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Necromancer Healer Theory Crafting

Tasear
Tasear
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lots of fun tools to play with but here is my theory crafted build https://www.eso-skillfactory.com/en/build-planerhttp://www.eso-skillfactory.com/en/share/30064/

Some feedback in general: still need a better way to tell the damage with synergies from at least group dps. It's to variable between which dps uses the synergy. O.O A warden and necromancer healer in same party will quite the tanky group with minor protection and lots of restencies between the two classes. Lots of competitive impact choices for healer which is nice. On demand synergy makes it on par with warden, and Sorc. Though warden is only one with 2 class skills ones.

P.S Don't forget to join us with all the necromancer hype on eso community discord https://discord.gg/9UafDmq
Edited by Tasear on March 28, 2019 5:04PM
  • Tasear
    Tasear
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    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG
    Edited by Tasear on March 28, 2019 5:55PM
  • Iskiab
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    Tasear wrote: »
    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG

    Missing elemental blockade and healing springs.

    Might be worth not using warhorn for the major vulnerability instead.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Narvuntien
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    I am not sure you need healing springs because they have a AoE heal available in their kit.

    Probably don't need the interrupting shock can use lightning/ice blockade in that slot, I mean one of the Damage dealers can slot it if needed.

    In dungeons, you'll use the Flesh collosus for major vulnerability and the rez ulti emergency since I don't often need 2x warhorns in dungeons.
  • Tasear
    Tasear
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    Iskiab wrote: »
    Tasear wrote: »
    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG

    Missing elemental blockade and healing springs.

    Might be worth not using warhorn for the major vulnerability instead.

    I am thinking you actually don't need healing springs for once. They have ba strong enough aoe heal. Anymore and orbs can cover it.

    Didn't add blockade because other utility which was empowered.
  • Tasear
    Tasear
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    necro.png


    Had some spare time and went back to drawing board! With necromancers dps will provide aoe major fracture and breech, with 2 skills with breech options it might actually be a waste to have elemental drain

  • Lightspeedflashb14_ESO
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    necro dps with definitely use the self synergize morph of that skill, not the aoe major breach and fracture.
  • Tasear
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    necro dps with definitely use the self synergize morph of that skill, not the aoe major breach and fracture.

    I see your point. Still might be fine to injore elemental drain in luo of spihon at least I'm trials.
  • Ajax_22
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    Tasear wrote: »
    Iskiab wrote: »
    Tasear wrote: »
    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG

    Missing elemental blockade and healing springs.

    Might be worth not using warhorn for the major vulnerability instead.

    I am thinking you actually don't need healing springs for once. They have ba strong enough aoe heal. Anymore and orbs can cover it.

    Didn't add blockade because other utility which was empowered.

    It's highly unlikely that Life Amid Death will replace Healing Springs in its current state.

    The reason Healing Springs is the main heal is because of the amount of healing per second it can do. Energy Orb is the only other heal in the game that can provide equivalent healing per second. The problem with Energy Orb is that it's way more expensive, and not as reliable as Healing Springs.

    We don't have numbers for Life Amid Death yet. The only thing we can currently compare is is the amount of people both Life Amid Death, and Healing Springs can heal within a set amount of time.

    Over a 6 second period of spamming heals:

    Healing Springs will tick 18 times providing a maximum of 108 different heals.

    Assuming you have no corpses Life Amid Death will tick 6 times providing a maximum of 36 different heals.

    Assuming you have a perfect corpse availability Life Amid Death will tick a total of 21 times providing a maximum of 126 different heals.

    In it's current state Life Amid Death is slightly better than Healing Ritual with no corpse availability, and slightly better than Healing Springs with perfect corpse availability. This makes it an unreliable heal, especially if empowering Necro skills removes the ability for others to use the corpse, because you will potentially be hurting the DPS of any Necro DDs in your raid. No other ability in the class has such a vast effect on the power of the skill especially for something which would be roughly the equivalent of the current spamable heal. Life Amid Death needs to have a base healing over time effect of at least 2 seconds, without using a corpse to be able to come close to competing with Healing Springs.
  • Tasear
    Tasear
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    Ajax_22 wrote: »
    Tasear wrote: »
    Iskiab wrote: »
    Tasear wrote: »
    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG

    Missing elemental blockade and healing springs.

    Might be worth not using warhorn for the major vulnerability instead.

    I am thinking you actually don't need healing springs for once. They have ba strong enough aoe heal. Anymore and orbs can cover it.

    Didn't add blockade because other utility which was empowered.

    It's highly unlikely that Life Amid Death will replace Healing Springs in its current state.

    The reason Healing Springs is the main heal is because of the amount of healing per second it can do. Energy Orb is the only other heal in the game that can provide equivalent healing per second. The problem with Energy Orb is that it's way more expensive, and not as reliable as Healing Springs.

    We don't have numbers for Life Amid Death yet. The only thing we can currently compare is is the amount of people both Life Amid Death, and Healing Springs can heal within a set amount of time.

    Over a 6 second period of spamming heals:

    Healing Springs will tick 18 times providing a maximum of 108 different heals.

    Assuming you have no corpses Life Amid Death will tick 6 times providing a maximum of 36 different heals.

    Assuming you have a perfect corpse availability Life Amid Death will tick a total of 21 times providing a maximum of 126 different heals.

    In it's current state Life Amid Death is slightly better than Healing Ritual with no corpse availability, and slightly better than Healing Springs with perfect corpse availability. This makes it an unreliable heal, especially if empowering Necro skills removes the ability for others to use the corpse, because you will potentially be hurting the DPS of any Necro DDs in your raid. No other ability in the class has such a vast effect on the power of the skill especially for something which would be roughly the equivalent of the current spamable heal. Life Amid Death needs to have a base healing over time effect of at least 2 seconds, without using a corpse to be able to come close to competing with Healing Springs.

    Yeah fair points I still hope it will be possible. I am tried of every trial build for healers needing it. I would like to see variety.
  • Ajax_22
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    Tasear wrote: »
    Ajax_22 wrote: »
    Tasear wrote: »
    Iskiab wrote: »
    Tasear wrote: »
    Updated: http://www.eso-skillfactory.com/en/share/30076/

    I hope this link works.

    Capture2.PNG

    Missing elemental blockade and healing springs.

    Might be worth not using warhorn for the major vulnerability instead.

    I am thinking you actually don't need healing springs for once. They have ba strong enough aoe heal. Anymore and orbs can cover it.

    Didn't add blockade because other utility which was empowered.

    It's highly unlikely that Life Amid Death will replace Healing Springs in its current state.

    The reason Healing Springs is the main heal is because of the amount of healing per second it can do. Energy Orb is the only other heal in the game that can provide equivalent healing per second. The problem with Energy Orb is that it's way more expensive, and not as reliable as Healing Springs.

    We don't have numbers for Life Amid Death yet. The only thing we can currently compare is is the amount of people both Life Amid Death, and Healing Springs can heal within a set amount of time.

    Over a 6 second period of spamming heals:

    Healing Springs will tick 18 times providing a maximum of 108 different heals.

    Assuming you have no corpses Life Amid Death will tick 6 times providing a maximum of 36 different heals.

    Assuming you have a perfect corpse availability Life Amid Death will tick a total of 21 times providing a maximum of 126 different heals.

    In it's current state Life Amid Death is slightly better than Healing Ritual with no corpse availability, and slightly better than Healing Springs with perfect corpse availability. This makes it an unreliable heal, especially if empowering Necro skills removes the ability for others to use the corpse, because you will potentially be hurting the DPS of any Necro DDs in your raid. No other ability in the class has such a vast effect on the power of the skill especially for something which would be roughly the equivalent of the current spamable heal. Life Amid Death needs to have a base healing over time effect of at least 2 seconds, without using a corpse to be able to come close to competing with Healing Springs.

    Yeah fair points I still hope it will be possible. I am tried of every trial build for healers needing it. I would like to see variety.

    I agree I've already got a couple of different changes in mind that would make it a valid replacement for Healing Springs. I'll wait until I can get my hands on it, and the corpse mechanic to post it.

    I'd also like them to change one morph of Healing Seeds, and Healing Ritual to be able to complete with Healing Springs, but with their own unique flavor. That would provide a little variation in the classes with healing trees.
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