Can you post a video you dodging a meteor/ice comet?
An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.Hello,
The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
This is not intended.
*Intended behavior: Meteor can be blocked but not dodged.
....
@ZOS_GinaBruno @ZOS_BrianWheeler
Please fix it.
Shadowshire wrote: »An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.Hello,
The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
This is not intended.
*Intended behavior: Meteor can be blocked but not dodged.
....
@ZOS_GinaBruno @ZOS_BrianWheeler
Please fix it.
It is not unusual for a target of the Meteor and Ice Comet ultimates to move away from their location when a Sorcerer summons the projectile. Mobile bosses, such as the Gryphons and Indriks in Summerset often jump to another location before the projectile arrives.
With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.
So maybe you could test it during a Duel with a friend's PC instead.
Emma_Overload wrote: »The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
Are you sure that the player whose character is targeted can see the visual warning? When I am fighting a World Boss, for example, both I and other players can see the circle of dashes around the area that will be affected by Meteor or Ice Comet. But can the WB "see" it too, and move out of the targeted area? Sometimes I wonder. Whether an opponent can see the visual warning could be discovered during a Duel between your PC and a friend's PC.There is a very clear visual warning on the ground for Meteor and the player can block so he can reduce the incoming initial hit damage and not be knocked down.Shadowshire wrote: »An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. (Edited for emphasis) For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.Hello,
The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
This is not intended.
*Intended behavior: Meteor can be blocked but not dodged.
....
@ZOS_GinaBruno @ZOS_BrianWheeler
Please fix it.
....
With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.
So maybe you could test it during a Duel with a friend's PC instead.
Unless something is happening which you are not describing, there is no issue.The issue is that Meteor can be dodged too if the dodge action is being initiated very shortly before the Meteor lands.
This is not intended.
Intended behavior: Meteor can be blocked, but not dodged.
Hint: in order to remedy a software bug, the first thing that a programmer must do is verify whether the bug exists. That is, by repeating a series of actions which the user reported that resulted in the erroneous outcome. If they can cause the "bug" to be evident "at will", then they can do that while using a "debugger" utility to find the line or section of lines in the source code which need to be corrected to prevent the bug.I wouldn't be so sure about that.Emma_Overload wrote: »The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
I already reported countless issues without videos both on Live and PTS servers and ZOS fixed them after reading my reports and even sometimes responded to me.
ZOS will believe me
Though it is true that without a video it will be harder to find the problem.
Shadowshire wrote: »Hint: in order to remedy a software bug, the first thing that a programmer must do is verify whether the bug exists. That is, by repeating a series of actions which the user reported that resulted in the erroneous outcome. If they can cause the "bug" to be evident "at will", then they can do that while using a "debugger" utility to find the line or section of lines in the source code which need to be corrected to prevent the bug.I wouldn't be so sure about that.Emma_Overload wrote: »The problem is that without a video no one will believe you, this thread will die and ZOS won't fix anything.
I already reported countless issues without videos both on Live and PTS servers and ZOS fixed them after reading my reports and even sometimes responded to me.
ZOS will believe me
Though it is true that without a video it will be harder to find the problem.
If a programmer cannot cause the bug to become evident, then they can only make an educated guess as to the cause -- one which is usually wrong. So they usually don't bother with a time-consuming "search" through the logic of the software as it executes.
A video might serve to show what the player does prior to the bug becoming evident, else, they need a script which they can follow. How good are you at screenwriting?
Your scripted examples contradict the assertion in your *footnote. Obviously, there is enough time for a player whose character is targeted to have the character Dodge Roll or otherwise move out of the target zone, even if the character must break free of a snare. By the way, Destructive Reach applies a knockback -- not a snare -- which can cause the target to end-up outside the target zone.(EDIT to correct erroneous assumption.)
Example Sequence of events 1:
....
Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
Player B: Presses "Shadowy Disguise"(Shadow Cloak morph).
Player B: Exists the invisibility and dodge roll once shortly before the "Ice Comet" hits.
Player B: Successfully dodge "Ice Comet".
Example Sequence of events 2:
....
Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
Player B: Dodge roll shortly before the "Ice Comet" hits.
Player B: Successfully dodge "Ice Comet".
Example Sequence of events 3:
....
Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
Player A: Presses ability "Rune Cage"(Rune Prison morph).
Player B: Breaks free.
Player B: Dodge roll shortly before the "Ice Comet" hits.
Player B: Successfully dodge "Ice Comet".
Example Sequence of events 4:
....
Player A: Presses Ultimate ability "Ice Comet"(Meteor morph).
Player A: Presses ability "Destructive Reach"(Destructive Touch morph).
Player B: Breaks free.
Player B: Dodge roll shortly before the "Ice Comet" hits.
Player B: Successfully dodge "Ice Comet".
....
*The window for successfully dodging the Meteor is very short, possibly up to 0.5/1 second before the Meteor hits.
This should not happen since Meteor isn't supposed to be dodgeable.
Shadowshire wrote: »An attack that cannot be "dodged" means that the target cannot "dodge" the projectile, whether partially or entirely, without moving away from their current location. For example, ordinarily a target can possibly "dodge" an arrow shot by an archer (or by a trap) to avoid or reduce its damage while remaining in the target's location. Also, ordinarily a target can Block to partially deflect or reduce the damage of the attack, while remaining immobile.Hello,
The Mage's Guild skill line's ultimate ability Meteor & morphs can be dodged if timed correctly(very shortly before it lands).
This is not intended.
*Intended behavior: Meteor can be blocked but not dodged.
....
@ZOS_GinaBruno @ZOS_BrianWheeler
Please fix it.
It is not unusual for a target of the Meteor and Ice Comet ultimates to move away from their location when a Sorcerer summons the projectile. Mobile bosses, such as the Gryphons and Indriks in Summerset often jump to another location before the projectile arrives.
With regard to PvP, I do not know if there is an animation (sound effect, etc.) which could warn the opposing player that an Ultimate projectile has been launched toward their PC. Perhaps we should test using Meteor and Ice Comet against a Target that has been installed in a Homestead. Yet, we would still not know whether an opposing player will hear or see something that serves as a warning to which they can respond.
So maybe you could test it during a Duel with a friend's PC instead.