Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it. I really believe people are overestimating the impact of it.
Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it. I really believe people are overestimating the impact of it.
I can get that in less than 30 seconds as a healer, without building into ult gen. The Wardens I run with can Perma, and then use a Dawn Breaker before the Perma runs out in good fights. 150 ult is nothing if you know what you're doing.
Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it.
Why in all things holy is zos introducing a skill that can resurrect up to 3 dead allies? I get the pve implications but anyone think this is going to work in pvp?
1. The servers already can’t handle the increased calculations the more people there are in a quadrant. What’s the thought process here? Allowing dead people to continue fighting and not removing them from the calculation equation seems counter intuitive to reducing lag,
2. The trolling potential will be ***. Can see it now, troll groups at resources will just stack necros and keep rezzing to the point that it’s just stupid.
What is zos thinking? Am I missing something?
According to a class rep in another thread, the Expunge ability (self cleanse + resource return) currently costs 2k health to use. There's another ability/morph - Renewing Undeath - which can cleanse 3 negative effects in an AOE, but only if it consumes a corpse. It's not clear at the moment if that corpse has to be inside the AOE radius, or if it'll trigger from one that's simply near the target or the caster.Stellarvorous wrote: »Aye there are probably a few aspects of it like the purge that come off as OP
Lightspeedflashb14_ESO wrote: »sorry, it is 200 ulti, remembered wrong, makes my point stronger.
Why in all things holy is zos introducing a skill that can resurrect up to 3 dead allies? I get the pve implications but anyone think this is going to work in pvp?
1. The servers already can’t handle the increased calculations the more people there are in a quadrant. What’s the thought process here? Allowing dead people to continue fighting and not removing them from the calculation equation seems counter intuitive to reducing lag,
2. The trolling potential will be ***. Can see it now, troll groups at resources will just stack necros and keep rezzing to the point that it’s just stupid.
What is zos thinking? Am I missing something?
Time to use the lines I see on the forums that usually appear at a time like this before anyone else does:
Stop trying to get strategic group play nerfed!
Just wait until it hits live before saying its OP
X isn't even out yet and you want to nerf it? Wow.
It already has a cost of 200 Ultimate right now, pre-PTS. And yes, Necromancers (Magicka, at least) will most likely have to build super-tanky in order to do anything besides Zerg surf. They have no class based mobility whatsoever, and Magicka builds can't dodge roll or sprint to anywhere near the degree that Stamina builds can. While Mist Form is an option (and perhaps a "requirement" in some cases), the current drawbacks on Vampirism are overly harsh for PvP.Focus the necro.
Necro will always die first against good players. You better be tanky af if you wanna small group as a necro.
Rez ult won’t be OP but I could see a 200 ulti cost in the very near future.
It already has a cost of 200 Ultimate right now, pre-PTS. And yes, Necromancers (Magicka, at least) will most likely have to build super-tanky in order to do anything besides Zerg surf. They have no class based mobility whatsoever, and Magicka builds can't dodge roll or sprint to anywhere near the degree that Stamina builds can. While Mist Form is an option (and perhaps a "requirement" in some cases), the current drawbacks on Vampirism are overly harsh for PvP.Focus the necro.
Necro will always die first against good players. You better be tanky af if you wanna small group as a necro.
Rez ult won’t be OP but I could see a 200 ulti cost in the very near future.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it. I really believe people are overestimating the impact of it.
I can get that in less than 30 seconds as a healer, without building into ult gen. The Wardens I run with can Perma, and then use a Dawn Breaker before the Perma runs out in good fights. 150 ult is nothing if you know what you're doing.
Still, every 30 seconds is a long time. Definitely not into spammable territory.
Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it. I really believe people are overestimating the impact of it.
Lightspeedflashb14_ESO wrote: »The ultimate is 150 points right now, you can't exactly spam it. I really believe people are overestimating the impact of it.
Are you aware of how fast Necros generate ultimate? Testers were saying that even the high cost ultimate barely feel like they take any time to charge.
Also I agree with OP, most of the necro skills seem like they are going to aggravate all the problems PvP has in terms of performance.