Wardens being 2nd to dk's as a tank is actually great considering every other class lacks in that area, and as a warden healer for vet trials myself I barely feel that they are that far behind templars. Stamina wardens are amazing in pvp and pve (so comparing them to the quite insane stam NB is again not as bad as you seem to think it is) and while magden's aren't amazing pve dps they are still able to pull decent numbers, comparing the class to the 'bis' options, or to completion percents (when most people probably have a favorite class already before they came out) I feel just blows any issues they are having out of proportion.
MLGProPlayer wrote: »Why the low representation?
MLGProPlayer wrote: »The only thing keeping them even this high is that minor toughness became a buff exclusive to warden healers, or else they'd drop back to the 2-3% representation they were at before this change.
MLGProPlayer wrote: »So @ZOS_BrianWheeler @ZOS_Gilliam and others, please don't forget about wardens. Wrobel completely neglected the class while in charge. Don't do the same.
I think they are fun to play and that is the main factor for me when playing a game.
AnnoyingWizard wrote: »At the very least, mag dps needs some group utility. A synergy with one of their damage abilities would be ideal, maybe adding it to growing swarm or winters revenge.
At most the bear certainly needs it’s damage back to what it had been. Pet AI is currently clunky, attacks tend to miss, bear wanders, etc, so a fix there would be a boon. Maybe switch out the Eternal Guardian’s self-resurrect for something to add to dps or utility. Numerous frost morphs could easily be swapped for dps.
Best fix would be finally making ice dps, either shifting passives and morphs to make it tank or dps optional, or making a new weapon line for the tanking, like the recurrently suggested alteration staff. Magic lacks a weapon that adds crit, since flame and lightning only add a percentage dmg bonus, in addition to burning/concussion. Ice staff could fill that role well.
MLGProPlayer wrote: »AnnoyingWizard wrote: »At the very least, mag dps needs some group utility. A synergy with one of their damage abilities would be ideal, maybe adding it to growing swarm or winters revenge.
At most the bear certainly needs it’s damage back to what it had been. Pet AI is currently clunky, attacks tend to miss, bear wanders, etc, so a fix there would be a boon. Maybe switch out the Eternal Guardian’s self-resurrect for something to add to dps or utility. Numerous frost morphs could easily be swapped for dps.
Best fix would be finally making ice dps, either shifting passives and morphs to make it tank or dps optional, or making a new weapon line for the tanking, like the recurrently suggested alteration staff. Magic lacks a weapon that adds crit, since flame and lightning only add a percentage dmg bonus, in addition to burning/concussion. Ice staff could fill that role well.
They could also use an execute.
Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
I haven't tried him in dungeons but my magicka warden can easily solo public dungeons - including the group event - in crappy light armour, just a few light armour passives and no class ones.
I don't feel that they're weak. Just really limited in options and variety.
MLGProPlayer wrote: »Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
I haven't tried him in dungeons but my magicka warden can easily solo public dungeons - including the group event - in crappy light armour, just a few light armour passives and no class ones.
I don't feel that they're weak. Just really limited in options and variety.
Every class can solo public dungeons, or even 4-man dungeons, in light armour. That's not even remotely exclusive to wardens, nor is it a measure of endgame viability.
They certainly have it pretty easy with a pet and a good self heal, but any class can easily solo this content.
MLGProPlayer wrote: »Every class can solo public dungeons, or even 4-man dungeons, in light armour. That's not even remotely exclusive to wardens, nor is it a measure of endgame viability.
They certainly have it pretty easy with a pet and a good self heal, but any class can easily solo this content.
Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
PvP and Trials? No clue.
During the PAX Elswyr presentation one of them said that they learned from mistake made with warden in that there's too much micro management of buffs, so necromancers don't have any. Publicly acknowledging the problem is a good sign that they might fix it.
Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
PvP and Trials? No clue.
Im not sure that’s any measure. I am a potato with no rotation and I have soloed non vet 4 man dungeons on a saptank (years ago), a stamplar, a Bosmer magplar and a Bosmer stamdk (since last patch).
My stamden is getting boring because I only purchased him to be a hunter. Not an ice DK, not a green Templar, a HUNTER.
During the PAX Elswyr presentation one of them said that they learned from mistake made with warden in that there's too much micro management of buffs, so necromancers don't have any. Publicly acknowledging the problem is a good sign that they might fix it.
Yes I saw that too. I hope they don’t just say “what’s done is done” and forget about Wardens. I hope they actually apply what they learned in fixes. And furthermore, I hope the “fix” isn’t to neuter the Guardian even more than they have.
Bouldercleave wrote: »Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
PvP and Trials? No clue.
Im not sure that’s any measure. I am a potato with no rotation and I have soloed non vet 4 man dungeons on a saptank (years ago), a stamplar, a Bosmer magplar and a Bosmer stamdk (since last patch).
My stamden is getting boring because I only purchased him to be a hunter. Not an ice DK, not a green Templar, a HUNTER.
During the PAX Elswyr presentation one of them said that they learned from mistake made with warden in that there's too much micro management of buffs, so necromancers don't have any. Publicly acknowledging the problem is a good sign that they might fix it.
Yes I saw that too. I hope they don’t just say “what’s done is done” and forget about Wardens. I hope they actually apply what they learned in fixes. And furthermore, I hope the “fix” isn’t to neuter the Guardian even more than they have.
My apologies. I didn't realize my one comment would turn into an e-peen contest of how elite players can solo 99.9 % of the game on any class without gear,SP, CP,etc.
The question was asked and I provided my opinion. I believe the class is in a fine place right now and can do fine in most places and excel in many.
But I'll just STFU and let the 1%ers tell me my class is broken because the leaderboard said so...
Bouldercleave wrote: »Bouldercleave wrote: »Stamina Warden is like pressing an I win button in 99% of PvE, including soloing non vet 4 man dungeons.
PvP and Trials? No clue.
Im not sure that’s any measure. I am a potato with no rotation and I have soloed non vet 4 man dungeons on a saptank (years ago), a stamplar, a Bosmer magplar and a Bosmer stamdk (since last patch).
My stamden is getting boring because I only purchased him to be a hunter. Not an ice DK, not a green Templar, a HUNTER.
During the PAX Elswyr presentation one of them said that they learned from mistake made with warden in that there's too much micro management of buffs, so necromancers don't have any. Publicly acknowledging the problem is a good sign that they might fix it.
Yes I saw that too. I hope they don’t just say “what’s done is done” and forget about Wardens. I hope they actually apply what they learned in fixes. And furthermore, I hope the “fix” isn’t to neuter the Guardian even more than they have.
My apologies. I didn't realize my one comment would turn into an e-peen contest of how elite players can solo 99.9 % of the game on any class without gear,SP, CP,etc.
The question was asked and I provided my opinion. I believe the class is in a fine place right now and can do fine in most places and excel in many.
But I'll just STFU and let the 1%ers tell me my class is broken because the leaderboard said so...
Warden is the 2nd best dps (stam), tank and healer in PVE.
No good? I dont think so
DK is the best tank in the game , how about the dps and healer role ? Have u play with dk healer recently?
There is no perfect class.
AbysmalGhul wrote: »Magdens and Stamdens are fine. They can easily pull huge numbers (50+k) with easy to learn rotations. I know a good amount of people who use the class end-game.
Bouldercleave wrote: »Every class may be ABLE to, but not every player can solo 4 man dungeons. It is easier with a Stamden than any other class that I have tried (and I have tried them all). I was referring to the ease vs other classes, not that it was the only class.
MLGProPlayer wrote: »Wardens being 2nd to dk's as a tank is actually great considering every other class lacks in that area, and as a warden healer for vet trials myself I barely feel that they are that far behind templars. Stamina wardens are amazing in pvp and pve (so comparing them to the quite insane stam NB is again not as bad as you seem to think it is) and while magden's aren't amazing pve dps they are still able to pull decent numbers, comparing the class to the 'bis' options, or to completion percents (when most people probably have a favorite class already before they came out) I feel just blows any issues they are having out of proportion.
The only reason to currently bring any kind of warden into endgame content is for minor toughness (which only supports can apply). That's a problem.
MLGProPlayer wrote: »Wardens being 2nd to dk's as a tank is actually great considering every other class lacks in that area, and as a warden healer for vet trials myself I barely feel that they are that far behind templars. Stamina wardens are amazing in pvp and pve (so comparing them to the quite insane stam NB is again not as bad as you seem to think it is) and while magden's aren't amazing pve dps they are still able to pull decent numbers, comparing the class to the 'bis' options, or to completion percents (when most people probably have a favorite class already before they came out) I feel just blows any issues they are having out of proportion.
The only reason to currently bring any kind of warden into endgame content is for minor toughness (which only supports can apply). That's a problem.
Necromancer doesn't provide any minor buff to the group. Unless they change something, or Necromancers surprisingly outparse every other class, I don't think we will see many Necromancers in trials either.
I don't feel that they're weak. Just really limited in options and variety.
Silver_Strider wrote: »I don't feel that they're weak. Just really limited in options and variety.
This^
There's very little wrong with Warden as a class (Magden not withstanding) but it's very limited in terms of combat orientation. The entirety of the Healer Tree is basically limited to Healing Only, offering very little tangible benefits outside to it, same with the Tank line. Yes, there's a few exceptions but on the whole the class is very linear.