So let me start this with a few points so: the werewolf playstyle has become a valid playstyle in a lot (most) dungeons and trials, however (as a werewolf player) I have noticed some inconsistencies with dung/trial mechanics and their intention (or perceived) intention with the changes made in wolfhunter, I am talking specifically about mechanics in trials and dungeons which directly negate or greatly ristrict playing mainly as a werewolf, below I will list some examples I have come across:
The boss in Cloudrest (can't remember whether it's frequent or galnwe) who forced you to barswap, essentially forcing you to not be a werewolf (also easily rectified by giving werewolf a 2nd blank skills
Last boss in ruins of mazzatun, when boss pick you for totems you are automatically taken out of werewolf form
And likely other examples I haven't experienced, I know to some this may seem minor, but no one likes their/any build/ plausible not working and these issues (already the ones I've mentioned) could be rectified with minimal effort (maybe not but my opinion)
Ps I didn't know where to post this
Edited by Dragonslayerdovakiin on April 9, 2019 1:53PM