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ZOS daily quest design - they just never learn

Nemesis7884
Nemesis7884
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Why does zos consistantly use daily quests where you have to find items that aren't mutually exclusive - so everyone is hunting for the same items and the whole process becomes unbelievably tedious and painful - they cant be that incompetent or ignorant about the matter so one has to assume they are trolling people?
  • Elsonso
    Elsonso
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    Why does zos consistantly use daily quests where you have to find items that aren't mutually exclusive - so everyone is hunting for the same items and the whole process becomes unbelievably tedious and painful - they cant be that incompetent or ignorant about the matter so one has to assume they are trolling people?

    It is a multiplayer game and, at times, players compete against each other.
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    PC NA/EU: @Elsonso
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  • Shawn_PT
    Shawn_PT
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    The strange part about this is that quests released at the same time have different ways of handling this. Look at Summerset. The WB dailies with objectives like break coral or pick up eggs or find feathers. Everyone can use the same secondary objectives and they don't vanish for other players.

    However the delve dailies have a double standard. In some, players can all go and destroy the same cocoons or pick the same books. But in others we have to compete to pick flowers or find relic boxes.

    Why? Why can't they all have the same standard? It's so much better to just run dailies alongside other players than constantly have to think 'this $#&#*er is gonna steal my $^*#*@ing box!!! Run run run!!!! I saw that first!!'
    Edited by Shawn_PT on April 14, 2019 12:38PM
  • AlnilamE
    AlnilamE
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    Have you considered grouping for quests? I find that in groups, most of them are shared.
    The Moot Councillor
  • Elsonso
    Elsonso
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    Shawn_PT wrote: »
    The strange part about this is that quests released at the same time have different ways of handling this. Look at Summerset. The WB dailies with objectives like break coral or pick up eggs or find feathers. Everyone can use the same secondary objectives and they don't vanish for other players.

    However the delve dailies have a double standard. In some, players can all go and destroy the same cocoons or pick the same books. But in others we have to compete to pick flowers or find relic boxes.

    Why? Why can't they all have the same standard? It's so much better to just run dailies alongside other players than constantly have to think 'this $#&#*er is gonna steal my $^*#*@ing box!!! Run run run!!!! I saw that first!!'

    They are making the quests different. They don't want all of the objectives to be competitive, but they also don't want none of them to be. That seems to be the cleanest answer.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • vgabor
    vgabor
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    What do you expect? I wrote about this to the support before the Jester festival, still waiting for any answer...
  • Nemesis7884
    Nemesis7884
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    AlnilamE wrote: »
    Have you considered grouping for quests? I find that in groups, most of them are shared.

    the problem with this is that doing such quests is the perfect time to be queued for dungeons at the same time because as a dd you wait 30-60minutes to get int...
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