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How many skyshards can one player use?

ghastley
ghastley
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In my game, with Morrowind, but no Summerset, it's telling me that there are a possible 429 skyshards. After gathering a little over three hundred on one character, I'm running out of useful skills to add/morph. So I'm getting curious as to whether there's an actual limit to using them. Has anyone done the math already?

I presume you'd only use them all if you decided to develop every possible weapon and guild skill line, and I'm not doing that, so the practical limit for my character is lower.
  • Defilted
    Defilted
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    Technically you could use all of them , if you leveled all the off skill trees you don't need.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Gythral
    Gythral
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    Easily use 425+
    How many you need to do just 1 thing well is another matter...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • rotaugen454
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    I have about 400 and have a ton of skills on that character that I will never use. I am just a bit of a completionist, that’s all.
    "Get off my lawn!"
  • mairwen85
    mairwen85
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    ghastley wrote: »
    In my game, with Morrowind, but no Summerset, it's telling me that there are a possible 429 skyshards. After gathering a little over three hundred on one character, I'm running out of useful skills to add/morph. So I'm getting curious as to whether there's an actual limit to using them. Has anyone done the math already?

    I presume you'd only use them all if you decided to develop every possible weapon and guild skill line, and I'm not doing that, so the practical limit for my character is lower.

    The practical limit for most people would actually be rather low relatively to how many you can have. It's nice to have a few alternative skills here or there for niche scenarios without having to respec.
  • Fleshreaper
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    ghastley wrote: »
    In my game, with Morrowind, but no Summerset, it's telling me that there are a possible 429 skyshards. After gathering a little over three hundred on one character, I'm running out of useful skills to add/morph. So I'm getting curious as to whether there's an actual limit to using them. Has anyone done the math already?

    I presume you'd only use them all if you decided to develop every possible weapon and guild skill line, and I'm not doing that, so the practical limit for my character is lower.

    After playing for a long while you will want to try different thing without having to respecc every time. Also, Skills change and what is good this patch may not be good next patch but 2 patches later it will be good again.
  • Turelus
    Turelus
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    My main character had all crafting and support/guild lines, and class skills need and still sits on 40-80 SP he doesn't use.

    Unless you're trying to run two builds you can switch between you really don't need that many SP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • TheRealPotoroo
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    Turelus wrote: »
    My main character had all crafting and support/guild lines, and class skills need and still sits on 40-80 SP he doesn't use.

    Unless you're trying to run two builds you can switch between you really don't need that many SP.

    Between race, weapons, armour, class, guild and crafting skills it's easy to use them all. My main is at the point where I have to remember to not put points back into craft research because he can't afford to waste them. Once I get Murkmire finished on that character I might be able to try out some of the Psijic skills that Alcast likes.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • ArenGesus
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    My main has accumulated all of the skyshards except for a few in Cyro. I've also gotten caldwell's gold, so have the quest points too. I think I have a couple points left available, but most of them have been allocated. This is because I changed skills/sets at some point to go get PVP skill lines leveled, I'm a full crafter, and I switch up skills occasionally for special purpose tasks, like VMA. I probably could recover some from passives and skills not currently in use, but it would be expensive to do at this point and I don't have a need to do so because I have so many.

    Sometime in the next week or two, the last outstanding research for clothing and blacksmithing will be complete, so I'll be able to recover 8. I think this will leave me with around 10 or 12 unused. I'm not positive that I've run every single dungeon on my main, so there are still a few points out there I could obtain, but I have the vast majority and have used the vast majority of them. If I were to reclaim some from unused passives, I might have 20 or so unused.

    But the nice thing about having an over abundance of them is the ability to try new things on a whim without having to respec. I've done it fairly regularly over time, so I have a lot of leveled skills I can swap on/off my bars as the situation arises. I do NOT have this ability on my alts though, because I don't want to grind out that many points again, but they aren't crafters so still have a degree of flexibility. My recommendation is to have quite a bit more than you strictly 'need' because the ability to try new things or have skills on standby (maybe you don't always slot vigor and/or other defensive skills, but have the ability to swap them in for a tough situation) is really valuable.
  • ghastley
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    Turelus wrote: »
    My main character had all crafting and support/guild lines, and class skills need and still sits on 40-80 SP he doesn't use.

    Unless you're trying to run two builds you can switch between you really don't need that many SP.

    It's not a case of trying to run two builds, so much as this character switched to a different weapon, but I just added skills instead of doing a re-spec. Like you, I have a pool of unused SP available. We haven't hit the CP cap yet, and there are still some guild and support lines we've not completed, so there's also some potential demand. Most of my alts are content at lower SP/Skyshard numbers, and have skipped skills they don't intend to use.

    Since ZOS keep adding skyshards with every new zone, and then using them up with new skill lines, I was wondering where the balance lay at present. Adding new classes doesn't change the situation, as any character has only one class, and they all use the same number of SP to fill them. I assume ZOS are watching this when they decide what DLC/chapter content to issue, and things like jewel crafting get SP/Skyshard budgets factored in.
  • tmbrinks
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    My main uses pretty much all of them. Have all skyshards, all skill points, other than PVP ones (only rank 24).

    She's my crafter, has all motifs, etc. I also do both healing and DPS on that character, so I have skills unlocked for all of those as well.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Nerouyn
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    One upside for magicka users with the game having only two magicka weapons and not much else besides is you don't need anywhere near all of the available skill points to fill your character. Even if you also put points into crafting.

    Level to 50. Get the skyhards from two alliance zones. Don't even need to do any of the quest lines which give you skill points. Let alone Cyrodiil, dungeons etc.
  • Taleof2Cities
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    My Templar Healer has a surplus of 15 skill points ... but has been putting off the Psijic skill line for awhile. Using almost all magicka-based morphs and crafting lines all full.
  • zaria
    zaria
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    Turelus wrote: »
    My main character had all crafting and support/guild lines, and class skills need and still sits on 40-80 SP he doesn't use.

    Unless you're trying to run two builds you can switch between you really don't need that many SP.
    Same here, I do not have skills I don't need like magic skills because its an stamina build,
    Also not all for DB and TG but full pvp skills.
    You only need to get most if you are an full build with magic dd + heal + pvp and full crafting and utility.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ghastley
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    Just to clarify, I'm not asking how many are needed, but how many it's actually possible to use. My characters are finding they have enough way below the maximum, and equally, have no problems finding a few more when they do want another skill point.

    I can go add up all the skills and morphs in every line, and subtract the number of SP you can get from quests and levelling, and then multiply by three to see how many skyshards that is, but if somebody else already did so, I won't bother.

    I looked at UESP's page on the subject and it appeared that the calculations were last done some time back. At that time, you could use them all, and still have room to use 100 more skill points, but we've had a few more zones added since. I'm wondering if we're going towards balance, or getting further away.
  • TheShadowScout
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    ghastley wrote: »
    How many skyshards can one player use?
    All of them.
    If they really want to.

    But why pick up skills you would never possibly use? Level weapons or armors that are the wromng kind for your build? lean crafting on your PvP character, or guilds that don't fit your characters playstyle?

    Not to forget... you never know. If they add some nifty new guild someday like they did with the Psijic or TG/DB... or new world skill lines like legerdemain or vampire/werewolf... you may want some skill points lying around on your main to put into those skills and passives!
  • TheRealPotoroo
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    ghastley wrote: »
    How many skyshards can one player use?
    All of them.
    If they really want to.

    But why pick up skills you would never possibly use? Level weapons or armors that are the wromng kind for your build? lean crafting on your PvP character, or guilds that don't fit your characters playstyle?

    Not to forget... you never know. If they add some nifty new guild someday like they did with the Psijic or TG/DB... or new world skill lines like legerdemain or vampire/werewolf... you may want some skill points lying around on your main to put into those skills and passives!

    Lots of people run 5+1+1 armour with the Undaunted passives. So, for armour skills I run one full set of skills plus the other two but not including their 'when you're wearing 5+ pieces' passives.

    Oh, and I'd forgotten my Werewolf. :) Legerdomain I'd kind of subsumed into 'guilds', but it's still easy as to run out of skill points.
    Edited by TheRealPotoroo on March 29, 2019 3:29PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • SaintSubwayy
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    if you can usefully use all 429 skyshards depends on how many other SP you have gotten so far...if those 429 /3 are all skillpoints you have, then jeah you can use every single one :joy:

    I have all skyshards so far, and have nearly all skillpoints spend (altouh alot into skill I'm still finishing all mophs off etc.)

    Thats a Problem I already mention way back like 1 or 2 years ago...each DLC they release more skillpoints and no Skilltree to put them In...last tree we got was Psijcikl im SS....
    assuming that with Elsweyar we wont get aother skillline, but again 10-15Skillpoints, we have even more SKillpoints which have no way to go.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • richo262
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    ZOS should probably allow people to buy both morphs and be able to swap between them on the fly. It'll encourage more shard hunting, or use up excess points completionists may have, and would end the pain in the ass trip to shrine just to swap out force for crushing.
  • Prof_Bawbag
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    I don't think it's about how many are in the game, it's about giving players an option to still get enough on each character without us running over the same ground umpteen several dozen times.

    I know I no longer need to go into Cyrodiil and get every shard. Nor do people who are new to the game and wish to build a crafter.
  • Androconium
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    I have around 400.
    I have no spare skill points.

    I don't quest, so I have many skill points still unearned from uncompleted quests.

    This highlights the issue of different players using skyshards skillpoints differently to one and other.
    I am still to complete the cyrodiil skyshards achievement and the subsequent master acheievement.

    I got the mountain one by climbing it, not by the other way.

    I have only just got enough for my all crafting config and and array of effective sorcerer skills.
  • Number_51
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    From UESP Online:Skills:

    There are up to a current total of 417 points (as of patch 4.2).

    For skills to spend them on, the same page lists (may need updating (Psijic?)):
    • As of patch 2.1.6 there are a total of 517 abilities, ultimates, morphs, and passives to spend skill points on for any given character, in the base game. This assumes one Racial skill group, three Class skill groups (for one class), and all possible Weapon, Armor, World (including both Lycanthropy and Vampire), Guild, Alliance War, and Crafting skill groups.
    • Thieves Guild DLC adds 11 more options to spend skill points on.
    • Dark Brotherhood DLC adds another 11 options.
    • Despite the name, Riding Skill is not technically considered to be a skill.

    ETA: I guess Psijic would be included in Guild, so maybe it is up-to-date.

    For skyshards specifically, one of the bullet points on that page lists "Absorbing skyshards (113 Skill Points, 143 including all DLCs (Crown Store) and Chapters (Morrowind))".
    Edited by Number_51 on March 29, 2019 4:52PM
  • ghastley
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    Number_51 wrote: »
    For skyshards specifically, one of the bullet points on that page lists "Absorbing skyshards (113 Skill Points, 143 including all DLCs (Crown Store) and Chapters (Morrowind))".

    It was exactly that line that had me doubting its current status, since Summerset should also be included as a Chapter, and you can argue that Morrowind is now just a DLC. The 143 Skill points from 429 skyshards matches what I see without Summerset, but I also don't recall when I last saw that number change. Having ESO+ should mean it bumps every time I start using another DLC with its own zone, but I have my doubts if Murkmire did so.
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