The problem I have with all the nerfs that are happening is that Zerg Gameplay is being promoted more and more often, 1 patch at a time. I understand that the point of a MMO is to have fun and exciting siege and group gameplay in Cyro, but I feel that players that have not played for as long are giving more advice to ZoS than players who have been here longer. Now we sit with endless nerfs against players who have developed the skill to play there classes and have played them the longest, and because the experienced players have become better and better and adjusted time and time again patch after patch, the new less experienced players begin to cry.(If you find this offensive in anyway, then you are guilty of crying about a class)
I have taken out 1000s of DKs, Templars, NBs, Sorcs and Wardens in PvP and it comes down to one thing which I also strongly disagree on, whose got the Heavy armor. I feel that heavy armor is far more rewarding than any other armor, (when I say heavy, I am not referring to the passives only, because a lot of these sets give vast amounts of damage as reward for taking or dealing damage as well, now you have resistance and damage and this is something that is highly off balance. Light and Med armor is not worth it on Body anymore(unless you have a pocket healer) now players are Tanky and have good damage, and strong heals, I don't think this is fair, when another class comes against me, and I am on my stamblade(for e.g) in med, I can use one Surprise attack and know whether or not I will win, because heavy is more rewarding than med, I have 4500 WD on my stamblade in med, now we have heavy armor players running around with up to 6-7k weapon damage, another thing, nightblade losing its Minor Berserk from Grim Focus why? Make it even harder to kill tanky players, again, tanky players are being rewarded, there is no balance between damage and resistance and this is my major concern, it doesn't matter if you nerf DK wings, Grim Focus, or anything for that matter, but until players start being rewarded for there skill again against multiple new players that charge and Zerg you down, things will never get better, we need to have a level of balance, med armor; shuffle, 2.5 seconds generally of snare immunity, WHAT?. its not worth it when I can get 4 secs from Forward Momentum and run heavy armor and have enough time to cast it without dying cause I am in heavy, you run med in pvp, you need some skill to handle it and know when to get in and out, light armor is in a relatively good spot compared to med, where I feel that if you run stamina, its more rewarding to go heavy than med armor for pvp
So I suppose I come to the end here, 2 major points that need to be looked at.
1. Damage vs Resistance Balancing
2. Skill vs Zerg
Before I leave, I will make it perfectly clear, I am not asking for anyone to be able to 1vX 7-15 people, I am asking to at least give 1 player the ability(like making shuffle 1 sec snare immunity per piece of med)(for a start) to have a fighting chance.
CASBrown1996-PvP, PvE, Social.
I am a casual, but also an analyst, so lets read some Natch Potes.
Characters:
DC-DragonKnight-Stamina-Lord of the Dragons
DC-Templar-Stamina-Yavanna of Rivendell
EP-Sorcerer-Magicka-Pull the lever Kronk
DC-Dragonknight-Magicka-Baby Balrog
DC-NightBlade-Magicka-Mistress-Shadow
DC-Templar-Magicka-Gandalf the White
EP-NightBlade-Stamina-Legolas Thrandullion
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PvP Top Achievements = Former Emperor
PvE Top Achievements = Flawless Conqueror(vMA), Dro'mathra Destroyer(vMoL)