The skill bar! The combat state of Skyrim is horrible!
You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.
No I don't want ESO rotation but the ability to cast multiple spells or abilities without having to pause the game and select another would be very nice, you can hotkey potions and stuff why not spell or abilities.MartiniDaniels wrote: »The skill bar! The combat state of Skyrim is horrible!
You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.
In Skyrim you actually need to think what to use and account skill swap time for that, if you select proper difficulty. You may outplay much harder opponents with correct actions and timings and die in a second due to an error. In ESO it's mash of buttons, and match of parameters, especially in PVE. So no, if TES6 has MMORPG combat it will be lame disaster.
They may just further improve Skyrim's combat in terms of different decisive moves and spells. Maybe something like mix of Dark Souls and Prey will be optimal.
Emma_Overload wrote: »I like ESO, but I am scared for the future of Elder Scroll games. I enjoyed Oblivion more than any game I have ever played, but Skyrim was kind of a disappointment. It wasn't bad, but they took out too much of the complexity that gave Oblivion so much replay value. The worst part about it was that we all discovered in the first week that the best way to beat the game was to grind out your CRAFTING skills! So boring...
Finedaible wrote: »ESO cannot be compared to a single-player game series, that's just weird and inherently not compatible with a single-player game experience.
I'd rather Bethesda learn from the mistakes made with Skyrim and previous games and use that knowledge to improve the experience in TES 6. In other words, take major pain points players have had in each of the main games such as combat mechanics, player/enemy scaling, ability scaling, and balance. I'm not saying any of the games are bad - I certainly enjoyed them all - but there were things that could definitely be improved upon.
Changing gears a bit, for me Skyrim was way too simplified (dumbed down) from previous games, especially in its schools of magic. Bringing back the diversity of Morrowind might not be feasible in this day and age of advanced graphics, but when it boiled down to it in Skyrim, you were left with very little useful spells that were mostly damage spells and no utility based stuff. I sorely miss the Unlock spells from Morrowind for example, because it gave mages a way to overcome something not in the scope of their play-style. Perks in Skyrim were either OP (archery), or simply doesn't work or do anything notable for the most part (Bladesman, Bone-Breaker, Hack-and-Slash, and similar perks, overcharging any non-destruction spells, etc.). Swapping spells and weapons in Skyrim was pretty immersion breaking too, I know there are mods for it, but it's something that I feel should be more intuitive in a new title. I also think there should be more gore instead of a chance decapitation and little spatters of blood. New game needs stealth take-downs too. I mean who wouldn't like to jump down onto an unsuspecting enemy and drive their sword/dagger into him?.
and I'd also like to see a Shadow Magic skill line.
No I don't want ESO rotation but the ability to cast multiple spells or abilities without having to pause the game and select another would be very nice, you can hotkey potions and stuff why not spell or abilities.MartiniDaniels wrote: »The skill bar! The combat state of Skyrim is horrible!
You can equip a spell and a weapon at a time but then you can't heal or block, if you equip a healing and a damaging spell you drain your magicka pool way too fast, and you are also unable to block. No matter what you did, combat was a joke. I don't want to go to the menu every few seconds mid combat and spam-use a dozen of potions, swap an ice spell with a fire one so I can hurt a target that is immune to ice, etc. I hope ES 6 does it better than Skyrim and orients more towards ESO.
In Skyrim you actually need to think what to use and account skill swap time for that, if you select proper difficulty. You may outplay much harder opponents with correct actions and timings and die in a second due to an error. In ESO it's mash of buttons, and match of parameters, especially in PVE. So no, if TES6 has MMORPG combat it will be lame disaster.
They may just further improve Skyrim's combat in terms of different decisive moves and spells. Maybe something like mix of Dark Souls and Prey will be optimal.
Finedaible wrote: »ESO cannot be compared to a single-player game series, that's just weird and inherently not compatible with a single-player game experience.
I'd rather Bethesda learn from the mistakes made with Skyrim and previous games and use that knowledge to improve the experience in TES 6. In other words, take major pain points players have had in each of the main games such as combat mechanics, player/enemy scaling, ability scaling, and balance. I'm not saying any of the games are bad - I certainly enjoyed them all - but there were things that could definitely be improved upon.
Changing gears a bit, for me Skyrim was way too simplified (dumbed down) from previous games, especially in its schools of magic. Bringing back the diversity of Morrowind might not be feasible in this day and age of advanced graphics, but when it boiled down to it in Skyrim, you were left with very little useful spells that were mostly damage spells and no utility based stuff. I sorely miss the Unlock spells from Morrowind for example, because it gave mages a way to overcome something not in the scope of their play-style. Perks in Skyrim were either OP (archery), or simply doesn't work or do anything notable for the most part (Bladesman, Bone-Breaker, Hack-and-Slash, and similar perks, overcharging any non-destruction spells, etc.). Swapping spells and weapons in Skyrim was pretty immersion breaking too, I know there are mods for it, but it's something that I feel should be more intuitive in a new title. I also think there should be more gore instead of a chance decapitation and little spatters of blood. New game needs stealth take-downs too. I mean who wouldn't like to jump down onto an unsuspecting enemy and drive their sword/dagger into him?.
and I'd also like to see a Shadow Magic skill line.
@Finedaible Okay, but is there something that ESO does right? ESO may not be comparable in most aspects, but the games do have some common ground.
I like the way you can pick your characters voice for the grunting noises you make during combat. In Skyrim that would have affected your Thu'um.
I also like that the Elves in ESO actually look good again and that Bosmer have horns/antlers.
russelmmendoza wrote: »Things eso have that should be in tes6:
Crown store, most important of all.
Fighting mechanics.
One shot death from enemies.
Crown crates.
Login queue.
Stuck in combat.
Stuck in skill animation.
Nerfs, they should nerf it to oblivion, before actually releasing it.
There should be a nb class in tes6, so they can nerf it to utter uselessness.
There should be pvp like cyrodiil in tes6.
I can think of more, but I might break my phone.