Yeah, I have been having issues attempting to make my StamDK PVP viable. Have tried a few combination, including an attempt at a dot build. And everything seems underwhelming and overly reliant on weapon skills. A part of me is thinking of trying a proc build, with Zaan, Way of the Air and Red Mountain. The flame damage synergizes really well with the DK and a crit rush followed by a dragon leap could line up solid burst damage. But the prospect of running proc sets on a stam build is unappealing.
Yeah, I have been having issues attempting to make my StamDK PVP viable. Have tried a few combination, including an attempt at a dot build. And everything seems underwhelming and overly reliant on weapon skills. A part of me is thinking of trying a proc build, with Zaan, Way of the Air and Red Mountain. The flame damage synergizes really well with the DK and a crit rush followed by a dragon leap could line up solid burst damage. But the prospect of running proc sets on a stam build is unappealing.
Way of Fire. Way of Air is just bad
When people say "X is only good at doing this one thing", JackDaniell is out there like...
https://www.youtube.com/watch?v=Jq-szFnyLOI
I mean, sure, stam dk resonates well with turtle SnB builds, but if you want it to do something else, there's nothing stopping you, even if it does look somewhat unnatural
One would argue that its high healing output and mobility would suffice for survivability and escape mechanics, not to mention the CC pushes you and your opponent in opposite directions, giving you more ground to get away if need be.GeorgeBlack wrote: »When people say "X is only good at doing this one thing", JackDaniell is out there like...
https://www.youtube.com/watch?v=Jq-szFnyLOI
I mean, sure, stam dk resonates well with turtle SnB builds, but if you want it to do something else, there's nothing stopping you, even if it does look somewhat unnatural
The build does not offer any survivability or escape mechanics. If he was to be focused by melee chars he'd be in trouble.
GeorgeBlack wrote: »I always come to the conclusion that without Bloodspawn 7th Fury SnB/2h this class cannot be used for PvP.
If we take these two sets out of the mix stamDK isn't much.
StamDK is impossible to play without SnB.
True, but I will admit that SnB/2H does resonate well with DK. Admittedly I haven't been playing stam dk very long, but I always find myself going back to SnB. Having said that, I don't run the meta like seventh/fury, or even heavy armor.but stamDK is more than just 7th-Fury/SnB+2H.
One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
I was at a resource fight yesterday just lobbing down low health players while my resources kept going up. It was actually kind of stupid.
Toc de Malsvi wrote: »One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
^
DK shines with SnB but is actually quite capable of many other setups.
this.One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
I was at a resource fight yesterday just lobbing down low health players while my resources kept going up. It was actually kind of stupid.
this.One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
my medium DoT build consistently tops the damage board in Battleground Deathmatch (altho i die a lot too and have more assist than killing blows...) so it does work.Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
I was at a resource fight yesterday just lobbing down low health players while my resources kept going up. It was actually kind of stupid.
the berserker morph costs too much for what's essentially a single-target, no DoT Dawnbreaker that adds some resistance.
and onslaught is hard to make it consistently a killing blow skill, especially in CP PvP where resistances are up the roof. so ur target often dies from a DoT or light attacks.
2H ulti is fun, but it's bad.
this.One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
my medium DoT build consistently tops the damage board in Battleground Deathmatch (altho i die a lot too and have more assist than killing blows...) so it does work.Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
I was at a resource fight yesterday just lobbing down low health players while my resources kept going up. It was actually kind of stupid.
the berserker morph costs too much for what's essentially a single-target, no DoT Dawnbreaker that adds some resistance.
and onslaught is hard to make it consistently a killing blow skill, especially in CP PvP where resistances are up the roof. so ur target often dies from a DoT or light attacks.
2H ulti is fun, but it's bad.
It ignores resistances, so it doesn't matter how high their resistances are. The trick with onslaught is to know your tooltip and time the attack for execute range.
The biggest downfall of this ult is that it is hard to land. But when it does it does a ton of damage.
this.One class being able to do only one thing well is not how eso was ever intended to be nor should it ever be how ESO is, if it ever becomes that way it must be fixed asap.
It's fine. DK works well as an archer, brawler, shield play, healer, whatever you want to do. There are a lot of "turtle" DK builds out there, but that's just because their passives shine upon that particular style. This isn't to say DK isn't capable of anything else.
my medium DoT build consistently tops the damage board in Battleground Deathmatch (altho i die a lot too and have more assist than killing blows...) so it does work.Try the 2h ult - you won't be disappointed. Not only does it cut right through their penetration with a high tooltip, but it boosts your defenses at the same time. So technically it's an offensive and defensive ultimate. If you go with the Onslaught morph you get all your ult back when you execute a target with it.ults tend to switch between a defensive on main bar of S/B ult or corrosive, and offensive on back bar of leap or DB
I was at a resource fight yesterday just lobbing down low health players while my resources kept going up. It was actually kind of stupid.
the berserker morph costs too much for what's essentially a single-target, no DoT Dawnbreaker that adds some resistance.
and onslaught is hard to make it consistently a killing blow skill, especially in CP PvP where resistances are up the roof. so ur target often dies from a DoT or light attacks.
2H ulti is fun, but it's bad.
It ignores resistances, so it doesn't matter how high their resistances are. The trick with onslaught is to know your tooltip and time the attack for execute range.
The biggest downfall of this ult is that it is hard to land. But when it does it does a ton of damage.
kinda disagree.
i know my tooltip, but perhaps for my build, in BG against tons of pet sorc, or Cyrodiil against Nightblades and StamSorc, resistance isn't really my biggest issue.
But it is super easy to land, u don't think u can miss unless the target roll-dodge or something.
As DK, u have an arsenal to stun folks, so just whack them in the head when that happened. also with some poison u can immobilize them first.
It's the "meh" damage i have a problem with. Yes, even ignoring 100% resistance, this skill is meh for the cost.... I'd take Leap or Dawnbreaker any day.