Erm I would like to clarify, that there is no actual representative for each class and what you demand is already part of the program. Many of the reps are more specialized towards a role than one class, also do we all play several classes and roles. For PvE such a distribution into roles makes sense, but in the end comes down to the differents between classes again. Why is this class better at tanking than another one? Why is class B the only class accepted in end content as dd, etc....
Your idea is already implemented in the current program. We talk about classes and roles (which btw is very difficult, when we start talking about PvP tough) all the time, also specific issues with some classes are discussed among the reps too. Maybe it seems like one rep is more responsible for one class and another rep for another class, but in the end every rep talks about every class and role.
I didn't expect to have to prove that the class rep program is, in fact, focused on classes.
First, there's the name. "Class Rep". Seems sorta obvi that's class-based.
Second, there's Gina's post about accepting class rep applications. Also seems sorta based on character classes.
Third, there's the application itself. The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes" Emphasis mine.
Of course many of the existing CLASS reps are more specialized toward a role than one class, as you say. It's human nature to do more of what is enjoyed, so a CLASS rep that enjoys tanking will be more specialized toward the role even though the program expects them to focus more on a CLASS.
And a person who is more specialized at their enjoyed role of tanking will be more capable of diagnosing why one class is having more trouble tanking than another class. But under the current program where the dividing lines are between classes, and thus there being a dividing line between the representatives of the classes, that tanking expert has to coordinate the answer to that diagnosis through the other representative. Adding a layer of complications.
I really didn't expect to have to show that the eso class representative program was primarily based on class. But, there you go.
Seems to me you are hung up on the job title and ignoring the function.
1) Class Rep name: The game is built around classes -class skills, class passives, class advantages, class disadvantages. 'Class Representative' is a name that everyone can understand. It's the best semantic choice.
2) Gina is accepting 'Class Representative applications' because that is the name of the job for which applicants are applying. Semantics again.
3) I'm correcting your boldface: " The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes". Once the actual first requirement is boldfaced, rather than the second requirement, then the true meaning is revealed.
I'll throw one more thing to consider: The game is bigger than Group Finder. Outside of Dungeons and Trials, role is irrelevant, and Class is king.
I would like to add here, that many devs actually call us combat reps and not class reps anymore, which makes actually sense. You got a bit hung up there with the name of the program I guess.
Half of the reps actually should be called role reps after your definition, because they represent rather a role than a class. For examples fearturbo, alscast, masel and liofa all do not play only one class and rather enjoy a whole role (like liofa is mostly tanking and talking about tanking stuff meanwhile the others are focussed on feedback about damage dealers). Meanwhile the other half or more PvP focussed, where that role system does not really apply....
I just can repeat, what I already stated. The reps not only discuss classes, but also roles. There is not one rep solely responsible for one class, everything is discussed by all reps, that is why knowledge of all classes and roles is required for the application.
I would suggest the concept of "Class Representative" has lost it's credibility, at least in regards as a liaison to player opinion (if it ever really was). I know whoever represented Sorcs in the infamous Nerfmire massacre, despite the outcry of players, had little input in our regard toward the outcome.
Additionally, the idea of global balance is a myth. ZOS is trying to take a system that has little issue (PVE), hard press it into another (PVP) where numerous issues arise, and then try to balance both systems at once. As we have witnessed repeatedly, it's a recipe for failure.
Regardless, I doubt any of this matters. While I regret the cynicism, it's been made very clear ZOS developers are primarily concerned with their own "Interesting" ideas over the desires of the player community. When universally objectionable changes are implemented, player input feels meaningless, and we are regrettably left with the decision to either adapt or leave.
Erm I would like to clarify, that there is no actual representative for each class and what you demand is already part of the program. Many of the reps are more specialized towards a role than one class, also do we all play several classes and roles. For PvE such a distribution into roles makes sense, but in the end comes down to the differents between classes again. Why is this class better at tanking than another one? Why is class B the only class accepted in end content as dd, etc....
Your idea is already implemented in the current program. We talk about classes and roles (which btw is very difficult, when we start talking about PvP tough) all the time, also specific issues with some classes are discussed among the reps too. Maybe it seems like one rep is more responsible for one class and another rep for another class, but in the end every rep talks about every class and role.
I didn't expect to have to prove that the class rep program is, in fact, focused on classes.
First, there's the name. "Class Rep". Seems sorta obvi that's class-based.
Second, there's Gina's post about accepting class rep applications. Also seems sorta based on character classes.
Third, there's the application itself. The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes" Emphasis mine.
Of course many of the existing CLASS reps are more specialized toward a role than one class, as you say. It's human nature to do more of what is enjoyed, so a CLASS rep that enjoys tanking will be more specialized toward the role even though the program expects them to focus more on a CLASS.
And a person who is more specialized at their enjoyed role of tanking will be more capable of diagnosing why one class is having more trouble tanking than another class. But under the current program where the dividing lines are between classes, and thus there being a dividing line between the representatives of the classes, that tanking expert has to coordinate the answer to that diagnosis through the other representative. Adding a layer of complications.
I really didn't expect to have to show that the eso class representative program was primarily based on class. But, there you go.
Seems to me you are hung up on the job title and ignoring the function.
1) Class Rep name: The game is built around classes -class skills, class passives, class advantages, class disadvantages. 'Class Representative' is a name that everyone can understand. It's the best semantic choice.
2) Gina is accepting 'Class Representative applications' because that is the name of the job for which applicants are applying. Semantics again.
3) I'm correcting your boldface: " The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes". Once the actual first requirement is boldfaced, rather than the second requirement, then the true meaning is revealed.
I'll throw one more thing to consider: The game is bigger than Group Finder. Outside of Dungeons and Trials, role is irrelevant, and Class is king.
I would like to add here, that many devs actually call us combat reps and not class reps anymore, which makes actually sense. You got a bit hung up there with the name of the program I guess.
Half of the reps actually should be called role reps after your definition, because they represent rather a role than a class. For examples fearturbo, alscast, masel and liofa all do not play only one class and rather enjoy a whole role (like liofa is mostly tanking and talking about tanking stuff meanwhile the others are focussed on feedback about damage dealers). Meanwhile the other half or more PvP focussed, where that role system does not really apply....
I just can repeat, what I already stated. The reps not only discuss classes, but also roles. There is not one rep solely responsible for one class, everything is discussed by all reps, that is why knowledge of all classes and roles is required for the application.
So now you basically are saying that the "Class Representative Program" and the requirement to focus on one or two classes.... does not actually follow it's own name or requirement.
Do you not see a fundamental problem with the program not following it's own basic structure?
So quit calling it a CLASS REPRESENTATIVE program and reform it fully into the ROLE based program that it has apparently been trying to mutate into.
Instead of Liofa being a CLASS representative that veers over into the territory of other class reps regarding tanking (and possibly ignores dps/healing in the class that is supposed to be their territory) (I said *possibly*, don't get your underwear in an uproar)... How about doing a re-structure of the program and naming Liofa into the TANKING representative. Eh? Make the program into the shape that you all have been creeping toward? Maybe stop fighting the natural way that Liofa focuses on a ROLE in a CLASS based program and do a reboot of the thing?
You are giving me the best argument there is for ending the class based program as it is currently formed - EVEN THE REPRESENTATIVES TREAT IT AS A ROLE BASED GAME.
Eh... I'm pretty sure ZOS came up with the genius idea of nerfing shields and adding a cast time to it all on their own and the class reps had to talk them out of it. In fact, most of the disastrous changes that sorcs have gone through (rune cage, crystal frags) were all Wrobel's doing, so you're putting the blame on the wrong party here.I would suggest the concept of "Class Representative" has lost it's credibility, at least in regards as a liaison to player opinion (if it ever really was). I know whoever represented Sorcs in the infamous Nerfmire massacre, despite the outcry of players, had little input in our regard toward the outcome.
Erm I would like to clarify, that there is no actual representative for each class and what you demand is already part of the program. Many of the reps are more specialized towards a role than one class, also do we all play several classes and roles. For PvE such a distribution into roles makes sense, but in the end comes down to the differents between classes again. Why is this class better at tanking than another one? Why is class B the only class accepted in end content as dd, etc....
Your idea is already implemented in the current program. We talk about classes and roles (which btw is very difficult, when we start talking about PvP tough) all the time, also specific issues with some classes are discussed among the reps too. Maybe it seems like one rep is more responsible for one class and another rep for another class, but in the end every rep talks about every class and role.
I didn't expect to have to prove that the class rep program is, in fact, focused on classes.
First, there's the name. "Class Rep". Seems sorta obvi that's class-based.
Second, there's Gina's post about accepting class rep applications. Also seems sorta based on character classes.
Third, there's the application itself. The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes" Emphasis mine.
Of course many of the existing CLASS reps are more specialized toward a role than one class, as you say. It's human nature to do more of what is enjoyed, so a CLASS rep that enjoys tanking will be more specialized toward the role even though the program expects them to focus more on a CLASS.
And a person who is more specialized at their enjoyed role of tanking will be more capable of diagnosing why one class is having more trouble tanking than another class. But under the current program where the dividing lines are between classes, and thus there being a dividing line between the representatives of the classes, that tanking expert has to coordinate the answer to that diagnosis through the other representative. Adding a layer of complications.
I really didn't expect to have to show that the eso class representative program was primarily based on class. But, there you go.
Seems to me you are hung up on the job title and ignoring the function.
1) Class Rep name: The game is built around classes -class skills, class passives, class advantages, class disadvantages. 'Class Representative' is a name that everyone can understand. It's the best semantic choice.
2) Gina is accepting 'Class Representative applications' because that is the name of the job for which applicants are applying. Semantics again.
3) I'm correcting your boldface: " The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes". Once the actual first requirement is boldfaced, rather than the second requirement, then the true meaning is revealed.
I'll throw one more thing to consider: The game is bigger than Group Finder. Outside of Dungeons and Trials, role is irrelevant, and Class is king.
I would like to add here, that many devs actually call us combat reps and not class reps anymore, which makes actually sense. You got a bit hung up there with the name of the program I guess.
Half of the reps actually should be called role reps after your definition, because they represent rather a role than a class. For examples fearturbo, alscast, masel and liofa all do not play only one class and rather enjoy a whole role (like liofa is mostly tanking and talking about tanking stuff meanwhile the others are focussed on feedback about damage dealers). Meanwhile the other half or more PvP focussed, where that role system does not really apply....
I just can repeat, what I already stated. The reps not only discuss classes, but also roles. There is not one rep solely responsible for one class, everything is discussed by all reps, that is why knowledge of all classes and roles is required for the application.
So now you basically are saying that the "Class Representative Program" and the requirement to focus on one or two classes.... does not actually follow it's own name or requirement.
Do you not see a fundamental problem with the program not following it's own basic structure?
So quit calling it a CLASS REPRESENTATIVE program and reform it fully into the ROLE based program that it has apparently been trying to mutate into.
Instead of Liofa being a CLASS representative that veers over into the territory of other class reps regarding tanking (and possibly ignores dps/healing in the class that is supposed to be their territory) (I said *possibly*, don't get your underwear in an uproar)... How about doing a re-structure of the program and naming Liofa into the TANKING representative. Eh? Make the program into the shape that you all have been creeping toward? Maybe stop fighting the natural way that Liofa focuses on a ROLE in a CLASS based program and do a reboot of the thing?
You are giving me the best argument there is for ending the class based program as it is currently formed - EVEN THE REPRESENTATIVES TREAT IT AS A ROLE BASED GAME.
Erm I would like to clarify, that there is no actual representative for each class and what you demand is already part of the program. Many of the reps are more specialized towards a role than one class, also do we all play several classes and roles. For PvE such a distribution into roles makes sense, but in the end comes down to the differents between classes again. Why is this class better at tanking than another one? Why is class B the only class accepted in end content as dd, etc....
Your idea is already implemented in the current program. We talk about classes and roles (which btw is very difficult, when we start talking about PvP tough) all the time, also specific issues with some classes are discussed among the reps too. Maybe it seems like one rep is more responsible for one class and another rep for another class, but in the end every rep talks about every class and role.
I didn't expect to have to prove that the class rep program is, in fact, focused on classes.
First, there's the name. "Class Rep". Seems sorta obvi that's class-based.
Second, there's Gina's post about accepting class rep applications. Also seems sorta based on character classes.
Third, there's the application itself. The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes" Emphasis mine.
Of course many of the existing CLASS reps are more specialized toward a role than one class, as you say. It's human nature to do more of what is enjoyed, so a CLASS rep that enjoys tanking will be more specialized toward the role even though the program expects them to focus more on a CLASS.
And a person who is more specialized at their enjoyed role of tanking will be more capable of diagnosing why one class is having more trouble tanking than another class. But under the current program where the dividing lines are between classes, and thus there being a dividing line between the representatives of the classes, that tanking expert has to coordinate the answer to that diagnosis through the other representative. Adding a layer of complications.
I really didn't expect to have to show that the eso class representative program was primarily based on class. But, there you go.
Seems to me you are hung up on the job title and ignoring the function.
1) Class Rep name: The game is built around classes -class skills, class passives, class advantages, class disadvantages. 'Class Representative' is a name that everyone can understand. It's the best semantic choice.
2) Gina is accepting 'Class Representative applications' because that is the name of the job for which applicants are applying. Semantics again.
3) I'm correcting your boldface: " The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes". Once the actual first requirement is boldfaced, rather than the second requirement, then the true meaning is revealed.
I'll throw one more thing to consider: The game is bigger than Group Finder. Outside of Dungeons and Trials, role is irrelevant, and Class is king.
I would like to add here, that many devs actually call us combat reps and not class reps anymore, which makes actually sense. You got a bit hung up there with the name of the program I guess.
Half of the reps actually should be called role reps after your definition, because they represent rather a role than a class. For examples fearturbo, alscast, masel and liofa all do not play only one class and rather enjoy a whole role (like liofa is mostly tanking and talking about tanking stuff meanwhile the others are focussed on feedback about damage dealers). Meanwhile the other half or more PvP focussed, where that role system does not really apply....
I just can repeat, what I already stated. The reps not only discuss classes, but also roles. There is not one rep solely responsible for one class, everything is discussed by all reps, that is why knowledge of all classes and roles is required for the application.
So now you basically are saying that the "Class Representative Program" and the requirement to focus on one or two classes.... does not actually follow it's own name or requirement.
Do you not see a fundamental problem with the program not following it's own basic structure?
So quit calling it a CLASS REPRESENTATIVE program and reform it fully into the ROLE based program that it has apparently been trying to mutate into.
Instead of Liofa being a CLASS representative that veers over into the territory of other class reps regarding tanking (and possibly ignores dps/healing in the class that is supposed to be their territory) (I said *possibly*, don't get your underwear in an uproar)... How about doing a re-structure of the program and naming Liofa into the TANKING representative. Eh? Make the program into the shape that you all have been creeping toward? Maybe stop fighting the natural way that Liofa focuses on a ROLE in a CLASS based program and do a reboot of the thing?
You are giving me the best argument there is for ending the class based program as it is currently formed - EVEN THE REPRESENTATIVES TREAT IT AS A ROLE BASED GAME.
You misunderstood, what I said.
Nowhere did I say, that the reps treat the game as a role based game, just because in several contents of the game roles do not really exist (PvP, quests, overland, fishing, housing, whatever you want). Roles come in when you do dungeons and trials. What I said, is that some reps enjoy playing a role and are more dedicated to focus on role based feedback. Still you can not really base that on the roles, because of you look at a role closer, classes again matter.
Your problem just lies in the name I guess. Call it how you want, nobody will care and it also does not matter. The program focusses on classes and how they perform (and how they perfrom in the different roles in dungeons/trials).
The program does not mutate in into your role rep program, because the roles of healer/dps/tank in this sense only exist in specific content.
Erm I would like to clarify, that there is no actual representative for each class and what you demand is already part of the program. Many of the reps are more specialized towards a role than one class, also do we all play several classes and roles. For PvE such a distribution into roles makes sense, but in the end comes down to the differents between classes again. Why is this class better at tanking than another one? Why is class B the only class accepted in end content as dd, etc....
Your idea is already implemented in the current program. We talk about classes and roles (which btw is very difficult, when we start talking about PvP tough) all the time, also specific issues with some classes are discussed among the reps too. Maybe it seems like one rep is more responsible for one class and another rep for another class, but in the end every rep talks about every class and role.
I didn't expect to have to prove that the class rep program is, in fact, focused on classes.
First, there's the name. "Class Rep". Seems sorta obvi that's class-based.
Second, there's Gina's post about accepting class rep applications. Also seems sorta based on character classes.
Third, there's the application itself. The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes" Emphasis mine.
Of course many of the existing CLASS reps are more specialized toward a role than one class, as you say. It's human nature to do more of what is enjoyed, so a CLASS rep that enjoys tanking will be more specialized toward the role even though the program expects them to focus more on a CLASS.
And a person who is more specialized at their enjoyed role of tanking will be more capable of diagnosing why one class is having more trouble tanking than another class. But under the current program where the dividing lines are between classes, and thus there being a dividing line between the representatives of the classes, that tanking expert has to coordinate the answer to that diagnosis through the other representative. Adding a layer of complications.
I really didn't expect to have to show that the eso class representative program was primarily based on class. But, there you go.
Seems to me you are hung up on the job title and ignoring the function.
1) Class Rep name: The game is built around classes -class skills, class passives, class advantages, class disadvantages. 'Class Representative' is a name that everyone can understand. It's the best semantic choice.
2) Gina is accepting 'Class Representative applications' because that is the name of the job for which applicants are applying. Semantics again.
3) I'm correcting your boldface: " The first requirement is stated "Knowledge of all classes and roles, with a focus on one or two classes". Once the actual first requirement is boldfaced, rather than the second requirement, then the true meaning is revealed.
I'll throw one more thing to consider: The game is bigger than Group Finder. Outside of Dungeons and Trials, role is irrelevant, and Class is king.
I would like to add here, that many devs actually call us combat reps and not class reps anymore, which makes actually sense. You got a bit hung up there with the name of the program I guess.
Half of the reps actually should be called role reps after your definition, because they represent rather a role than a class. For examples fearturbo, alscast, masel and liofa all do not play only one class and rather enjoy a whole role (like liofa is mostly tanking and talking about tanking stuff meanwhile the others are focussed on feedback about damage dealers). Meanwhile the other half or more PvP focussed, where that role system does not really apply....
I just can repeat, what I already stated. The reps not only discuss classes, but also roles. There is not one rep solely responsible for one class, everything is discussed by all reps, that is why knowledge of all classes and roles is required for the application.
So now you basically are saying that the "Class Representative Program" and the requirement to focus on one or two classes.... does not actually follow it's own name or requirement.
Do you not see a fundamental problem with the program not following it's own basic structure?
So quit calling it a CLASS REPRESENTATIVE program and reform it fully into the ROLE based program that it has apparently been trying to mutate into.
Instead of Liofa being a CLASS representative that veers over into the territory of other class reps regarding tanking (and possibly ignores dps/healing in the class that is supposed to be their territory) (I said *possibly*, don't get your underwear in an uproar)... How about doing a re-structure of the program and naming Liofa into the TANKING representative. Eh? Make the program into the shape that you all have been creeping toward? Maybe stop fighting the natural way that Liofa focuses on a ROLE in a CLASS based program and do a reboot of the thing?
You are giving me the best argument there is for ending the class based program as it is currently formed - EVEN THE REPRESENTATIVES TREAT IT AS A ROLE BASED GAME.
The 'class rep' may not be the best way to handle gameplay balance.
I propose that instead of people to represent the various classes, that there be a council of people...
lol @ people thinking ZOS would have ANY idea how to balance this game without class rep input
the class rep program only started around 2 years ago, eso was created many years long before that.
the devs know what they are doing with class balance, the current class rep program is not working, myself and others, believe it never has.
The class rep program is less than a year old so I am not sure you understand what you are actually talking about.
Further, Zos does not know class performance very well. They are far from experts in the game. Until Gil was hired by Zos there were players who know significantly more than Zos about classes and how the game actually played, though Gil no longer plays the game as he used to.
This is normally the case with MMORPGs where Devs learn from the players. Since ESO launched Zos has utilized feedback from players in various forms. They have to if they actually want to have a clue about how this game plays.
lol @ people thinking ZOS would have ANY idea how to balance this game without class rep input
the class rep program only started around 2 years ago, eso was created many years long before that.
the devs know what they are doing with class balance, the current class rep program is not working, myself and others, believe it never has.
The class rep program is less than a year old so I am not sure you understand what you are actually talking about.
Further, Zos does not know class performance very well. They are far from experts in the game. Until Gil was hired by Zos there were players who know significantly more than Zos about classes and how the game actually played, though Gil no longer plays the game as he used to.
This is normally the case with MMORPGs where Devs learn from the players. Since ESO launched Zos has utilized feedback from players in various forms. They have to if they actually want to have a clue about how this game plays.
That sounds like a serious problem if the developers do not know their own game better than their players do....
If that is the case: then they need to invest significant resources immediately into hiring developers who actually play the game and understand how it works.
I just want to know who was responsible for the change in the way Templar heals target other players. That was one of the.... I'll be kind and say nonsensical changes ever to the class and they need to revert that bs. That was a change I could see being done by a developer who did not actually play the game. So you may have a point.
DoonerSeraph wrote: »lol @ people thinking ZOS would have ANY idea how to balance this game without class rep input
the class rep program only started around 2 years ago, eso was created many years long before that.
the devs know what they are doing with class balance, the current class rep program is not working, myself and others, believe it never has.
The class rep program is less than a year old so I am not sure you understand what you are actually talking about.
Further, Zos does not know class performance very well. They are far from experts in the game. Until Gil was hired by Zos there were players who know significantly more than Zos about classes and how the game actually played, though Gil no longer plays the game as he used to.
This is normally the case with MMORPGs where Devs learn from the players. Since ESO launched Zos has utilized feedback from players in various forms. They have to if they actually want to have a clue about how this game plays.
That sounds like a serious problem if the developers do not know their own game better than their players do....
If that is the case: then they need to invest significant resources immediately into hiring developers who actually play the game and understand how it works.
I just want to know who was responsible for the change in the way Templar heals target other players. That was one of the.... I'll be kind and say nonsensical changes ever to the class and they need to revert that bs. That was a change I could see being done by a developer who did not actually play the game. So you may have a point.
Being a software developer myself, I don't believe you can ever find one that can play and code for the same game. The best way to ruin a hobby is to turn it into a job.
Although I may be wrong and I hope so.
I think, Jeremy, that the people who write the game play it as well. I know you're not saying they don't, but Class Representatives were established to help gather relevant feedback and ideas from the player base. Someone has to sift through the communication from millions of players (potentially) to separate the wheat from the chaff.
The Forums is one mechanism. The chat channels managed by Class Reps is another. The system as it is works pretty well, as opposed to the previous system, which was no system.
I'm sure that over time it will improve.
Two things players must do if they really want to impact game development:
1) Participate. Join the Discord discussions, follow the Class Rep Forum threads
2) Compromise. Just because a player thinks an idea should be implemented, or that a current implementation is wrong, doesn't mean that failure to heed is a failure to 'listen to the community'
Regarding Templar heal targeting, if you're referring to changing the AoE of Breath of Life from circle to cone, that change was implemented to force healers to be tactical rather than stand in the middle of the group and spam. It's a change I agree with.
Incidentally, the Twilight Matriarch heal is a circular AoE. Try that skill. Very handy.
Additionally, the idea of global balance is a myth. ZOS is trying to take a system that has little issue (PVE), hard press it into another (PVP) where numerous issues arise, and then try to balance both systems at once. As we have witnessed repeatedly, it's a recipe for failure.
The 'class rep' may not be the best way to handle gameplay balance.
Yep, each person chosen does play a main role, but with 1000's of days played they all have indepth knowledge of each class and playstyle.
it should be performed by a "bot"
someone that is not involved and not have the opportunity to be bias.
a bot program in this situation would be perfect, because he would "not have an opinion that could be used to thwart outcomes"