TL;DR
These are my suggested changes in attempts at balancing the nb class in accordance to the new U22 Combat Direction:
1. Veiled Strike and Blur should swap places in their respective skill trees. This would put Veiled Strike and it's morphs (surprise attack/concealed weapon) in the assassination skill tree, and Blur and its morphs (mirage/double take) in the shadow skill tree.
2. Mark Target should lose major fracture/breach, and instead apply minor vulnerability to the marked target.
3. Concealed weapon should apply major breach on the enemy.
4. Manifestation of terror should "instill enemies in fear, holding them in place" (like the new necromancer cc) and also allow multiple allies to trigger a DoT synergy.
5. Incapacitating strike should no longer stun, but at 120 ultimate should deal increased damage.
6. Dark cloak should heal 10% max health every second, not 32% health over 3 seconds.
7. Double take should grant snare removal and immunity for a short duration instead of providing major expedition.
8. Path of Darkness should be reworked into "Aura of Darkness". This would change the skill into a self-centered buff rather than a ground based AoE. It would supply a damage shield and Minor Expedition (not major) for the duration. Damage morph would damage nearby enemies when the shield takes damage, healing morph would heal self and allies when the shield takes damage.
9. Mass Hysteria should grant Minor Intellect for 10 seconds after the fear ends instead of applying minor maim on the enemies affected.
10. Ambush should stun the enemy, even if the enemy is a player.
It's clear from the "Update 22 Combat Direction" thread that stamina night blades are going to be looked at and rebalanced, as they should. Stamina NB, relative to most other classes and even to Magicka NB, have been dominant for quite some time in PvP. A large part of that is due to their combination of easy survivability (rally, vigor, free major resolve/ward) and burst-heavy skills like incapacitating strike, surprise attack, and relentless focus. Many have probably already heard that the latter is losing its minor berserk component, and the new combat direction makes it sound an awful lot like these other nb offensive skills will be taken a look at as well. So, if it's not too late, I'd like to throw out a few suggestions in efforts of balancing the class.
In these suggestions, I hope to bring the NB class (specifically stamina NB) more in line with alternative options, while at the same time maintaining their class identity as a high damage potential, all or nothing assassin type. I will also be using the notes in the Update 22 Combat Direction post as guidelines.
Problem Areas, according to U22 Combat Direction
1. Some skills are loaded with functionality, others are not. Both the damage and functionality of a particular skill must be more or less in line with with the damage and functionality of other skills. In the case of NB, this probably means skills are going to be getting nerfed because their toolkit is full of loaded skills. The supposed upcoming changes to grim focus is evidence of this.
2. Redundancy in class toolkit. If one ability already performs a function, that function should not be performed by other abilities in the same class. For NB, surprise attack granting major fracture and mark target also granting major fracture was brought up. For reference, NB has three instances of major expedition (double take, path of darkness, cripple), two instances of major fracture (surprise attack, mark target), and two instances of minor maim (summon shade, mass hysteria). I will address these in my changes.
Problems Areas in my Opinion
1. Stamina NB has too much survivability. Given the high damage capacity of the nightblade class, stamina NB's access to the burst heal from rally, the healing ticks of vigor, and the free 100% uptime on major ward/resolve (in the form of dark veil synergizing with their class spammable, surprise attack) is too much easy survivability, especially in comparison to their magicka counter parts.
2. Offensive power is not distributed equally between the offensive abilities of the NB class. Grim focus was a prime example of this, providing both the single most powerful burst ability and also the strong passive of 8% damage done (minor berserk). ZOS has supposedly already adjusted this ability, but redistribution in other areas is still necessary.
My Suggestions
1.
Veiled Strike and Blur should swap places in their respective skill trees. This would put Veiled Strike and it's morphs (surprise attack/concealed weapon) in the assassination skill tree, and Blur and its morphs (mirage/double take) in the shadow skill tree
Reasoning:
This is priority number one. The shadow passive, shadow barrier, grants 6 seconds of major resolve and ward upon use of a shadow ability. As it currently stands, surprise attack is an offensively loaded ability (strong burst spammable, also grants major fracture) and, as a shadow ability, it also grants the user major ward and resolve. It doesn't make sense for an ability that is so offensively stacked to also be the class source of major ward/resolve. In the case of stamina nb (which uses it as a spammable), this guarantees 100% uptime of major ward/resolve, free of cost. Switching it over to the assassination tree would make it a lot harder for stamina nb to achieve this by requiring them to cast a magicka ability every 6 seconds. It makes even less sense that this offensive ability is found on the tank skill tree, while the defensive ability, Blur, is found on the damage dealer skill tree. The switch needs to happen.
2.
Mark Target should lose major fracture/breach, and instead apply minor vulnerability to the marked target.
Reasoning:
The removal of fracture is necessary on either mark target or surprise attack. Given my defensive nerf to surprise attack, I opted to remove fracture from Mark. Putting minor vulnerability in its place allows the ability to keep its current function without the redundancy.
3.
Concealed weapon should apply major breach on the enemy.
Reasoning:
With the removal of major breach on mark target comes an opportunity to put major breach on concealed weapon to better match its stamina counterpart, surprise attack. Magicka NB are falling behind their stamina counterparts, and a large part of that is the magicka spammable being inferior to the stamina one. This change would remedy that. It would also fall nicely in line with abilities of other classes (like warden beetles) in which the magicka morph grants breach and the stamina morph grants fracture.
4.
Manifestation of terror should "instill enemies in fear, holding them in place" (like the new necromancer cc) and also allow multiple allies to trigger a DoT synergy.
Reasoning:
Mass hysteria does everything manifestation of terror does, but is also easier to use. Introducing the inconvenience of an arm time to the fear traps should be balanced by providing increased utility relative to the instant cast of mass hysteria. Giving it both a hard cc and a group synergy gives the class access to two things it is currently lacking, and greatly improves the viability of NB PvE tanks.
5.
Incapacitating strike should no longer stun, but at 120 ultimate should deal increased damage.
Reasoning:
Incapacitating strike is stacked. It not only provides great burst (through direct damage and also increased damage for a period of time), but it also provides major defile and on top of that also a crowd control. Something has to go. Given that nb already have access to a very strong cc in mass hysteria, I felt the best option was to remove the stun. In compensation, it will maintain its secondary effect criteria: if cast above 120 ultimate, the damage is increased. This should help balance soul harvest against incapacitating strike too, as magicka nb often run incap over the magicka version specifically for the crowd control.
6.
Dark cloak should heal 10% max health every second for 3 seconds, not 32% max health over 3 seconds.
Reasoning:
This is admittedly more of an annoyance to me than anything else, but right now putting points into the passive skill dark veil is actually nerfing dark cloak. Dark veil increases the duration of shadow abilities by 15%. In the case of dark cloak, this means it takes 15% longer to heal 32% of your max health when you put points into it, making it quite counter productive. Letting dark cloak heal a % of health per tick allows it to be scaled positively with dark veil.
7.
Double take should grant snare removal and immunity for a short duration instead of providing major expedition.
Reasoning:
Major expedition is already accessible through cripple and its morphs, so it is redundant on double take. The addition of snare removal and immunity in its place gives magicka nb access to it, bringing them closer on par to their stamina counterparts who have access to snare removal and immunity through shuffle.
8.
Path of Darkness should be reworked into "Aura of Darkness". This would change the skill into a self-centered buff rather than a ground based AoE. It would supply a damage shield that scales off of health (like most other class shields) and Minor Expedition (not major) for the duration. Damage morph would damage nearby enemies when the shield takes damage, healing morph would heal self and allies when the shield takes damage. This is what the reworked skill would look like:
Aura of Darkness
-Grants a damage shield that absorbs [x] damage over 6 seconds. Grants minor expedition for the duration.
Twisted Aura
-Grants a damage shield that absorbs [x] damage over 6 seconds. Grants minor expedition for the duration.
-When the shield takes damage, deal [y] magic damage to nearby enemies.
Refreshing Aura
-Grants a damage shield that absorbs [x] damage over 6 seconds. Grants minor expedition for the duration.
-When the shield takes damage, heal yourself and nearby allies for [y].
Reasoning:
This skill needs a rework. The base skill provides a mobility bonus to the user and allies, but only while standing in a very narrow AoE. Buffing mobility while at the same time restricting that buff to a very small area is counterproductive. Allowing the ability to be self-centered allows the boon to mobility to be used to its fullest potential. Since Major Expedition is already being granted by cripple, it would be redundant on this ability. Therefore this is nerfed down to minor expedition, but a damage shield is also added in compensation. Having the shield scale off of health complements NB class passives very nicely because they already get a passive bonus to health for slotting shadow skills. In PvP, magicka NB survivability needs a boost, and this would help them greatly in this regard. The removal of twisted path as a ground based DoT will undoubtedly hurt PvE magicka NB DPS numbers, but right now (ignoring warden bow/bow spider synergy builds) the trial meta is to cram as many magicka NB into damage dealing roles as possible, because they are pulling the highest DPS numbers. This change would help bring them down just enough to be more in line with the other classes.
9.
Mass Hysteria should grant Minor Intellect for 10 seconds after the fear ends instead of applying minor maim on the enemies affected.
Reasoning:
Minor maim is already applied by summon shade and it's morphs, so it would be redundant on this ability. Having the skill provide minor intellect for the caster instead provides a small bonus to magicka regeneration to help recover the cost of the ability.
10.
Ambush should stun the enemy, even if the enemy is another player.
Reasoning:
ZOS used ambush as an example of an ability in the NB toolkit that is lacking functionality. This likely means that they will want to redistribute functionality from other skills onto this one. With the removal of the crowd control from incapacitating strike, a door is opened to place the stun here. It's also a logical addition because the skill already stuns enemies that aren't player controlled.
Conclusion
By emphasizing the NB's offensive capabilities (though not too extremely) and taking away some of its survivability in stamina builds, I feel these changes would bring it better in line with most of the other classes. These changes would also better balance mag nb against the dominating stam nb, without drastically altering either variant. Obviously, these changes are very unofficial, but I hope they are given serious consideration.