Ectheliontnacil wrote: »Depends on the content you do and what you call smooth. If you want that 100+ fps while zerging at prime time with maxed settings, you'd have to go VERY high end. I'd say a laptop probably won't meet your requirements in that case anyways.
If you're into pve overland content/dungeons and then any halfway decent gaming laptop should be fine.
Problem with eso is that different situations have vastly different hardware requirements. It's not uncommon for your fps to drop by 70 or so when that 80 man zerg comes crushing down on you.
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Ectheliontnacil wrote: »Well I'm no expert, but from what I heard MMOs are quite cpu intensive and ofc you should have a decent graphics card.
To give you an idea: I was able to play dungeons quite well on my surface book 2 (gtx 1060), which isn't a gaming laptop at all. More of a college laptop xD.
But if I had tried to pvp I would have fried it in like 10 mins xD.
Edit: 4k gaming laptop should be fantastic, maybe even slightly overkill. My point is more that eso has bad performance in general, it's not an issue of your hardware but of the game itself.
If you're in the middle of the zergball you won't have that perfect fluidity BUT it won't matter because the lag will make playing impossible anyways.
Bottom line, anything even in the 2-3k range will be just fine. But depending on what you do in game, you might run into some tight spots performance wise.
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGPro has no clue what he is talking about. I have an octicore I7-6900 and all 16 threads are used by ESO. Also run a GTX 1080 game settings maxed. I typically run at 70 FPS and rarely go below 50 even in crowded cities and this is with me running close to 40 mods at the same time.
Only time things slow down is large pvp fights but that is much more on eso side.
MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
The game's real bottlenecks seem to be anywhere lots of storage access is required, anywhere lots of models need loading (they don't persist in memory despite there being plenty of VRAM and RAM available and appear to sometimes infinitely load and reload?), and lots of floating point.
You will notice little, if any gain as long as that is true.
Also I have more than one PC with different configs and performance appears to barely change under stack conditions in PvP. It's almost as if its directly along the lines of the CPUs single core FP performance differences...Oh wait, it doesn't just appear that way, it actually is...
MLGProPlayer wrote: »MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGPro has no clue what he is talking about. I have an octicore I7-6900 and all 16 threads are used by ESO. Also run a GTX 1080 game settings maxed. I typically run at 70 FPS and rarely go below 50 even in crowded cities and this is with me running close to 40 mods at the same time.
Only time things slow down is large pvp fights but that is much more on eso side.
70 FPS in a game from 2014 is awful, especially a game with texture quality as low as ESO.
I also average 70+ FPS in overworld (I have almost the exact same build as you). That has never been the problem with this game.
The problem is the game runs like horse *** in a ton of different content (trials, populated towns, PvP, etc.).
And "using" multiple cores doesn't mean using them efficiently. Run diagnostics while you play this game and you'll see. Neither your GPU nor CPU usage will exceed 40%. The optimization is horrifyingly bad.
If you think this is "good" performance, you haven't played many video games before.
MLGProPlayer wrote: »MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
The game's real bottlenecks seem to be anywhere lots of storage access is required, anywhere lots of models need loading (they don't persist in memory despite there being plenty of VRAM and RAM available and appear to sometimes infinitely load and reload?), and lots of floating point.
You will notice little, if any gain as long as that is true.
Also I have more than one PC with different configs and performance appears to barely change under stack conditions in PvP. It's almost as if its directly along the lines of the CPUs single core FP performance differences...Oh wait, it doesn't just appear that way, it actually is...
Spending money on a PC build just to improve your performance in ESO is a recipe for disaster. Only do this if you play other games too where the extra power is actually useful.
Basically that PC does not exist. The game is engine bound. Even with the best CPUs and GPUs you will get FPS below 60 in heavily populated areas. You can throw all the hardware you want at the games. But the game itself is not capable of performing when there is a lot going onscreen. I myself have an i7 8700K/ GTX 1080ti/ 32 GB/ SSD. And I often get FPS slowing down to as low as 50. on 1440P.
Nemesis7884 wrote: »Tip 1 turn water reflections off
Tip 2 turn shadows down
Tip 3 reduce number of particles and view distance
Tip 4 turn depth of field off
There...just saved you 20 fps with nearly no impact on visual fidelity
MLGProPlayer wrote: »MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGPro has no clue what he is talking about. I have an octicore I7-6900 and all 16 threads are used by ESO. Also run a GTX 1080 game settings maxed. I typically run at 70 FPS and rarely go below 50 even in crowded cities and this is with me running close to 40 mods at the same time.
Only time things slow down is large pvp fights but that is much more on eso side.
70 FPS in a game from 2014 is awful, especially a game with texture quality as low as ESO.
I also average 70+ FPS in overworld (I have almost the exact same build as you). That has never been the problem with this game.
The problem is the game runs like horse *** in a ton of different content (trials, populated towns, PvP, etc.).
And "using" multiple cores doesn't mean using them efficiently. Run diagnostics while you play this game and you'll see. Neither your GPU nor CPU usage will exceed 40%. The optimization is horrifyingly bad.
If you think this is "good" performance, you haven't played many video games before.
After 60 fps you can not notice the difference, period. So for anyone buying a pc for games, which most will do with a budget, that is what is important.
Not everyone can afford bleeding edge technology and in this case even if you could it does not matter. It is called practical advice.
Let me help you here as an example, 8k tvs are soon to hit the commercial market. Do not buy one, as even at 4k the human eye is saturated with detail. Unless you plan on massively zooming in on the picture 8k is a total waste of resources, see how that works?
Oh BTW I have been playing and optimising video games since 1984. Started doing it in DOS. Do you even know what HIMEM is? Nice try though.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGPro has no clue what he is talking about. I have an octicore I7-6900 and all 16 threads are used by ESO. Also run a GTX 1080 game settings maxed. I typically run at 70 FPS and rarely go below 50 even in crowded cities and this is with me running close to 40 mods at the same time.
Only time things slow down is large pvp fights but that is much more on eso side.
70 FPS in a game from 2014 is awful, especially a game with texture quality as low as ESO.
I also average 70+ FPS in overworld (I have almost the exact same build as you). That has never been the problem with this game.
The problem is the game runs like horse *** in a ton of different content (trials, populated towns, PvP, etc.).
And "using" multiple cores doesn't mean using them efficiently. Run diagnostics while you play this game and you'll see. Neither your GPU nor CPU usage will exceed 40%. The optimization is horrifyingly bad.
If you think this is "good" performance, you haven't played many video games before.
After 60 fps you can not notice the difference, period. So for anyone buying a pc for games, which most will do with a budget, that is what is important.
Not everyone can afford bleeding edge technology and in this case even if you could it does not matter. It is called practical advice.
Let me help you here as an example, 8k tvs are soon to hit the commercial market. Do not buy one, as even at 4k the human eye is saturated with detail. Unless you plan on massively zooming in on the picture 8k is a total waste of resources, see how that works?
Oh BTW I have been playing and optimising video games since 1984. Started doing it in DOS. Do you even know what HIMEM is? Nice try though.
You can absolutely tell the difference above 60 fps if you have a high referesh rate monitor. I play on a 144 hz monitor and the difference between 60 fps and 100+ fps is like night and day. Upgrading to 144 hz was probably the single biggest gaming upgrade I ever made.
MLGProPlayer wrote: »MLGProPlayer wrote: »Specs won't help you in this game. It's poorly optimized. You'll still be dropping to 30 FPS in crowded towns with an i7 9800K and RTX 2080TI. You'll never exceed 30-40% GPU/CPU usage since the engine is effectively only using a single CPU core and only a fraction of your GPU's processing power (since there is a CPU bottleneck).
The only thing that can improve FPS is reducing view distance and turning off reflections.
Are you sure? AFAIK multi-core support was brought in and confirmed sometime during summerset...
MLGPro has no clue what he is talking about. I have an octicore I7-6900 and all 16 threads are used by ESO. Also run a GTX 1080 game settings maxed. I typically run at 70 FPS and rarely go below 50 even in crowded cities and this is with me running close to 40 mods at the same time.
Only time things slow down is large pvp fights but that is much more on eso side.
70 FPS in a game from 2014 is awful, especially a game with texture quality as low as ESO.
I also average 70+ FPS in overworld (I have almost the exact same build as you). That has never been the problem with this game.
The problem is the game runs like horse *** in a ton of different content (trials, populated towns, PvP, etc.).
And "using" multiple cores doesn't mean using them efficiently. Run diagnostics while you play this game and you'll see. Neither your GPU nor CPU usage will exceed 40%. The optimization is horrifyingly bad.
If you think this is "good" performance, you haven't played many video games before.