Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

StamSorcPets Build

ShadowKyuubi
ShadowKyuubi
✭✭✭✭
I know this has probably discussed before, but I think it would still be cool to have more variety with the stamsorc. As of right now, you basically throw on hurricane and bound armaments and call it a day with the sorc class abilities. I would suggest just upping the damage on the clannfear a little bit. Or rework the clannfear, instead of the active ability as a heal (which is basically the matriarch except it only goes to you), let it do more aoe damage with an active tailswipe ability that applies bleed. Also, from what I understand pet damage scales based on max magicka….maybe make the damage scale from EITHER max magicka or max stamina, based on which of the two stats is higher...this could help boost the clannfear a bit.

Here is a picture from a parse, the clannfear does about 1.3% (~600) of the damage while keeping deadric prey up 50% or more. I think with the tweaks mentioned above, this could help the dps be pushed to 48k+ and offer more variety for stamsorcs.

(Yes, I know I could drop Daedric Prey and put Caltrops on my bar, but I was trying to give the Clannfear all the advantages it could get)

2vuep2h.png
Edited by ShadowKyuubi on April 3, 2019 5:32AM
  • Betty_Booms
    Betty_Booms
    ✭✭✭
    The clanfear is designed for high hp tanky builds. The matraichs other morph however is quite strong so if it did scale off primary stat it would still be strong for stam also.
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    The tormentor is so-so at best. Yes, it does do quite a bit of damage, but you only use it for like 40% of the battle, as the last 25% is usually faster because of executes and bloodthirsty. Sticking with the matriarch is generally about the same dps, but offers some better survivability. However, this is also from a pve point of view, I don't know much about pvp. Plus, instead of casting the active tormentor ability, I could just cast an extra frag proc or another ele weapon.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    As a stam sorc tank, taking away clanfear is going to be a hard pass from me. It is an exceptionally useful self heal (I'd even go so far as to say better than GDB) that helps me stay alive in dicey situations.
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    I know that what I am suggesting will never happen, but I just want something for stamsorc. They have nothing to make them stand out. They pull decent enough dps, but you literally only use hurricane and bound armaments for class abilities. Sure, you may throw crit surge on your bar if you need to, but you usually don't need it. I only suggested the clannfear because it does "Physical Damage", that for some reason scales with magicka still. I could always bring up the Air Atronach Morph, instead of the storm atronach, but we all know that will never happen.
    Edited by ShadowKyuubi on April 3, 2019 1:57PM
  • EpicRekkoning
    EpicRekkoning
    ✭✭✭
    I know that what I am suggesting will never happen, but I just want something for stamsorc. They have nothing to make them stand out. They pull decent enough dps, but you literally only use hurricane and bound armaments for class abilities. Sure, you may throw crit surge on your bar if you need to, but you usually don't need it. I only suggested the clannfear because it does "Physical Damage", that for some reason scales with magicka still. I could always bring up the Air Atronach Morph, instead of the storm atronach, but we all know that will never happen.

    I couldn't agree more that stam sorcs need additional stam abilities, but clanfear needs to stay as is because it makes sorc tanks viable in end game.

    I'm okay with turning tormentor into a stam dps of some kind. I'm also okay with an Air Atro that does physical damage. There's other skills that aren't used often in the other trees that could be reworked to provide physical damage too.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Keep your hopes up people, I know it's hard, but it's been almost a year since class rep meetings have talked about Stam sorc (and all Stam classes for that matter) needing more identity instead of spamming primarily weapon skill abilities.

    In the stream March 31, the Dev's made a point of expressing how good it feels to have 3-5 class abilities as a stam spec on your bars where the Stam morphs actually do something unique, rather than the way they built the Stam warden where abilities just morphed into to physical/poison DMG.

    In the Necro's passives, the typical +% HP, sta/mag Regen, etc was abolished just like how racial passives were just changed. For instance, Necro has +2k HP and +300 mag/sta regen. I'm willing to bet Sorc's 20% sta/HP regen will convert to +300 reg instead along with some balancing they avoided with the Wrathstone DLC to abilities.

    Another point, some info was released about some major changes coming to DK, how their wings and whip was fundamentally changed. Although nothing about sta DK, the info shows how some drastic changes might be coming finally to the way base classes are played and how ZOS is tackling their combat system now.

    All the people invited to play in the 2 groups didn't seem to play around with the original classes as not much info has been released about them at all.

    Fingers crossed is all I have to say. They designed sta Necro very well, my BowBow build (based on current info, subject to change) doesn't have snipe and has 4 class abilities front bar. In comparison to a BowBow sorc that just spams snipe along with the typical back bar skills.

    Back to the OP. I think a stam pet akin to FoO for DK would work really well on the Tormentor morph or even really the base ability. A sta based burst heal is missing from the kit and the Clanfear is designed for tanks. Although the scaling of the DMG makes no sense, even for tanks, it's completely useless as a pet and could just be a regular 1 slot ability.

    Honestly the entire class needs to be redesigned though, the incremental changes over years have made the base classes feel more and more homogenized.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the obvious solution here is to have pets scale off your primary (max) resource and associated damage type. That said, that change in isolation might make stam sorcs over the top without some adjustments. Stam sorcs are definitely behind at the moment, but adding in 8-9K passive damage from a pet would close that gap in a hurry, and then some.
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    I think the obvious solution here is to have pets scale off your primary (max) resource and associated damage type. That said, that change in isolation might make stam sorcs over the top without some adjustments. Stam sorcs are definitely behind at the moment, but adding in 8-9K passive damage from a pet would close that gap in a hurry, and then some.

    I suggested that in the original post. I wouldn't go as far to have the damage type change, because, yes that would add quite a bit of damage. But just having the pets damage scale from primary resources should be able to push the parse I posted to 48-50k, just based on my experience with pet sorcs. This post is more about adding some more usable class abilities for stamsorcs. As a magsorc, I do not have enough space for all the abilities I would like to use. You don't have that problem as a stamsorc.
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    I do NOT think the active ability of the Clanfear should change, because tanks use it, and it wouldn't be fair to take that away from them. However, the Clanfear's attacks deal physical damage, and they scale with physical CP. There is absolutely no reason for those attacks to scale with max magicka over max stamina, regardless of how poor the scaling actually is.

    Keep the active ability the same, but change the Clanfear's attacks to scale with max stamina in order to match the damage type it deals.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    Huh...they listened... the parse picture is gone...but this is a thing now...too bad it doesn't make up for all the other dps I lost...
Sign In or Register to comment.