Repair timer on bridges

Maintenance for the week of March 17:
• PC/Mac: No maintenance – March 17
• Xbox: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
Volsers
Volsers
✭✭✭
The ability to destroy milegates and bridges that was added with Murkmire I think is great but it did not really change much with the goals that was set with spreading people out more, let me explain why (this thread will focus on bridges). Destroying a bridge can take a lot of time and siege weapons depending on how few you are, while doing this everyone on map will see that the bridge is UA so you will more than likely get attacked while you besiege as well. So after much effort you finally bring the bridge down, you get ambushed and die. while you lie there on the ground you see that the enemies you tried to stop come to the bridge and just repair it to passable level in under 10 seconds... it was as if nothing happened.
The point I am trying to get to is that it is way too easy to repair it, way too easy to the point that its not worth bothering destroying a bridge because it is soo much effort for nothing. I therefore suggest adding a timer after the main walkway is completely destroyed that makes it impossible to repair for (X) amount of time. Now, there is two things you might say:
  1. You can just guard the bridge and shoot it to make it under attack. The reason I am writing this today is because I spent a lot of hours testing this and the times I tried shooting it seemed to only hit the towers instead of the walkway itself making it possible for the enemy players to repair the walkway anyway even though I aimed at what was left and tried hitting many different spots... now, this is an issue in itself that if fixed could solve a bit of the problem but many different things can happen making it not possible to siege guard it which leads up the the second thing:
  2. There already is a timer making it not possible to repair it and that is the under attack status. This timer feels way too short and that is the main problem since it ends too fast and players rather just wait a short amount of time on the other side and can repair it back to passable level and cross as if the bridge never was broken at all, in again, under 10 seconds.
You could just increase the under attack status up time to solve this as well but in some cases you might want to know if the bridge is actively under siege or not... that is why I suggest adding an additional timer that only activates when the bridge walkway is fully destroyed making it impossible for the bridge to be repaired for at least enough time to make it necessary to take a different path if you want to get to the other side and therefore accomplishing the goal of spreading people out on the map. Since Murkmire was released I have not seen myself or my faction having to cross lunar fang docks and I have no memory of crossing a different bridge then Alessia bridge. Cyrodiil is an awesome map and a lot of players including myself want to have a reason to move around and fight in more parts of it rather than just always go through and fight at Allesia bridge... same goes for the milegates at ash and chalman keep. Making bridges and milegates destructible was supposed to solve this but it has not yet succeeded. @ZOS_BrianWheeler
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    I was wrong on this one with no rewards for repairing I thought the bridges would be destroyed forever.
Sign In or Register to comment.