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Ultimate ability Meteor & morphs can be dodged if timed correctly

Universe
Universe
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Hello,
The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
This is not intended.
*Intended behavior: Meteor can be blocked but not dodged.
I confirmed this bug multiple times when dueling or fighting other players in Cyrodiil.
I reported it in the past, but it's not fixed yet.
Note: I noticed this bug when playing Sorcerer.
I tested it with Ice Comet morph, but I presume this issue is with all morphs and base ability.

@ZOS_GinaBruno @ZOS_BrianWheeler
Please fix it.
Edited by Universe on April 12, 2019 8:13PM
Some videos I recorded for fun: Main character:
PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
PC NA main: The Magic - AD magicka Sorcerer
Started playing ESO in beta & early access
User_ID: Daedric_Prince
  • Vapirko
    Vapirko
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    Can you post a video you dodging a meteor/ice comet?
  • Universe
    Universe
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    Vapirko wrote: »
    Can you post a video you dodging a meteor/ice comet?

    I didn't manage to dodge a meteor myself, others who I dueled with or fought against in cyrodiil could have done so.
    I can't post a video due to the the naming and shaming rules.
    Creating and modifying a video to not display names while showing the addons and damage modifiers is a complicated task, I guess the developers can find this bug by themselves if dodging about 0.5 second before the meteor hits.
    I may create a private video and show it to the developers, but I don't think it is necessary.
    Edited by Universe on April 13, 2019 2:56PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Universe
    Universe
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    This needs fixing.
    The issue is real.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Shadowshire
    Shadowshire
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    Universe wrote: »
    Hello,
    The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
    This is not intended.
    *Intended behavior: Meteor can be blocked but not dodged.
    ....
    @ZOS_GinaBruno @ZOS_BrianWheeler
    Please fix it.
    An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.

    It is not unusual for a target of the Meteor and Ice Comet ultimates to move away from their location when a Sorcerer summons the projectile. Mobile bosses, such as the Gryphons and Indriks in Summerset often jump to another location before the projectile arrives.

    With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.

    So maybe you could test it during a Duel with a friend's PC instead. :wink:

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Universe
    Universe
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    Universe wrote: »
    Hello,
    The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
    This is not intended.
    *Intended behavior: Meteor can be blocked but not dodged.
    ....
    @ZOS_GinaBruno @ZOS_BrianWheeler
    Please fix it.
    An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.

    It is not unusual for a target of the Meteor and Ice Comet ultimates to move away from their location when a Sorcerer summons the projectile. Mobile bosses, such as the Gryphons and Indriks in Summerset often jump to another location before the projectile arrives.

    With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.

    So maybe you could test it during a Duel with a friend's PC instead. :wink:

    There is a very clear visual warning on the ground for Meteor and the player can block so he can reduce the incoming initial hit damage and not be knocked down.
    The issue is that Meteor can be dodged too if the dodge action is being initiated very shortly before the Meteor lands.
    This is not intended.
    Intended behavior: Meteor can be blocked, but not dodged.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Emma_Overload
    Emma_Overload
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    The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
    #CAREBEARMASTERRACE
  • Asmael
    Asmael
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    Possibly, they used an Immovable pot and figured they'd take the direct damage during the roll, or broke free a previous stun without you noticing. Hard to tell without a video.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Universe
    Universe
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    The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.

    I wouldn't be so sure about that.
    I already reported countless issues without videos both on Live and PTS servers and ZOS fixed them after reading my reports and even sometimes responded to me.
    ZOS will believe me :)
    Though it is true that without a video it will be harder to find the problem.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Shadowshire
    Shadowshire
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    Universe wrote: »
    Universe wrote: »
    Hello,
    The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
    This is not intended.
    *Intended behavior: Meteor can be blocked but not dodged.
    ....
    @ZOS_GinaBruno @ZOS_BrianWheeler
    Please fix it.
    An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. (Edited for emphasis) For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.
    ....

    With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.

    So maybe you could test it during a Duel with a friend's PC instead. :wink:
    There is a very clear visual warning on the ground for Meteor and the player can block so he can reduce the incoming initial hit damage and not be knocked down.
    Are you sure that the player whose character is targeted can see the visual warning? When I am fighting a World Boss, for example, both I and other players can see the circle of dashes around the area that will be affected by Meteor or Ice Comet. But can the WB "see" it too, and move out of the targeted area? Sometimes I wonder. Whether an opponent can see the visual warning could be discovered during a Duel between your PC and a friend's PC.

    Assuming that the opposing player can see the visual warning (or hear an audio warning, too, if there is one), then using a Dodge Roll to move their character out of the target zone would be intended.
    Universe wrote: »
    The issue is that Meteor can be dodged too if the dodge action is being initiated very shortly before the Meteor lands.
    This is not intended.
    Intended behavior: Meteor can be blocked, but not dodged.
    Unless something is happening which you are not describing, there is no issue.

    Apparently you misinterpret the phrase "Meteor can be blocked, but not dodged." to mean that the target can only Block the attack, and cannot move away from the target zone, e.g., by using a Dodge Roll. Again, it means that the attack cannot be Dodged without moving out of the target zone.

    In my experience, the only way to know that an attack was Dodged is when a small text tage "Missed" or "Dodged" is displayed next to the target which my character attacked. But I have only seen that when the target was a small, flying creature such as a nyad or pixie.

    For what it could be worth nonetheless, I do not enable the Scrolling Combat Text feature. It could help to understand the course of events during fights with tough opponents and Bosses in dungeons and Trials, though.

    So, I am no expert at the how the activity of Combat is initiated, conducted, and resolved. Nonetheless, it seems to me that we need to do more reading in the Combat section of this forum: Combat & Character Mechanics

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    Universe wrote: »
    The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
    I wouldn't be so sure about that.
    I already reported countless issues without videos both on Live and PTS servers and ZOS fixed them after reading my reports and even sometimes responded to me.
    ZOS will believe me :)
    Though it is true that without a video it will be harder to find the problem.
    Hint: in order to remedy a software bug, the first thing that a programmer must do is verify whether the bug exists. That is, by repeating a series of actions which the user reported that resulted in the erroneous outcome. If they can cause the "bug" to be evident "at will", then they can do that while using a "debugger" utility to find the line or section of lines in the source code which need to be corrected to prevent the bug.

    If a programmer cannot cause the bug to become evident, then they can only make an educated guess as to the cause -- one which is usually wrong. So they usually don't bother with a time-consuming "search" through the logic of the software as it executes.

    A video might serve to show what the player does prior to the bug becoming evident, else, they need a script which they can follow. How good are you at screenwriting? :smiley:

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Universe
    Universe
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    Universe wrote: »
    The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
    I wouldn't be so sure about that.
    I already reported countless issues without videos both on Live and PTS servers and ZOS fixed them after reading my reports and even sometimes responded to me.
    ZOS will believe me :)
    Though it is true that without a video it will be harder to find the problem.
    Hint: in order to remedy a software bug, the first thing that a programmer must do is verify whether the bug exists. That is, by repeating a series of actions which the user reported that resulted in the erroneous outcome. If they can cause the "bug" to be evident "at will", then they can do that while using a "debugger" utility to find the line or section of lines in the source code which need to be corrected to prevent the bug.

    If a programmer cannot cause the bug to become evident, then they can only make an educated guess as to the cause -- one which is usually wrong. So they usually don't bother with a time-consuming "search" through the logic of the software as it executes.

    A video might serve to show what the player does prior to the bug becoming evident, else, they need a script which they can follow. How good are you at screenwriting? :smiley:

    Example Sequence of events 1:
    Player A: Presses ability "Power Surge"(Surge morph).
    Player A: Presses ability "Hardened Ward"(Conjured Ward morph).
    Player A: Presses ability "Harness Magicka"(Annulment morph).
    Player A: Target Player B.
    Player A: Initiates Light attack
    Player A: Presses "Haunting Curse"(Daedric Curse morph).
    Player A: Initiates Light attack
    Player A: Presses "Crushing Shock"(Force Shock morph).
    Player A: Initiates Light attack
    Player A: Presses ability "Crystal Fragments"(Crystal Shard morph).
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player B: Presses "Shadowy Disguise"(Shadow Cloak morph).
    Player B: Exists the invisibility and dodge roll once shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 2:
    Player A: Presses ability "Power Surge"(Surge morph).
    Player A: Presses ability "Hardened Ward"(Conjured Ward morph).
    Player A: Presses ability "Harness Magicka"(Annulment morph).
    Player A: Target Player B.
    Player A: Initiates Light attack
    Player A: Presses "Haunting Curse"(Daedric Curse morph).
    Player A: Initiates Light attack
    Player A: Presses "Crushing Shock"(Force Shock morph).
    Player A: Initiates Light attack
    Player A: Presses ability "Crystal Fragments"(Crystal Shard morph).
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 3:
    Player A: Presses ability "Power Surge"(Surge morph).
    Player A: Presses ability "Hardened Ward"(Conjured Ward morph).
    Player A: Presses ability "Harness Magicka"(Annulment morph).
    Player A: Target Player B.
    Player A: Initiates Light attack
    Player A: Presses "Haunting Curse"(Daedric Curse morph).
    Player A: Initiates Light attack
    Player A: Presses "Crushing Shock"(Force Shock morph).
    Player A: Initiates Light attack
    Player A: Presses ability "Crystal Fragments"(Crystal Shard morph).
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player A: Presses ability "Rune Cage"(Rune Prison morph).
    Player B: Breaks free.
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 4:
    Player A: Presses ability "Power Surge"(Surge morph).
    Player A: Presses ability "Hardened Ward"(Conjured Ward morph).
    Player A: Presses ability "Harness Magicka"(Annulment morph).
    Player A: Target Player B.
    Player A: Initiates Light attack
    Player A: Presses "Haunting Curse"(Daedric Curse morph).
    Player A: Initiates Light attack
    Player A: Presses "Crushing Shock"(Force Shock morph).
    Player A: Initiates Light attack
    Player A: Presses ability "Crystal Fragments"(Crystal Shard morph).
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player A: Presses ability "Destructive Reach"(Destructive Touch morph).
    Player B: Breaks free.
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Player A: "Lord of Light, how did he manage to dodge my perfect Ice Comet ? "
    Player B: "Lord of Light does not answer to you, I'm his faithful champion and no one else will benefit from his holy light! "


    The above is not on the level of Hollywood, but it should be good enough :)

    *The window for successfully dodging the Meteor is very short, possibly up to 0.5/1 second before the Meteor hits.
    This should not happen since Meteor isn't supposed to be dodgeable.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Shadowshire
    Shadowshire
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    Universe wrote: »
    (EDIT to correct erroneous assumption.)

    Example Sequence of events 1:
    ....
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player B: Presses "Shadowy Disguise"(Shadow Cloak morph).
    Player B: Exists the invisibility and dodge roll once shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 2:
    ....
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 3:
    ....
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player A: Presses ability "Rune Cage"(Rune Prison morph).
    Player B: Breaks free.
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".

    Example Sequence of events 4:
    ....
    Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
    Player A: Presses ability "Destructive Reach"(Destructive Touch morph).
    Player B: Breaks free.
    Player B: Dodge roll shortly before the "Ice Comet" hits.
    Player B: Successfully dodge "Ice Comet".
    ....
    *The window for successfully dodging the Meteor is very short, possibly up to 0.5/1 second before the Meteor hits.
    This should not happen since Meteor isn't supposed to be dodgeable.
    Your scripted examples contradict the assertion in your *footnote. Obviously, there is enough time for a player whose character is targeted to have the character Dodge Roll or otherwise move out of the target zone, even if the character must break free of a snare. By the way, Destructive Reach applies a knockback -- not a snare -- which can cause the target to end-up outside the target zone.

    You also continue to misinterpret what "undodegable" signifies in the description of the ability, and do not respond to how I described it. Namely, the projectile cannot be dodged as an outcome of the resolution of the attack per se. What you describe in your scripts is that the target is not present in the zone when the projectile arrives, therefore there is no target present which cannot dodge it.

    Your scripts show that there is no error for ZOS to correct.

    Please stop wasting our time with your complaint about the way that the Meteor and Ice Comet abilities are designed and implemented.
    ______________________
    * Network latency and low FPS adversely affect any attempt to measure the amount of time between the keypress that summons the projectile and its arrival at the target zone, which is drawn on the surface shortly before its arrival.

    Edited by Shadowshire on April 22, 2019 5:16AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Universe
    Universe
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    @Shadowshire Please don't spam this discussion.
    I appreciate your input but there is an issue with this ultimate ability.
    When reading your post it is almost looks like that you are trying to mask this exploit so it won't be fixed.

    @ZOS_GinaBruno @ZOS_BrianWheeler Please fix it.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Artemiisia
    Artemiisia
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    Universe wrote: »
    Hello,
    The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
    This is not intended.
    *Intended behavior: Meteor can be blocked but not dodged.
    ....
    @ZOS_GinaBruno @ZOS_BrianWheeler
    Please fix it.
    An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.

    It is not unusual for a target of the Meteor and Ice Comet ultimates to move away from their location when a Sorcerer summons the projectile. Mobile bosses, such as the Gryphons and Indriks in Summerset often jump to another location before the projectile arrives.

    With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.

    So maybe you could test it during a Duel with a friend's PC instead. :wink:

    you can see when you being targeted by a meteor, beneath your feets there will be a dotted circle around them, just before it lands, probably up to 1-2 secs
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