand that streak got this cost increase because there are only soft counter against it and can be sustained with dark deal?

    Or the fact that there is no potion or skill that suppres streak? Also aoe are not making streak useless

    Streak work all the time there is no skill or potion that make you lose magika and then find yourself in the same position.

  • FleetwoodSmack
    FleetwoodSmack
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    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    You guys are like a broken record replied to a thread with this stupid suggestion few min ago lol

    How is hard to understand that streak got this cost increase because there are only soft counter against it and can be sustained with dark deal?

    Or the fact that there is no potion or skill that suppres streak? Also aoe are not making streak useless

    Streak work all the time there is no skill or potion that make you lose magika and then find yourself in the same position.

    Oh it's still going.


    And it's still getting more salty by the minute.

    "I don't want to slot a counter. It's a stupid skill!"




    They're called Nightblades for a reason. Soon even crouching is going to get cried over. As for the nerfs? They don't bother me. I'll adapt like I always do.
    Tell me lies, tell me sweet little lies!
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    @FleetwoodSmack not to mention that they fail to see that streak and cloak are different skill in different class skillset but whatever.



  • FleetwoodSmack
    FleetwoodSmack
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    @FleetwoodSmack not to mention that they fail to see that streak and cloak are different skill in different class skillset but whatever.

    That too. Personally, I don't even use the invisibility morph of cloak because it's too unreliable. The littlest thing drags me out when I'm actively trying to use it. I get more reliability out of the broken teleport shade than I do with cloak.
    Tell me lies, tell me sweet little lies!
  • Royalthought
    Royalthought
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    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    I play alot of warden and see this differently. Streak is sorcs dodge roll and cloak is moreso nb shield.

    Cloak and shield are damage mitigation tools. Not escapes. They have to rely on mobility 1st to escape and THEN use cloak to cover their trail.

    Otherwise, they cloak in front of me its gonna be a wasted resource. lol.
  • Iskiab
    Iskiab
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    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    I play alot of warden and see this differently. Streak is sorcs dodge roll and cloak is moreso nb shield.

    Cloak and shield are damage mitigation tools. Not escapes. They have to rely on mobility 1st to escape and THEN use cloak to cover their trail.

    Otherwise, they cloak in front of me its gonna be a wasted resource. lol.

    That’s how I played it, but look at the entire set of notes. Spears buffed, caltrops buffed, all aoes buffed. BGs will be constant aoe spam (moreso then now) making cloak useless. When people focus me I’ll cloak and avoid some ST damage attacks and suppress dots, if people aoe spam cloak won’t do a thing.

    You could go speed x3 plus steed mundus, dark cloak, but... why not just do the same thing on a sorc or templar.

    My worry is BGs will be dominated by MagDKs, stamwardens, magwarden (healers) and ranged sorcs. No reason to play anything else. From a pvp perspective they buffed the strongest classes. Good luck being a magblade and surviving long enough for caluurion to hit.

    Magblade will be stuck being healers or tanks, where access to major evasion matters.

    Edited by Iskiab on April 16, 2019 2:28PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
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    ItsNebula wrote: »
    LordTareq wrote: »
    ItsNebula wrote: »
    Iskiab wrote: »
    It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.

    It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.

    I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds

    Cloak is only too strong against scrubs.

    Cloak is to strong against one.
    Low on HP? Roll dodge once to avoid the next attack, then cloak away and heal up. Rinse and repeat.
    The SECOND you take away cloak from a NB, that shows who the skilled NBs are from the sh’t bags

    You realize the change to dark cloak FORCES more NBs into stealth right? Yea, streak treatment on the only real dmg mitigation move, brilliant.

    Also mind you their major resistance buffs last 8 seconds on any spec not heavy... EIGHT SECONDS tied to shadow skill cast... ie cast cloak again pls.

    Edited by Insco851 on April 16, 2019 2:45PM
This discussion has been closed.