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Why do poeple think Necro in ESO should have numerous undead minions ?

david_m_18b16_ESO
david_m_18b16_ESO
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I mean you can summon only 1 skeleton in like every god dam elder scroll games, 2 in skyrim but I keep reading complaint that ESO Necro should command a full size army of undead. Why ?

And even in the MMO's industri I can only think of 1 necromancers that had more then 1 permanent pet and its in DAoC.

I can understand that some player wished it would be a multi skeleton class but reading the complaint it feel like if ZOS went agaisnt all odds for some reasons.
  • Salvas_Aren
    Salvas_Aren
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    In Diablo II the necromancer could summon more than one skeleton.

    Maybe that's the reason?
  • Mojmir
    Mojmir
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    Every mmo ive played, necromancers had more than one.
  • pauli133
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    People are approaching a new addition to the game with some very rigid preconceived notions.

    It's interesting, because nearly every necromancer in TES lore talks about power, not raising armies per se.

    Too many people just want to be Tropemancers.
  • therift
    therift
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    Because they wish Necromancer would be Easy Mode.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    In Diablo II the necromancer could summon more than one skeleton.

    Maybe that's the reason?

    Maybe I guess, But its an ARPG from another franchise. Its almost like complaining that ESO templar can't be dwarves while Paladin in WoW can.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Mojmir wrote: »
    Every mmo ive played, necromancers had more than one.

    Name it then.
  • AngelFires333
    AngelFires333
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    By Stendarr's sweaty bollocks.
    A full sized army?

    Who said that?
    lol
    Edited by AngelFires333 on April 9, 2019 5:33PM
  • Tasear
    Tasear
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    In lore everywhere but here they do.
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    Every mmo ive played, necromancers had more than one.

    Name it then.

    Diablo,uo, path of exiles(although not a class but summons).hell even phone games grant you more than one.
    Edited by Mojmir on April 9, 2019 5:48PM
  • Dreyloch
    Dreyloch
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    Not the best example, but all the rainbow fireballs going off in this video are from the players' summoned mage skeletons.
    I think this is what players were hoping for ROFL. Cyro server would just actually explode. Not just shut down, but explode.

    https://youtu.be/7RUgaBFeqbM?t=1220
    "The fear of Death, is often worse than death itself"
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Mojmir wrote: »
    Mojmir wrote: »
    Every mmo ive played, necromancers had more than one.

    Name it then.

    Diablo,uo, path of exiles(although not a class but summons).hell even phone games grant you more than one.

    I've said MMO's not 4 players max ARPG. UO had no minions at all when I have played. Dunno if they ever implented them later on or if you've played a private modded server.
    Edited by david_m_18b16_ESO on April 9, 2019 6:13PM
  • SeaUnicorn
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    Cuz when I'm paying my hard earned coins I want more stuff. More is better!
  • idk
    idk
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    It really does not matte how Zos designed the class, people would complain because it did not so something they think it should. If you look at the forums, so much of it is people want something different than it currently is and most of those thread die fast due to lack of interest.
  • DiNGOUTBACK
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    I remember back in the day (2002), I would cheat in Morrowind and raise an army of skeletons and boy did it lag the Xbox... Still fun though. I understand why It's only one raise, especially for ESO.
  • arcsureb17_ESO
    Guild Wars 2 has 4 permanent pets
    Vanguard: Saga of Heroes has 5 permanent pets
    Age of Conan has 8 permanent pets
    Everquest 2 has "undead horde" type of temporary pets 10+ pets on the screen at the same time possible
  • Cpt_Teemo
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    They should have allowed them 2 permanent summons like the Sorc tbh
  • Ildun
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    Evil necromancer: Behold my army of undead!

    Good necromancer: I just want one undead pet :smiley:
  • Rex-Umbra
    Rex-Umbra
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    Age of Conan had 10 skeletons could choose the types mage, warriors etc as well.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Guild Wars 2 has 4 permanent pets
    Vanguard: Saga of Heroes has 5 permanent pets
    Age of Conan has 8 permanent pets
    Everquest 2 has "undead horde" type of temporary pets 10+ pets on the screen at the same time possible

    All that time, I had forgoten vanguard had severals pet. But well its now long gone sadly. So alive we have GW2,AoC and DAoC.

    Still only 3 alive MMO out of the basizilions out there. 4 if you count the dead one. We're still far from seeng a norm here.
    Edited by david_m_18b16_ESO on April 9, 2019 6:27PM
  • Revokus
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    Cpt_Teemo wrote: »
    They should have allowed them 2 permanent summons like the Sorc tbh
    You technically can just take the healing ghost and the mage/archer and recast them after 16 sec.
    Edited by Revokus on April 9, 2019 6:30PM
    Playing since January 23, 2016
  • Lorebuff
    Lorebuff
    Soul Shriven
    Diablo 2 mostly.
  • StormeReigns
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    Honestly. I feel the active abilities are fine for ESO's Necromancer.

    I do, however feel that the Grave Lord Passive Skill Line should have summons baked into it.
    SkerKro wrote: »

    My opinion on how the Passives should read for Grave Lord.

    Endless Blight: When Damaging an enemy with one of your Necromancer abilities, you have a 5/10% chance summon a Blighted Zombie at the enemy's location to shamble forward; this ability can stack up to 5 times. (Blighted Zombies last for 3 seconds and start to quickly decay, leaving behind a trail of disease, dealing 292 damage every 0.5 seconds to all enemies in a 8x12 radius for 3 seconds).

    Death Knell: Your critical strikes against enemies under 33% health have a 6% for each Grave Lord ability slotted to call forth clawing skeleton hands from the ground to deal 635 damage every 2 seconds for 6 seconds damaging all enemies in a 3x5 meter radius around the target. This has a 6 second cool down.
    Bonus Chance: a 1% chance to summon a skeletal warrior to preform a devastating attack against any enemy below 10% health dealing 475% equal to the enemy's max health (has a 5min cool down)

    Grim Tome: While Archer/Mage (or Mender) ability is active, your spell and physical penetration are increased by X, while increasing your chance and the number of Blighted Zombies to be summoned by 3.

    Rapid Rot: Increases all your damage over time abilities and all active minion damage done by 5%

  • theyancey
    theyancey
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    Because we WANT undead minions!
  • arcsureb17_ESO

    Guild Wars 2 has 4 permanent pets
    Vanguard: Saga of Heroes has 5 permanent pets
    Age of Conan has 8 permanent pets
    Everquest 2 has "undead horde" type of temporary pets 10+ pets on the screen at the same time possible

    All that time, I had forgoten vanguard had severals pet. But well its now long gone sadly. So alive we have GW2,AoC and DAoC.

    Still only 3 alive MMO out of the basizilions out there. 4 if you count the dead one. We're still far from seeng a norm here.

    MMOs in general rarely have necromancers, but if they have, most of the time they offer necromancers with multiple pets.

    At the bare minimum necromancers have one permanent pet.
  • joaaocaampos
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    This is the ESO Necromancer, not Diablo Necromancer.

    This is the ESO Templar, not WoW Paladin/Priest.

    This is the ESO Warden, not WoW/Diablo Druid.

    Etc.

    I hope the Necromancer is the last Class.

    We need more Skill Lines (Weapons, Guilds etc). And I'm not talking about one Skill Line per update. I'm talking about several at once!
  • Mojmir
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    Mojmir wrote: »
    Mojmir wrote: »
    Every mmo ive played, necromancers had more than one.

    Name it then.

    Diablo,uo, path of exiles(although not a class but summons).hell even phone games grant you more than one.

    I've said MMO's not 4 players max ARPG. UO had no minions at all when I have played. Dunno if they ever implented them later on or if you've played a private modded server.

    they implemented an entire necromancer class in UO.
    Edited by Mojmir on April 9, 2019 6:42PM
  • Oakmontowls_ESO
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    Tasear wrote: »
    In lore everywhere but here they do.

    Source? Cause we rarely see anyone summon more than a single skeleton at a time other than near god like necromancers like Manimarco.
  • Danikat
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    pauli133 wrote: »
    People are approaching a new addition to the game with some very rigid preconceived notions.

    It's interesting, because nearly every necromancer in TES lore talks about power, not raising armies per se.

    Too many people just want to be Tropemancers.

    In Rubble Butte in southern Bangkorai you can find a note which says:
    Albert, for the last time stop asking why we are digging in the southern tunnels. If our enlightened masters wished us to know, they would have told us.

    Here is what you do:
    1.Raise skeletons.
    2.Give skeletons shovels.
    3.Tell skeletons to dig up crystals.
    4.Don't ask questions.

    It's not hard! If I have to warn you again, you can be assured you will join the number of those digging!

    Irritably,

    Bowman


    That would seem to imply that those NPC necromancers can raise more than one skeleton at a time, and since those are relatively low ranking and presumably weak necromancers it seems unlikely it requires great skill to summon more than one.

    But there's still plenty of ways to explain NPCs being able to do it when players can't - maybe it takes a lot of concentration to keep them alive for example and with multiple skeletons up they can't do anything else. (I do remember those necromancers being exceptionally useless in combat.)
    Mojmir wrote: »
    Every mmo ive played, necromancers had more than one.

    Name it then.

    Guild Wars 1 and 2 allow multiple minions. In GW2 I believe the maximum is 6, because of the way the skills work in that game, but they will stay with you until defeated or unsummoned. In GW1 the maximum was 14, but they'd lose health constantly and the more you had the harder it became to keep them alive.

    I'm not saying ESO must allow the same numbers of minions BTW, but that's because it's a different game with different lore and combat design, not because there's some kind of universal rule in MMOs (or RPGs) that necromancers can only ever have 1 minion.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • RaddlemanNumber7
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    This is The Elder Scrolls. In their ground state a Necromancer's undead minions exist only in the Soul Cairn.

    As an ESO Necromancer you do have numerous undead minions at your command. An entire Legion of them. Can you not feel them at your back? Can you not see them in your mind's eye?

    When you cast a Necromancy spell you call forth some of these minions from the Soul Cairn to carry out your will upon Nirn. When the spell is over the minions return the Soul Cairn. Sometimes the minions leave transliminal echoes of themselves behind on Nirn in the form of "corpses".

    That is how Necromancers make inter-evocative hermetic harmonic resonance work for them in the hyperagonal world of TES, or at least it could be with a bit of imagination.
    PC EU
  • 7788b14_ESO
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    I've always played Necro when it was available in other MMO's. Nearly all had the 'option' for a permanent pet or pets. Without the ability to bind the undead and keep them up for awhile, they were simply Warlocks who could summon the undead but for short periods of time only. In other TES games you could have at least one pet always up as an option.
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