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Auto level scaling is failure of game design.

  • idk
    idk
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    wsxdrfv wrote: »
    Because some user don't want to be bothered and burdened unwanted pressure to decide difficulty on self. .

    We, as players, do not have to decide anything about this. It automatically happens. It does not create a bother.
    wsxdrfv wrote: »
    I don't know overland. I don't what is cp160.
    I am just newbie and just played PC baseset, PS4 summerset, and just have 2 characters, 17 sorc, 27 DK.

    This seems to put it into context. Do not worry about the level scaling It helps you with lower level characters more than you can imagine. I have leveled new character without the benefit of CP and just used drop gear as I got it and saw how well the level scaling works for newer players. Of course I had years of experience with combat in this game which benefited me but that is hard to remove.

    Edit: In looking at OP's threads I am questioning their intention. They are talking about battle gimmicks, what server to play on, and more, all on the first day of creating their account. The spread of topics does not appear to be like such a brand new player still trying to decide what platform to play on nor a knowledgeable player either. Dubious at best.
    Edited by idk on April 6, 2019 1:10PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I’m almost positive https://forums.elderscrollsonline.com/en/profile/wsxdrfv is a bot sent from another game using some kind of auto generated words to post *** posts here. 😂

    Indeed. OP even made a post today complaing about the combat system and what server to play.
    (8 discussions in single day).

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    wsxdrfv wrote: »
    For example, I want to fight some hard, difficult enemy while I am just going around the maps soloing.
    But I can't. Why? Yes because of Auto-scaling level system. It sucks.

    Your post is the biggest joke I have seen in this very forums.

    At level 27 you haven't even unlocked half your abilities, and you haven't a single CP. Your gear is barely green maybe some blues, without set bonuses (except if someone crafted you a purple gear set), yet you call the game too easy?

    I do wonder at which zone are you playing and do you only kill crabs and skeevers?

    This game is not about killing stuff and grinding, but doing quests and exploration.
    Thats the strongest point on this game, the 1000+ hours long base "campaign".
    Edited by p_tsakirisb16_ESO on April 6, 2019 1:09PM
  • wsxdrfv
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    So actually how level scaling works? So I understand like, if level 5 and level 50 players in same area, and meet same monster, and if fight against that same monster, but that monster's strength is different to him and me?

    Then even if he and me hit the same monster, monster's HP is same to him and me, but actually HP is not static value but just Percentage?

    And this is same applied to dungeon finder?

    If my character's level is 10 and start to finder, then I can meet level 50 guy and going to same dungeon?
  • karekiz
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    wsxdrfv wrote: »
    Or yes there is some open dungeon? But it also designed for 4-players, so too hard to solo.

    Why can't I just go more hard area and fight and test my character's strength?

    1. Public dungeons aren't designed for 4 people. Solo/duo
    2. You can. You just listed it. You can't because skill/gear/lack of levels combo
  • essi2
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    @wsxdrfv All monsters are CP160, you scale to the world. Not the other way around.

    Someone who is max level(CP160), is not scaled. Anyone below CP160 is scaled to compensate for not being CP160.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

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  • thorwyn
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    Maybe you shoud actually play the game for a while before you start complaining about fundamental parts of the game design. Just an idea.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Taleof2Cities
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    Sylvermynx wrote: »
    Perhaps you'd be happier in another game.

    ^This.^

    Players don’t want to do the existing challenging content in the game.

    Instead, they want to make the easiest content harder.

    Where is the logic in that?
  • Jeremy
    Jeremy
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    wsxdrfv wrote: »
    It is just dump game design's hard part to users.
    It seems good for enrich user's choice, but actually it is failure of game design.
    Why?
    Because some user don't want to be bothered and burdened unwanted pressure to decide difficulty on self.

    For example, I want to fight some hard, difficult enemy while I am just going around the maps soloing.
    But I can't. Why? Yes because of Auto-scaling level system. It sucks.

    All I can is just only see Field Boss from far distance, yes this is so hard, absolutely can't fight with one man. And then feel despair that there is no friend or guild members, no field users who can help to fight with.
    Or just participate Daily random dungeon and there meet some hard enemy, but yes they mostly fastly died by other party members.
    Or yes there is some open dungeon? But it also designed for 4-players, so too hard to solo.

    Why can't I just go more hard area and fight and test my character's strength?

    All is because of auto level scaling suck system.

    I disagree. The scaling feature on this game is a triumph of game design. If you think the game is too easy now - you should have seen it before when after a few quests the whole zone become irrelevant and pointless and you had to sludge through waves of enemies that couldn't even hurt you and didn't even drop loot.

    So I agree with you in the sense the game is too easy - especially for high level characters. But I don't think the level scaling is to blame for that. They just need to introduce the option to enter Veteran Zones that are scaled to the character's maximum level. But the level scaling itself was probably the single best improvement to this game ever.
    Edited by Jeremy on April 6, 2019 5:19PM
  • exeeter702
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    While i dont agree that scaled content is a failure in game design, it is important to understand the difference in meaningful organic difficulty vs arbitrary self imposed artificial difficulty ie. soloing content designed for 4 players, not spending cp points or stripping your character of gear.

    I personally find new dlc zones and chapters to be underwhelming because there is no agency for me and and the main quest lines offer little incentive aside from titles, cosmetics and can be slept walked through.
  • Roboplus
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    wsxdrfv wrote: »
    So actually how level scaling works? So I understand like, if level 5 and level 50 players in same area, and meet same monster, and if fight against that same monster, but that monster's strength is different to him and me?
    To put this is simple (but not brief) terms, the difference between a level 5 and a level 50 are:

    1) The level 5 will have a more generalized stats while the level 50 will have stat points distributed to their specification from leveling up. Most players put all of their stat points in either Magicka or Stamina, which will result in them dealing more damage with the appropriate weapon/skills (Staves for Magicka, all other weapons for Stamina).

    BUT, ignoring passives, set bonuses and food buffs, if a level 50 only puts points in Magicka or only points points in Stamina, they will actually have less health than the level 5. This is because when you level and use your stat points, you're taking value from the other two resource pools, and putting them into one, to increase your effectiveness in that one area.

    Players usually make up the difference in lost health via food buffs, passives, and gear set bonuses.

    2) Gear. A level 50 will most likely (but not necessarily) have better equipment then a level 5. Equipment scales based on its distance to your current level. A level 5 wearing all level 5 gear has better gear then a level 50 wearing all level 10 gear. So it's possible the level 5 will have better gear if its crafted or traded, it's just not likely, because it requires outside intervention. And even if the level 5 has better gear, they will quickly out-level it, which will reduce its effectiveness.

    3) It's impossible for the level 5 to have even a fraction of the passives available to a level 50. And those passives can be very powerful. Additionally, the level 50 will have access to more active skills, higher leveled skills, and skill morphs (which add or change the effect of the original skill). Because your individual skills can only level up and be morphed when you gain xp while they're on your action bar, there are skills available to a level 50 that a level 5 will simply never have at that time.

    4) The monster both the level 5 and level 50 player character meets is the same monster in every way. What will change is the tools the player characters have available.

    The level 5 will have 2 or 3 attacks and a buff or heal. They will most likely have no set bonuses at all and few if any passives. Their stats will be generalized.

    A level 50 will (if they've been taking care of their character) have two weapons, resulting in two skill bars they can switch between. Both skill bars will be filled, including an ultimate skill on each. They will have a number of passives from their class, race, weapon, guild, and world categories. They will (hopefully) have at least one full 5-piece set bonus, possibly 2. Their stat points will be specialized, increasing their performance in their chosen area.


    You didn't ask, but you might not know. Level 50 isn't the highest level in this game. Once you reach level 50 you unlock CP (Champion Points). CP will allow you to increase your effectiveness in more specialized ways, such as reducing cost of blocking or increasing the damage of your light and heavy attacks.

    CP 160 is the gear cap. Once you reach level 50 CP 160, you will no longer out-level your equipment on that character. This is usually when players dedicate extra effort to getting their gear in order to attain 2 full 5-piece sets, and get their monster helm/shoulder pieces.

    The first 300 CP points you spend (100 in each of the 3 CP categories) will also increase your Health, Magicka, and Stamina by 20% per resource. CP is an account-wide system, so once you unlock it, you can use it on every character. It is independent per character so once you get 60 CP on one character, you can spend 60 CP on every character as soon as you make them.

    To this end, a random level 5 might have all currently available 810 CP spent on their character while a random level 50 might have only the initial 10 acquired when you first reach level 50. But again, this is an account-wide unlock and not character dependent.
    Edited by Roboplus on April 6, 2019 6:57PM
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