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What feature from ESO would you like to see in TES6?

Ratzkifal
Ratzkifal
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As we all know, TES6 is still far off in the future and a lot of people have already made videos on what lessons TES6 should learn from Skyrim, Oblivion, Morrowind etc.
But what does ESO do well that TES6 should keep?
  • I'd say what ESO does really well is that you can make armor in a certain style (elvish, redguard, nord,...) from different materials (iron, steel, orichalc, ebony,...). Maybe it shouldn't always extend to all materials, like Dunmer bonemold shouldn't be made from ebony for example, but more variety of that nature would be great. Instead of motif books, you could unlock styles with perks or as rewards from quests.
  • Another thing I'd like to see TES6 do differently is expand on the destruction magic system so that the spells don't feel the same. ESO has a colourful palette of offensive spells and rarely do two spells feel the same here while in Skyrim the destruction school has only little variety. Each element had a cloak, a rune, two bolts, a lingering ground effect and a continuous channel. The only destruction spells that stood out to me were chain lightning, ice storm, fireball and lightning storm and from the Dragonborn DLC ignite and freeze. Skills like Molten Whip, Draw Essence and Streak could be really cool to have in the next single player game if done right.
What are your thoughts?
This Bosmer was tortured to death. There is nothing left to be done.
  • Androconium
    Androconium
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    I have nil thoughts on this issue.

    Bethesda will not make a sale from me on this or any other product.
  • dazee
    dazee
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    6 hour loading screens!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • oxygen_thief
    oxygen_thief
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    dazee wrote: »
    6 hour loading screens!

    and login queue
  • Gythral
    Gythral
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    and very very crappy server :open_mouth:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Jayman1000
    Jayman1000
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    Engaging combat. Combat has always sucked in singleplayer TES games, but because ESO is MMO they had to actually make combat interesting and engaging.
  • Vizikul
    Vizikul
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    The skill bar! The combat state of Skyrim is horrible!
    You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • nickl413
    nickl413
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    One word: Rapids.
  • generalmyrick
    generalmyrick
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    • mmo!
    • settlement building like fallout 4 with some advancement/improvements
    • a really, really, really, rewarding and fun grind.
    • ***...didn't read the title right.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Banana
    Banana
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    All I'm thinking is the stuff I dont want to see. That lists easy.
    Edited by Banana on April 14, 2019 9:50PM
  • Emma_Overload
    Emma_Overload
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    I like ESO, but I am scared for the future of Elder Scroll games. I enjoyed Oblivion more than any game I have ever played, but Skyrim was kind of a disappointment. It wasn't bad, but they took out too much of the complexity that gave Oblivion so much replay value. The worst part about it was that we all discovered in the first week that the best way to beat the game was to grind out your CRAFTING skills! So boring...
    #CAREBEARMASTERRACE
  • MartiniDaniels
    MartiniDaniels
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    Vizikul wrote: »
    The skill bar! The combat state of Skyrim is horrible!
    You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.

    In Skyrim you actually need to think what to use and account skill swap time for that, if you select proper difficulty. You may outplay much harder opponents with correct actions and timings and die in a second due to an error. In ESO it's mash of buttons, and match of parameters, especially in PVE. So no, if TES6 has MMORPG combat it will be lame disaster.
    They may just further improve Skyrim's combat in terms of different decisive moves and spells. Maybe something like mix of Dark Souls and Prey will be optimal.
  • Imperial_Voice
    Imperial_Voice
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    A greater diversity of armor styles and zones. ESO gives us a lot more to fool around with than most single player ES titles and Id like to see more of that diversity in ES6
  • theyancey
    theyancey
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    Tons of ESO players will leave for TES6. It would not surprise me at all if at that time ESO is made all PvP and TES6 is given a co-op option.
  • InvictusApollo
    InvictusApollo
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    LAG!!!


    But honestly I would like to have some better way to switch my abilities. Maybe a skill bar or two or three. Right now it breaks all combat fluidity and fun when you have to chose your spell from a menu.

  • Imperial_Voice
    Imperial_Voice
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    theyancey wrote: »
    Tons of ESO players will leave for TES6. It would not surprise me at all if at that time ESO is made all PvP and TES6 is given a co-op option.

    You should probably just prepare yourself for a shock then
  • zaria
    zaria
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    Vizikul wrote: »
    The skill bar! The combat state of Skyrim is horrible!
    You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.

    In Skyrim you actually need to think what to use and account skill swap time for that, if you select proper difficulty. You may outplay much harder opponents with correct actions and timings and die in a second due to an error. In ESO it's mash of buttons, and match of parameters, especially in PVE. So no, if TES6 has MMORPG combat it will be lame disaster.
    They may just further improve Skyrim's combat in terms of different decisive moves and spells. Maybe something like mix of Dark Souls and Prey will be optimal.
    No I don't want ESO rotation but the ability to cast multiple spells or abilities without having to pause the game and select another would be very nice, you can hotkey potions and stuff why not spell or abilities.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • generalmyrick
    generalmyrick
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    I like ESO, but I am scared for the future of Elder Scroll games. I enjoyed Oblivion more than any game I have ever played, but Skyrim was kind of a disappointment. It wasn't bad, but they took out too much of the complexity that gave Oblivion so much replay value. The worst part about it was that we all discovered in the first week that the best way to beat the game was to grind out your CRAFTING skills! So boring...

    i hate when they take complexity out of good games.

    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Finedaible
    Finedaible
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    ESO cannot be compared to a single-player game series, that's just weird and inherently not compatible with a single-player game experience.

    I'd rather Bethesda learn from the mistakes made with Skyrim and previous games and use that knowledge to improve the experience in TES 6. In other words, take major pain points players have had in each of the main games such as combat mechanics, player/enemy scaling, ability scaling, and balance. I'm not saying any of the games are bad - I certainly enjoyed them all - but there were things that could definitely be improved upon.

    Changing gears a bit, for me Skyrim was way too simplified (dumbed down) from previous games, especially in its schools of magic. Bringing back the diversity of Morrowind might not be feasible in this day and age of advanced graphics, but when it boiled down to it in Skyrim, you were left with very little useful spells that were mostly damage spells and no utility based stuff. I sorely miss the Unlock spells from Morrowind for example, because it gave mages a way to overcome something not in the scope of their play-style. Perks in Skyrim were either OP (archery), or simply doesn't work or do anything notable for the most part (Bladesman, Bone-Breaker, Hack-and-Slash, and similar perks, overcharging any non-destruction spells, etc.). Swapping spells and weapons in Skyrim was pretty immersion breaking too, I know there are mods for it, but it's something that I feel should be more intuitive in a new title. I also think there should be more gore instead of a chance decapitation and little spatters of blood. New game needs stealth take-downs too. I mean who wouldn't like to jump down onto an unsuspecting enemy and drive their sword/dagger into him?.

    and I'd also like to see a Shadow Magic skill line.
    Edited by Finedaible on April 15, 2019 12:25AM
  • Ratzkifal
    Ratzkifal
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    Finedaible wrote: »
    ESO cannot be compared to a single-player game series, that's just weird and inherently not compatible with a single-player game experience.

    I'd rather Bethesda learn from the mistakes made with Skyrim and previous games and use that knowledge to improve the experience in TES 6. In other words, take major pain points players have had in each of the main games such as combat mechanics, player/enemy scaling, ability scaling, and balance. I'm not saying any of the games are bad - I certainly enjoyed them all - but there were things that could definitely be improved upon.

    Changing gears a bit, for me Skyrim was way too simplified (dumbed down) from previous games, especially in its schools of magic. Bringing back the diversity of Morrowind might not be feasible in this day and age of advanced graphics, but when it boiled down to it in Skyrim, you were left with very little useful spells that were mostly damage spells and no utility based stuff. I sorely miss the Unlock spells from Morrowind for example, because it gave mages a way to overcome something not in the scope of their play-style. Perks in Skyrim were either OP (archery), or simply doesn't work or do anything notable for the most part (Bladesman, Bone-Breaker, Hack-and-Slash, and similar perks, overcharging any non-destruction spells, etc.). Swapping spells and weapons in Skyrim was pretty immersion breaking too, I know there are mods for it, but it's something that I feel should be more intuitive in a new title. I also think there should be more gore instead of a chance decapitation and little spatters of blood. New game needs stealth take-downs too. I mean who wouldn't like to jump down onto an unsuspecting enemy and drive their sword/dagger into him?.

    and I'd also like to see a Shadow Magic skill line.

    @Finedaible Okay, but is there something that ESO does right? ESO may not be comparable in most aspects, but the games do have some common ground.
    I like the way you can pick your characters voice for the grunting noises you make during combat. In Skyrim that would have affected your Thu'um.
    I also like that the Elves in ESO actually look good again and that Bosmer have horns/antlers.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Somewhere
    Somewhere
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    zaria wrote: »
    Vizikul wrote: »
    The skill bar! The combat state of Skyrim is horrible!
    You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.

    In Skyrim you actually need to think what to use and account skill swap time for that, if you select proper difficulty. You may outplay much harder opponents with correct actions and timings and die in a second due to an error. In ESO it's mash of buttons, and match of parameters, especially in PVE. So no, if TES6 has MMORPG combat it will be lame disaster.
    They may just further improve Skyrim's combat in terms of different decisive moves and spells. Maybe something like mix of Dark Souls and Prey will be optimal.
    No I don't want ESO rotation but the ability to cast multiple spells or abilities without having to pause the game and select another would be very nice, you can hotkey potions and stuff why not spell or abilities.

    A hotkey for a basic firebolt or healing spell would have been great and made the combat so much more fluid. Playing a mage in the main games feels like I spend way too much time in menus, even just a favorites menu in combat.
  • Finedaible
    Finedaible
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    Ratzkifal wrote: »
    Finedaible wrote: »
    ESO cannot be compared to a single-player game series, that's just weird and inherently not compatible with a single-player game experience.

    I'd rather Bethesda learn from the mistakes made with Skyrim and previous games and use that knowledge to improve the experience in TES 6. In other words, take major pain points players have had in each of the main games such as combat mechanics, player/enemy scaling, ability scaling, and balance. I'm not saying any of the games are bad - I certainly enjoyed them all - but there were things that could definitely be improved upon.

    Changing gears a bit, for me Skyrim was way too simplified (dumbed down) from previous games, especially in its schools of magic. Bringing back the diversity of Morrowind might not be feasible in this day and age of advanced graphics, but when it boiled down to it in Skyrim, you were left with very little useful spells that were mostly damage spells and no utility based stuff. I sorely miss the Unlock spells from Morrowind for example, because it gave mages a way to overcome something not in the scope of their play-style. Perks in Skyrim were either OP (archery), or simply doesn't work or do anything notable for the most part (Bladesman, Bone-Breaker, Hack-and-Slash, and similar perks, overcharging any non-destruction spells, etc.). Swapping spells and weapons in Skyrim was pretty immersion breaking too, I know there are mods for it, but it's something that I feel should be more intuitive in a new title. I also think there should be more gore instead of a chance decapitation and little spatters of blood. New game needs stealth take-downs too. I mean who wouldn't like to jump down onto an unsuspecting enemy and drive their sword/dagger into him?.

    and I'd also like to see a Shadow Magic skill line.

    @Finedaible Okay, but is there something that ESO does right? ESO may not be comparable in most aspects, but the games do have some common ground.
    I like the way you can pick your characters voice for the grunting noises you make during combat. In Skyrim that would have affected your Thu'um.
    I also like that the Elves in ESO actually look good again and that Bosmer have horns/antlers.

    Those are fair points, I'd be ok with those. I just understood your original post to be more about which game mechanics from ESO could apply to TES 6.
  • russelmmendoza
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    Things eso have that should be in tes6:
    Crown store, most important of all.
    Fighting mechanics.
    One shot death from enemies.
    Crown crates.
    Login queue.
    Stuck in combat.
    Stuck in skill animation.
    Nerfs, they should nerf it to oblivion, before actually releasing it.
    There should be a nb class in tes6, so they can nerf it to utter uselessness.
    There should be pvp like cyrodiil in tes6.

    I can think of more, but I might break my phone.
  • Ratzkifal
    Ratzkifal
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    Things eso have that should be in tes6:
    Crown store, most important of all.
    Fighting mechanics.
    One shot death from enemies.
    Crown crates.
    Login queue.
    Stuck in combat.
    Stuck in skill animation.
    Nerfs, they should nerf it to oblivion, before actually releasing it.
    There should be a nb class in tes6, so they can nerf it to utter uselessness.
    There should be pvp like cyrodiil in tes6.

    I can think of more, but I might break my phone.

    Thanks for playing along :smile:
    This Bosmer was tortured to death. There is nothing left to be done.
  • Sylvermynx
    Sylvermynx
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    I.... can't think of anything at all that ESO has I might want in TES6.

    Of course.... I may not be alive/able to play games by the time TES6 lands.
  • Mettaricana
    Mettaricana
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    Would like a mix of oblivion and skyrim combat

    Oblivion was fast and fluid though limited
    Skyrim was slow clunky and ass dragging but had dualwield.

    Also would love to never hear see or smell dovahkin ever again.

    Bring back the tough quests of morrowind.

    Add some castable weapon skills rather than just light and heavy.. skyrim again was sluggish clunky.

    More than like 6 voice actors only so many people can be white run blacksmith...

    Bring back stats drop this dumb perk system made the game so painfully stagnant 6 hours in your the master of all and gameplay all melted into the same build being a heavy armored sneaking ninja assasin mage lord of bows...

    No more draugr

    New spells outside the fire frost shock...

    Better ui skyrims sucked

    Give characters a personality the npcs in skyrim had the personalitu of ben stein at a funeral.

    No killing a special someone to advance quest that paarthunax bs was messed up.

    More daedric realm exploration.

    I also would love to see a sense of presence for the player. Like frequent a city they get to know you favor you hate you etc. Lil fable and dragons dogma like. In skyrim i felt as important as a cow pat. Slay a dragon? Move along citizen. Killed alduin? Awe did someone steal your sweet roll. Least oblivion you could bribe people to like you and stuff skyrim everyone was a generic statue giving no f***s about you or your deeds...

    More giant badass boss fights like juggalag, mehrunes dagon, alduin, umaril etc. Tired of ultimate final showdowns in games being a generic npc human who dies in 3 hits.

    I want es6 to should more lore the stuff thats never covered. Honestlyhavent had a sense of wonder in the series since seeing the heart of lorkhan in mortowind in a giant cyborg skeleton. And the disolvi g butterfly room of shivering isles... skyrim was cave ,cave, cave, cave, dunge-e oh.. no another cave, cave cave, dwemer ruin, cave cave, snowy cave, cave, cave that leads ito dwemer ruin and back into a cave... zero variety...

  • SpringEternal
    SpringEternal
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    Definitely the outfit system and increased character customization in general. Skyrim's alchemy/enchantment loop got the job done, but it was quite tedious in comparison to ESO's outfit system.

    The variety of world bosses, maybe? In Skyrim, epic battles relied a little bit too much on different flavors of dragon.

    Thinking about it though, a lot of what I enjoy about ESO is already in the single player games (in-depth lore, fantastical environments, atmospheric storytelling, great scores, intriguing NPCs, etc.). I love the diversity of spells that ESO's classes bring, but prefer the classless/pick & choose design for single-player.
  • Dragneel1207
    Dragneel1207
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    bugs :p
    log in q
    performance
    balance
    crown store
    horse feeding
    daily writs :wink:
    skyshards
    mages guild line
  • Dragneel1207
    Dragneel1207
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    wayshrines instead of fast travel
  • Dragneel1207
    Dragneel1207
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    something like Malestrom Arena
    More than 1 npc follower
    war should be war not like skrimishes
    should have option to become lord of castle and improving castle
    mounts
  • Dragneel1207
    Dragneel1207
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    making u r own skill line :smiley:
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