IxSTALKERxI wrote: »I do not wish to read forum threads from Ebonheart Pact players complaining about being locked on the losing faction as it is ruining my immersion. They should have their own section on the forums where they can discuss with one another how they can get gud instead of needing to swap factions. I also don't approve of them spying on my amazing comments and forum threads about them.
Can we faction lock consumables? I don't want filthy orcs or lizards eating the home dishes of my land.
You know... satire is never a good for making a point IMO, if you want to revert a decision, you just need to present a cogent/logical argument of why it's the wrong thing to do.
Here we have a competitive scenario in the game, one of the few competitive stages... and atm that competition is polluted by people going to and fro from whatever faction to whatever faction they want, even to the point that the same players could hold the first top leaderboard spots for several factions, if they wanted... How that makes sense in a competitive scenario?
I DO support faction locks, they were needed and there's a lot of people that stopped playing when campaing manipulation became a thing... how many of them could get back to play the game over how many people would stop playing? I don't know... we don't know, really.
So, what's the problem? AFAIK, you'll be able to swap faction still, even on the locked campaigns... you'll just have to unhome and then home your other faction's characters (losing you end of camp. rewards and leaderboard status in the process...)
IxSTALKERxI wrote: »I do not wish to read forum threads from Ebonheart Pact players complaining about being locked on the losing faction as it is ruining my immersion. They should have their own section on the forums where they can discuss with one another how they can get gud instead of needing to swap factions. I also don't approve of them spying on my amazing comments and forum threads about them.
There are numerous serious posts on other threads that explain why faction lock will likely not improve faction balance (rather may worsen it), will not remove trolling (trolls will be trolls), will allow people who like to fight for an alliance to do this (which they can already do now) but will make it more difficult for groups that look good fights and do not care about the score to find those fights (which is now often done by logging to the underdog factions), and will make it more difficult for people to play with friends, etc
There are numerous serious posts on other threads that explain why faction lock will likely not improve faction balance (rather may worsen it), will not remove trolling (trolls will be trolls), will allow people who like to fight for an alliance to do this (which they can already do now) but will make it more difficult for groups that look good fights and do not care about the score to find those fights (which is now often done by logging to the underdog factions), and will make it more difficult for people to play with friends, etc
Yeah, I know... I'm familiar with them and I respect them... but, you have to concede they are only anecdotal, right? And I'm not saying that the arguments for having faction lock in the first place weren't also anecdotal... they mostly were too.
But there's a difference.. and you have to see it too?
There's a leaderboard and a scoring system => competitive scenario.
In my own interpretation, all those arguments you mention boil down to players/guilds wanting to freely be able to police the campaigns with no ties, no bounds, IMO.
I might be wrong of course, since I don't know for sure that's the reason they do what they do... but in any case, the actions done render the leatherboard and faction score pointless, to the point they might not even be there... so, if you don't want faction locks, then, the only other logical thing to do, is to promote removal of the leatherboards and score and make the campaign free for all... would not that be reasonable to assume?
You know... satire is never a good for making a point IMO, if you want to revert a decision, you just need to present a cogent/logical argument of why it's the wrong thing to do.
You know... satire is never a good for making a point IMO, if you want to revert a decision, you just need to present a cogent/logical argument of why it's the wrong thing to do.
Here we have a competitive scenario in the game, one of the few competitive stages... and atm that competition is polluted by people going to and fro from whatever faction to whatever faction they want, even to the point that the same players could hold the first top leaderboard spots for several factions, if they wanted... How that makes sense in a competitive scenario?
I DO support faction locks, they were needed and there's a lot of people that stopped playing when campaing manipulation became a thing... how many of them could get back to play the game over how many people would stop playing? I don't know... we don't know, really.
So, what's the problem? AFAIK, you'll be able to swap faction still, even on the locked campaigns... you'll just have to unhome and then home your other faction's characters (losing you end of camp. rewards and leaderboard status in the process...)
@leeux Satire no good for making a point? Clearly never read a Modest Proposal.
Edirt_seliv wrote: »You know... satire is never a good for making a point IMO, if you want to revert a decision, you just need to present a cogent/logical argument of why it's the wrong thing to do.
Here we have a competitive scenario in the game, one of the few competitive stages... and atm that competition is polluted by people going to and fro from whatever faction to whatever faction they want, even to the point that the same players could hold the first top leaderboard spots for several factions, if they wanted... How that makes sense in a competitive scenario?
I DO support faction locks, they were needed and there's a lot of people that stopped playing when campaing manipulation became a thing... how many of them could get back to play the game over how many people would stop playing? I don't know... we don't know, really.
So, what's the problem? AFAIK, you'll be able to swap faction still, even on the locked campaigns... you'll just have to unhome and then home your other faction's characters (losing you end of camp. rewards and leaderboard status in the process...)
There's nothing competitive about the people who want faction lock.
You know... satire is never a good for making a point IMO, if you want to revert a decision, you just need to present a cogent/logical argument of why it's the wrong thing to do.
Here we have a competitive scenario in the game, one of the few competitive stages... and atm that competition is polluted by people going to and fro from whatever faction to whatever faction they want, even to the point that the same players could hold the first top leaderboard spots for several factions, if they wanted... How that makes sense in a competitive scenario?
I DO support faction locks, they were needed and there's a lot of people that stopped playing when campaing manipulation became a thing... how many of them could get back to play the game over how many people would stop playing? I don't know... we don't know, really.
So, what's the problem? AFAIK, you'll be able to swap faction still, even on the locked campaigns... you'll just have to unhome and then home your other faction's characters (losing you end of camp. rewards and leaderboard status in the process...)
DisgracefulMind wrote: »You're right, we shouldn't be allowed ANY CONTACT with opposing alliances!
josh.lackey_ESO wrote: »DisgracefulMind wrote: »You're right, we shouldn't be allowed ANY CONTACT with opposing alliances!
woah woah, slow down. ERP contact should still be allowed