Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Lightspeedflashb14_ESO wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Lover will give you more damage on pretty much all builds that have less ~16,000 penetration in pve.
Lover is great for solo play and overland -- but is like stubbing your toe in vet group content.
With 66% crit chance and shadow mundus (full divines 5/5/2 set up), my Breton magplar has 90% crit damage; so dps output on critical strike is 190% of base damage. Consider that this is true for 2 out of 3 hits for all running dots and single target abilities. If penetration is provided by tank and healer, this hits hard... really hard.
Of course overland and even vMA -- I'll use Lover, because it's better in that scenario -- just not for group. In my opinion that is.
Lightspeedflashb14_ESO wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Lover will give you more damage on pretty much all builds that have less ~16,000 penetration in pve.
Unless your penetration comes from fracture and breach, in which case lover will over penetrate --- ooo matron
Lover is great for solo play and overland -- but is like stubbing your toe in vet group content.
With 66% crit chance and shadow mundus (full divines 5/5/2 set up), my Breton magplar has 90% crit damage; so dps output on critical strike is 190% of base damage. Consider that this is true for 2 out of 3 hits for all running dots and single target abilities. If penetration is provided by tank and healer, this hits hard... really hard.
Of course overland and even vMA -- I'll use Lover, because it's better in that scenario -- just not for group. In my opinion that is.
p_tsakirisb16_ESO wrote: »
Not everyone plays Nightblade you know.
p_tsakirisb16_ESO wrote: »
Not everyone plays Nightblade you know.
Interesting. Who said that they did? Where do I refer specifically to Nightblade?
@Lightspeedflashb14_ESO
I'm not disagreeing with you, or your stance that if penetration is low, that you can get a decent chunk and do better damage with the Lover.
I get what you're saying... but penetration is easy to build up to 7 - 8K without any special consideration (simply as a side effect). Add those major buff/debuffs and you exceed the pen cap very quickly in group content.
For your benefit as my link didn't work:
Over penetration
Thanks for the link -- useful
Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Kuramas9tails wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Please tell me you are joking.
There's a cap on Crit. You can not have 100% crit chance.
I would NEVER go above 60% because after that, there's nothing to be gained for Crit.
Kuramas9tails wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequen / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Please tell me you are joking.
There's a cap on Crit. You can not have 100% crit chance.
I would NEVER go above 60% because after that, there's nothing to be gained for Crit.
Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Lightspeedflashb14_ESO wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Lover will give you more damage on pretty much all builds that have less ~16,000 penetration in pve.
Kuramas9tails wrote: »Put it this way:
50% :: ~ 1 / 2 hits is critical
60% :: ~ 2 / 3 hits are critical
70% :: ~ 3 / 4 hits are critical
80% :: ~ 4 / 5 hits are critical
90% :: ~ 5 / 6 hits are critical
100% = all hits are critical
53% is decent if you have escalating damage (like relequent / siroria); otherwise aim for 60%+
If your crit chance is higher than 63% without thief mundus, then shadow mundus will produce best results in damage output.
Please tell me you are joking.
There's a cap on Crit. You can not have 100% crit chance.
I would NEVER go above 60% because after that, there's nothing to be gained for Crit.
p_tsakirisb16_ESO wrote: »Lover is great for solo play and overland -- but is like stubbing your toe in vet group content.
With 66% crit chance and shadow mundus (full divines 5/5/2 set up), my Breton magplar has 90% crit damage; so dps output on critical strike is 190% of base damage. Consider that this is true for 2 out of 3 hits for all running dots and single target abilities. If penetration is provided by tank and healer, this hits hard... really hard.
Of course overland and even vMA -- I'll use Lover, because it's better in that scenario -- just not for group. In my opinion that is.
Not everyone plays Nightblade you know.
Fluke.Slywalker wrote: »Title really. At what point can you stop worrying about increasing Crit chance? What is too much, what is too little and how does it impact.
Is it better to keep stacking it into the 60%+ or stop in the late 40's?
I understood that 50% crit means, on average every other attack you produce is a critical.
@T3hasiangod bleh False. The percentage increase from Lover will depend on your average penetration prior to the application of the Lover. This percentage increase must also be compared to the percentage increase from Thief and Shadow. For example, on a build that has an average penetration of 15214 (LA passive + Major Breach + 25 into Spell Erosion + Infused Torug's Crusher), using the Lover will provide ~6.35 percent increase in damage, irrespective of Crit Chance and Crit Damage. If this build has 70 percent crit chance and 190 percent crit damage (e.g. a Nightblade or Templar running Mother's Sorrow), then the Shadow provides ~8.16 percent increase in damage.