killingspreeb16_ESO wrote: »Outside of the SA change that make no sense imo(not complaining about the loss of Major fracture) stamblade will be probabily fine in both pve and pvp so not much to complain.
Im more upset for the mageblade change
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
MassiveFumes wrote: »Magnb didn't deserve this
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
It already is unless you play solo dolo.
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
Cloak is only too strong against scrubs.
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
killingspreeb16_ESO wrote: »It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
You guys are like a broken record replied to a thread with this stupid suggestion few min ago lol
How is hard to understand that streak got this cost increase because there are only soft counter against it and can be sustained with dark deal?
Or the fact that there is no potion or skill that suppres streak? Also aoe are not making streak useless
Streak work all the time there is no skill or potion that make you lose magika and then find yourself in the same position.
killingspreeb16_ESO wrote: »@FleetwoodSmack not to mention that they fail to see that streak and cloak are different skill in different class skillset but whatever.
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
Royalthought wrote: »It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
I play alot of warden and see this differently. Streak is sorcs dodge roll and cloak is moreso nb shield.
Cloak and shield are damage mitigation tools. Not escapes. They have to rely on mobility 1st to escape and THEN use cloak to cover their trail.
Otherwise, they cloak in front of me its gonna be a wasted resource. lol.
It’s really hard to tell from patch notes how things will pan out. I’m actually most concerned about buffs to aoe abilities across the board - aoes are a direct counter to cloak.
It looks like the damage was buffed and standardized but not the size, abilities like caltrops will be insanely powerful. It might make cloak useless in BGs.
I’m happy about that. Cloak had always been to strong imo. Super easy to run away from any fight. I’ve always thought they should do to cloak what they did to streak. Increase its cost by 50% every time you use it again within 5-6 seconds and make it only last 3-3.5 seconds
Cloak is only too strong against scrubs.
Cloak is to strong against one.
Low on HP? Roll dodge once to avoid the next attack, then cloak away and heal up. Rinse and repeat.
The SECOND you take away cloak from a NB, that shows who the skilled NBs are from the sh’t bags