Make pet/summon corpses be usable again

Solariken
Solariken
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In the current state of the game, pets and summoned creatures are incredibly valuable as mobile line-of-sight blockers (aka meat shields). Most of them also provide really nice damage and/or utility while being harder to kill than the player who controls them. Sorceror pet zoo, Engine Guardian, Maw of the Infernal, to name a few. I think these are fine tools that present very viable ways to build your character.

However, removing the ability to "use" the corpses of these creatures was a huge mistake. There should be a downside or "soft counter" presented by your enemies if you choose to bring your NPC buddies to a fight. I am lobbying for a short window for these corpses to linger and be usable - perhaps 3 seconds.

This is a great opportunity to restore Repentance to its former glory and expand the niche edge that Necromancers will be enjoying in PvP while also restoring proper soft banes to accompany the boons that pets provide.

EDIT: this suggestion does not apply to ally pet corpses, only enemies'.
Edited by Solariken on April 11, 2019 6:04PM

Make pet/summon corpses be usable again 14 votes

Yay
71%
SolarikenMinnoAedarylsusmitdsNoFlashFroilveloSylraptordazee_Ahala_DreadDaedroth 10 votes
Nay
21%
LordTareqAnyronLuckylancer 3 votes
Obligatory other
7%
wheem_ESO 1 vote
  • wheem_ESO
    wheem_ESO
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    Obligatory other
    That still leaves Wardens, DKs, Nightblades, Magicka Templar, and other Sorcs without any sort of counters. I just think there needs to be improvements made to the tab targeting system, as well as perhaps some option(s) when it comes to how it treats pets. IE, set them to ignored entirely, de-prioritized (meaning, not targeted while a player is near the crosshair), or something similar.

    I'm not necessarily against the idea of a Templar being able to use Repentance on the bodies of most/all current pets, but I definitely think they should be prohibited from doing so to the corpses generated by Necromancers. Any Stamina Templar with a Necromancer or two on his team would probably have infinite sustain, not to mention the free self heals.

    As a side note: According to what I've heard, the only Necromancer "pet" that will be targetable is the Blastbones, so I don't think they'll be adding to the problem nearly as much as everyone seems to think.
  • Solariken
    Solariken
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    Yay
    wheem_ESO wrote: »
    That still leaves Wardens, DKs, Nightblades, Magicka Templar, and other Sorcs without any sort of counters. I just think there needs to be improvements made to the tab targeting system, as well as perhaps some option(s) when it comes to how it treats pets. IE, set them to ignored entirely, de-prioritized (meaning, not targeted while a player is near the crosshair), or something similar.

    I'm not necessarily against the idea of a Templar being able to use Repentance on the bodies of most/all current pets, but I definitely think they should be prohibited from doing so to the corpses generated by Necromancers. Any Stamina Templar with a Necromancer or two on his team would probably have infinite sustain, not to mention the free self heals.

    As a side note: According to what I've heard, the only Necromancer "pet" that will be targetable is the Blastbones, so I don't think they'll be adding to the problem nearly as much as everyone seems to think.

    @wheem_ESO I agree that you shouldn't be able to repent ally Necro corpses, but enemies' absolutely you should.

    Of course the other argument is that all pets should be unkillable/untargetable like the nightblade Shade, but I don't see that happening.
  • HowlKimchi
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    Yeah it'll make stamplars use engine guardian again because of the added utility. I'm all for anything that moves away from streamlining classes.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • wheem_ESO
    wheem_ESO
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    Obligatory other
    Solariken wrote: »
    wheem_ESO wrote: »
    That still leaves Wardens, DKs, Nightblades, Magicka Templar, and other Sorcs without any sort of counters. I just think there needs to be improvements made to the tab targeting system, as well as perhaps some option(s) when it comes to how it treats pets. IE, set them to ignored entirely, de-prioritized (meaning, not targeted while a player is near the crosshair), or something similar.

    I'm not necessarily against the idea of a Templar being able to use Repentance on the bodies of most/all current pets, but I definitely think they should be prohibited from doing so to the corpses generated by Necromancers. Any Stamina Templar with a Necromancer or two on his team would probably have infinite sustain, not to mention the free self heals.

    As a side note: According to what I've heard, the only Necromancer "pet" that will be targetable is the Blastbones, so I don't think they'll be adding to the problem nearly as much as everyone seems to think.

    @wheem_ESO I agree that you shouldn't be able to repent ally Necro corpses, but enemies' absolutely you should.

    Of course the other argument is that all pets should be unkillable/untargetable like the nightblade Shade, but I don't see that happening.
    Being able to use repentance on the Necromancer generated corpses would probably be too much of a counter, especially since it's a mechanic that Necromancers really can't avoid using. As long as you don't get 1-shot by a combo, popping a repentance as soon as their Blastbones explodes on you will likely negate most of the damage, and feed you resources at the same time.

    I really don't want to end up in a situation like exists for my Magicka Warden at times, where one (or more) classes can easymode counter my burst. Anyone who knows how to deal with Shalks and isn't caught offguard is basically unkillable, and I'm fairly confident that - at least once properly tuned - anyone that can hardcounter Blastbones will be the same way for Magicka Necromancers. If you just have to hold block for a split second, then pop a repentance, I'd wager that it would be way too strong and easy of a counter. Even if block ends up not reducing the damage from Blastbones, it'll weaken the incoming damage from other abilities and prevent most/all of the "Magromancer's" CC options (the Bone Totem might go through block...guess we'll find out on Monday).
  • Luckylancer
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    Nay
    I support this for templars. Non-necro corpses should be useable.

    But putting necro in to calculation can break things. Templars will have "throw away the vigor" level of repentemce heals. Even magplars can go full sonic to hedgehog rolling. There will be ton of corpses. And necros will be strong with many corpses around.

    Keep necros out and this will be good change.
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