Maintenance for the week of January 13:
• PC/Mac: No maintenance – January 13

Keep repair costs

linoge63
linoge63
✭✭✭
I will start this with a question just in case my view is off the mark.

Is it not true that we are mere soldiers rather than owners of these Royal assets such as Castles etc?

If so, then why are we being asked to PAY for the materials to repair these assets on top of the effort required to pound those nails, lift and place those stones and that's after risking life and limb on the battle fields!

Can we not lose the personal payment regardless it being in AP or gold --or, at least balance the books and allow equal AP reward for using the materials we bought as we repair not downstream on some grand offensive or defensive maneuver.

How bloody petty are these so called royal entities anyways if they cant even pay for the materials their soldiers use!!

When I 1st entered Cyrodiil that's all I did was go around and optimize the strength of these assets and that offered me the time to get into the rhythm and how things roll here. I would think it possible more players may find as I did, that PVP in this game on this map is far far beyond what I thought it was and I'm glad I arrived and I'm still a major pve'er.

I did though knowing I could gain some AP through this support avenue but crap! The cost makes no sense regardless if one is rolling in countless APs.

Just my 2 cents




  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its an AP sink, just like siege weapons. I mean, what else are we going to do with AP? We make 6k at least every time we capture the keep and have to repair a wall/door.
  • linoge63
    linoge63
    ✭✭✭
    Its an AP sink, just like siege weapons. I mean, what else are we going to do with AP? We make 6k at least every time we capture the keep and have to repair a wall/door.

    I get that as noted in my post-sorta.

    If the cost is so meh then why is it that so many walls and doors sit at 75 % or less? Not every player is a hard nosed front line battle fiend. Some of us while waiting for action to happen when the pop is low, would enjoy making our nemy work a little harder and longer by optimizing these structures.

    Role play wise and gameplay wise it makes no sense.

    Edit--- and there already are many AP sinks in gear purchases etc
    Edited by linoge63 on April 3, 2019 9:41PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    So, since ZOS messed with the repair/upgrade times, I see the walls sitting at low health more often. That being said, wall repair is definitely one of the major ways that prospective Emperors make a fair bit of AP. I know the guildies I've helped get Emp bought a ton of repair kits.

    For a more average player like me who focuses on capturing/defending objectives and repairs walls as we capture/defend, I'm making far more AP from the capture/defense than I'm spending on siege or wall repair kits.

    Moreover, I don't bother buying gear with AP as I've got my PVP build. For me, the big AP sink is the Golden Vendor, with the siege and repair kits being a small but constant AP sink more similar to the costs for repairing armor in PVE.
  • linoge63
    linoge63
    ✭✭✭
    Ye, so on the other hand by the time anyone optimizes the walls etc they go down a few mins later anyways. So , it certainly doesn't make for any form of genuine gameplay so why not make the workers pay to repair their impoverished EMP'rs keeps and make it 2 for 2, meh gameplay and meh roleplay
    Edited by linoge63 on April 3, 2019 11:27PM
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I went into a local shop in Daggerfall, informed the shop owner that I have saved the realm and constantly thwart daedric threats. I'm held in high regard in many local guilds including the Mages Guild, Fighters Guild, Thieves Guild and ... the Dark Brotherhood. You know what? He still charged me 12g for that cheese.
  • linoge63
    linoge63
    ✭✭✭
    Ye for sure, makes sense.

    Screw RP, get those sinks in lol
  • mague
    mague
    ✭✭✭✭✭
    linoge63 wrote: »
    If the cost is so meh then why is it that so many walls and doors sit at 75 % or less? Not every player is a hard nosed front line battle fiend. Some of us while waiting for action to happen when the pop is low, would enjoy making our nemy work a little harder and longer by optimizing these structures.

    It is because players dont care. There could be a hole in the wall. Players till attack the same spots. In most cases the main gate.

    Everyone ever repaired as a newcomer knows that any castle has certain weak spots. But no one attacks them. Once upon a time sieging a main gate was a bad idea and scouting the walls was a good idea. On heavy sieges you need two breaches anyway.

    But now its is just all brute force and about the action. No matter if it makes sense or not. People battle for hours on a useless meadow and dont care for a keep. 30 times the attacker lure them into an ambush and 30 times they follow them into the ambush. Wipe and respawn :)
Sign In or Register to comment.