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Werewolf playstyle not being supported in certain dungeons/trials

Dragonslayerdovakiin
So let me start this with a few points so: the werewolf playstyle has become a valid playstyle in a lot (most) dungeons and trials, however (as a werewolf player) I have noticed some inconsistencies with dung/trial mechanics and their intention (or perceived) intention with the changes made in wolfhunter, I am talking specifically about mechanics in trials and dungeons which directly negate or greatly ristrict playing mainly as a werewolf, below I will list some examples I have come across:

The boss in Cloudrest (can't remember whether it's frequent or galnwe) who forced you to barswap, essentially forcing you to not be a werewolf (also easily rectified by giving werewolf a 2nd blank skills

Last boss in ruins of mazzatun, when boss pick you for totems you are automatically taken out of werewolf form

And likely other examples I haven't experienced, I know to some this may seem minor, but no one likes their/any build/ plausible not working and these issues (already the ones I've mentioned) could be rectified with minimal effort (maybe not but my opinion)

Ps I didn't know where to post this
Edited by Dragonslayerdovakiin on April 9, 2019 1:53PM
  • dazee
    dazee
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    I Mean lots of playstyles arent supported in certain trials. Like any stam dps without a bow for instance. it's a flaw for sure but it's hardly unique to WW.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Dragonslayerdovakiin
    I understand that many playstyles are not 100% supported but few completely negate a playstyle (maybe I'm wrong but) I'm pretty sure no trials of dungeons stop people from using their primary damage source for most/all of a boss fight even bosses such as someone dark dawn the nord from FG2 only negates that for a time (Magika can also be retained much faster and easier than ult) but I understand what you mean
  • jeedrzej
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    That boss in cloudrest is named Relequen and he doesnt target werewolfs.
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  • Qbiken
    Qbiken
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    WW doesn't get the barswap mechanic in Clodrest at all, so not an issue (did nCR+0 with 12 ww and no one got the barswap mechanic)

    Mazzatun I would consider to be a bug, but don't ask ZOS to do any changes or bugfixes with werewolf at this point. Every patch ZOS manages to break something with them, wether they intend to or not.
  • Dragonslayerdovakiin
    An thanks didn't realise Relequen did not target werewolves am usually the only one in the group and have just assumed over got lucky, thanks
    Edited by Dragonslayerdovakiin on April 9, 2019 2:08PM
  • trackdemon5512
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    Gonna put it out there: Werewolf is an ultimate. It gives you a ton of power but the trade off is an inability to function as well as non transformed players. It fits into the lore as well as overall fairness of the build. Your character at the time of transformation is to become a mindless raging beast which kills almost everything in sight. You should not be using that ultimate at all times. And certainly in PVE would it not be appropriate to have a build that doesn’t emphasize group uniqueness and utility. It isn’t appropriate for tanking and it isn’t appropriate for some trials. Most of the newer DLCs feature mechanics that encourage you to play different (looking at you Tarcyr sneak phase).

    Regardless this isn’t a bug as more of a game mechanic issue. It was likely designed to be this way. You can ask ZOS to re-evaluate it but I would believe the last thing they want is werewolves becoming the go to. Especially if you had 12 players in a trial with 2 pets each. Absolute chaos.
  • Dragonslayerdovakiin
    Gonna put it out there: Werewolf is an ultimate. It gives you a ton of power but the trade off is an inability to function as well as non transformed players. It fits into the lore as well as overall fairness of the build. Your character at the time of transformation is to become a mindless raging beast which kills almost everything in sight. You should not be using that ultimate at all times. And certainly in PVE would it not be appropriate to have a build that doesn’t emphasize group uniqueness and utility. It isn’t appropriate for tanking and it isn’t appropriate for some trials. Most of the newer DLCs feature mechanics that encourage you to play different (looking at you Tarcyr sneak phase).

    Regardless this isn’t a bug as more of a game mechanic issue. It was likely designed to be this way. You can ask ZOS to re-evaluate it but I would believe the last thing they want is werewolves becoming the go to. Especially if you had 12 players in a trial with 2 pets each. Absolute chaos.

    I understand what you mean but zos seem to want people to use werewolf form through entire dungeons, etc with the intro og the passive for werewolf blood somthing which lets you sustain werewolf form through entire fights (and dungeons with corpse eating) also some people like myself base their entire build around werewolf form, personally (though technically not true) i view werewolf as a sort of "second class" atleast in terms of impact/synergy with your build
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