luen79rwb17_ESO wrote: »Hey what you say? I just got a fork as a weapon!
There are two very important factors to consider.
First, Zos is not likely to add any new weapon lines in the near future as they tackle other issues. It is the same reasoning why they are not working on spell crafting ATM.
Second, I really do not see a solid justification for a Necro staff presented. The statement in the OP sounds more like I want it so I want it added to the game. I am sure Zos sees comments like this but actual reasoning beyond I want it probably has more sway with them. Not to mention there are other styles of weapons that have been requested that probably offer more variety to game play than a necro staff.
luen79rwb17_ESO wrote: »Hey what you say? I just got a fork as a weapon!
The thing about weapons is... everyone can pick them up and use them!perogwin_ESO wrote: »Actually the complete new tree may not be as difficult as you think. Almost every actual NPC Necromancer in the game has the same staff, I always call it a "Negative Energy" staff but I think it is actually suppose to be a version of Coldfire...
...except that would make no sense, because summoned weapons are not quite like that - they would still use the exact same weapon skills and base their damage off stamine, just with "blade made from magic" visuals. Which totally should be a thing!I'd like a Spellblade variant more. Think of a summoned weapon. Magicka melee would become a thing...
...because destro and resto staves have that different motivs?Probably the biggest barrier to a new weapon is the amount of assets required now that we have so many motifs. Even they added one staff type, they would need to add so many different versions of it and then each one of those would need a motif page...
First of all my deepest appretiation to ZOS for giving the community what will most
First of all we should consider the fact that there is a disproportion between stam based weapons and magika based ones: 4 magika weapons against 9 stamina weapons (the shield counts as a weapon since it is worn in the weapon slot).
This difference could be previously justifyed by the fact that stam players could not rely on their class skills entirely and so they ned to compensate with weapon skills, depending on their class and build.
EpicRekkoning wrote: »First, let me say I completely agree with you that ESO can use some more weapons/weapons skill lines. I would also love to see additional magicka weapons too. I do want to comment on the disproportion between stam and magicka based weapons though.First of all my deepest appretiation to ZOS for giving the community what will most
First of all we should consider the fact that there is a disproportion between stam based weapons and magika based ones: 4 magika weapons against 9 stamina weapons (the shield counts as a weapon since it is worn in the weapon slot).
This difference could be previously justifyed by the fact that stam players could not rely on their class skills entirely and so they ned to compensate with weapon skills, depending on their class and build.
I recently evaluated all skills in the game (not including Necros) to determine the number of magicka and stam skills. I'll acknowledge that healing and some tanking skill need to be magicka based, but there is a MUCH larger disproportion between magicka and stam skills than magicka and stam weapons. I'm only bringing this up because if ZOS were to add more magicka based weapons, I believe they would need to fix a lot of skill morphs to give stam players more stam skill options.
Summary
(Non-morphed/base skills)
Total Skills: 142
Total Magicka Skills: 99 (~70%)
Total Stamina Skills: 38 (~27%)
Total Other Skills: 5 (~3%)
(Morphed/non-morphed skills)
Total Skills: 426
Total Magicka Skills: 280 (~66%)
Total Stamina Skills: 130 (~31%)
Total Other Skills: 16 (~4%)
(Non-morphed/base skills)
Total Class Skills: 75
Total Class Magicka Skills: 72 (96%)
Total Class Stamina Skills: 1 (~1%)
Total Class Other Skills: 2 (~3%)
(Morphed/non-morphed skills)
Total Class Skills: 225
Total Class Magicka Skills: 199 (~88%)
Total Class Stamina Skills: 19 (~8%)
Total Class Other Skills: 7 (~3%)
I see your point, but we are not talking about mere skills, but about the weapon choice: magika users have NO choice.
TheShadowScout wrote: »The thing about weapons is... everyone can pick them up and use them!perogwin_ESO wrote: »Actually the complete new tree may not be as difficult as you think. Almost every actual NPC Necromancer in the game has the same staff, I always call it a "Negative Energy" staff but I think it is actually suppose to be a version of Coldfire...
So I reckon it would make very little sense to tie "ooo, necro!" skills to a weapon, any more then it would to make one weapon line -specifically- for, say, nightblades alone, or templars, or... or...
That being said... player necromancers -really- ought to get an option for "coldfire" staves to complement their setup, so they do not have to oogle those NPCs with envy gnawing at their hearts!
Not as new skill line, just as additional option for destro staves! And while they are at it, let us have more other staves as well... I really am envious of that "purple glow" staff some NPC hedge wizards wield for my goth boy librarian...
...but I have mentioned that sort of thing before: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1...except that would make no sense, because summoned weapons are not quite like that - they would still use the exact same weapon skills and base their damage off stamine, just with "blade made from magic" visuals. Which totally should be a thing!I'd like a Spellblade variant more. Think of a summoned weapon. Magicka melee would become a thing...
The "summoned weapons" we already have are a different thing... yes, I am talking about aedric spears, nightblade red daggers and bows, DK lava whips, FG dawnbreaker... all those are spells, conjuring up a "summoned weapon" for one strike, and technically they might be half-half stamina and magica skills, but since the game system is not set up for that they usually just go with the magica and then maybe have a stamina morph... and its all right since they need to be conjured up for every blow.
That's your "melee magica" right there!
Of course, a actual melee magica -weapon- also should be a thing, just... not as "magica copy of stamina weapons", but in their own right, by adding some new weapon type (Wands? Runestones? Magic knuckledusters?? Could be a fun addition to the jewelry crafting line, yes?) that had a much reduced range to staves, with a more "up in your face" geared skill selection perhaps? Not "magic blade" attacks, just... "flame jet in your face" or "shocking taser touch" or whatever... I'd totally love to see that!...because destro and resto staves have that different motivs?Probably the biggest barrier to a new weapon is the amount of assets required now that we have so many motifs. Even they added one staff type, they would need to add so many different versions of it and then each one of those would need a motif page...
Nah, they don't, they share!
And so can any other additional staves, all they would need is more crafting research lines... but woodworking is under-utilized anyhow compared to blacksmith or clothier (6 vs. 14 things to reseach!) So woodies could and should get more stuff, right?
Eight slots just to catch up, I could easily see some stuff here... three new destro flavors (cyan coldfire, purple dark magic, green acid?), two additional resto flavors (disease, blood magic?), maybe polearms and crossbows and throwing darts/javelins as well though those might need their own motiv page...
...although the powers that be -could- decide to make one motiv count for more then one design, much like the "chest" page gives out every armor weight, the "staff" page might give out staves -and- polearms, the "mace" page could give out flails as well as maces, the "bow" page crossbows as well as bows, the "dagger" page could also add throwing weapons, etc. That way the drop selections would remain the same, they'd just tack additional sets of visuals onto each style.
There are two very important factors to consider.
First, Zos is not likely to add any new weapon lines in the near future as they tackle other issues. It is the same reasoning why they are not working on spell crafting ATM.
Second, I really do not see a solid justification for a Necro staff presented. The statement in the OP sounds more like I want it so I want it added to the game. I am sure Zos sees comments like this but actual reasoning beyond I want it probably has more sway with them. Not to mention there are other styles of weapons that have been requested that probably offer more variety to game play than a necro staff.
The reasons are well explained in the op.
There are two very important factors to consider.
First, Zos is not likely to add any new weapon lines in the near future as they tackle other issues. It is the same reasoning why they are not working on spell crafting ATM.
Second, I really do not see a solid justification for a Necro staff presented. The statement in the OP sounds more like I want it so I want it added to the game. I am sure Zos sees comments like this but actual reasoning beyond I want it probably has more sway with them. Not to mention there are other styles of weapons that have been requested that probably offer more variety to game play than a necro staff.
The reasons are well explained in the op.
Great, If you think so then I am sure Zos and others will flock to this idea quickly.
As far as we know, a wand isn't a thing in TES for some reasons, and I'm curious why. Lore-wise I don't know any logical reasons why a short stick can't be enchanted to serve as a small stave. Maybe someone here can point out to some lore-sources regarding this issue? I'm not aware of these.I would enjoy a wand for my female toons
logarifmik wrote: »As far as we know, a wand isn't a thing in TES for some reasons, and I'm curious why. Lore-wise I don't know any logical reasons why a short stick can't be enchanted to serve as a small stave. Maybe someone here can point out to some lore-sources regarding this issue? I'm not aware of these.I would enjoy a wand for my female toons
Didn't know about this emotion. Interesting. Also, I'd prefer to have an ability to struck with the stave in close combat. That would be a good expanation why is it so necessary to carry such a big stick with you all the way around.logarifmik wrote: »As far as we know, a wand isn't a thing in TES for some reasons, and I'm curious why. Lore-wise I don't know any logical reasons why a short stick can't be enchanted to serve as a small stave. Maybe someone here can point out to some lore-sources regarding this issue? I'm not aware of these.I would enjoy a wand for my female toons
Well, rods and staves are just wands i think: there is also the /wand emore to prove it!
Exactly!...and make the blood staff for blood nightblade healers, that would be so cool!!!